Firstly, I know a lot of people are probably going to get a bit annoyed about Unity posts, and I'm going to say sorry about that in advance. But I'm working, like a few people have in the past, on a FPSC - Unity workflow.
Anyway, I've figured out the whole DBO to FBX thing half way, but I can't seem to get models to work. Basically, I've got converting the files down. I can convert every one of my models that have a license saying its allowed into Unity, and from what I've seen, though I've not looked into it massively, I seem to be retaining animation. However, I've run into a slight problem with textures. It doesn't seem to happen on EVERY single model, but most of the cube ones - and I figure its the layout?
Left is how it looks in Unity, to the right is the texture. (War torn pack) So what is going on?
Also, I am having to scale everything, as Unity seems to (rather stupidly) automatically scale EVERY SINGLE FBX imported model to 0.01. I'm having problems getting the scale right, as 1 seems far too big, rendering tyres about ten times the controllers size - at the moment I'm thinking 0.03 - 0.06. If anyone has figured that out, I'd much appreciate advice on that too.
Thanks in advance. I have asked this on the Unity forum and answers, but the community doesn't really seem as good as on here.