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Geek Culture / Arcade Game Making or Obliterating?

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Vental
14
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Joined: 25th Apr 2011
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Posted: 27th Jun 2012 02:29
Fact is, I need some help. I want to create a miniature version of a game I'm trying to make. This miniature game is going to be way arcade like, instead of full on Zelda adventure like. So, I need to know what programs will help me make a great looking, and easy, arcade game. Would Pro Motion 6 be a step in the right direction? Beyond that, what other programs would be great to get on this website for this kind of a project?

Have high standards, and proudly live them.
Pincho Paxton
22
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Joined: 8th Dec 2002
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Posted: 27th Jun 2012 03:06
I use Anim8or, and Photoshop for almost everything. Everyone chooses different tools.

Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 27th Jun 2012 13:30
I have Pro-motion, and to be honest I don't really get on with that program, I find it clunky I guess, even though it has plenty of features and is decent for pixel art. I prefer PaintShopPro 9, I'd say it's ideal for 2D games, because it's great for pixel art while still having the features needed for everything else. Pro-motion lacks key features, like layers, it's really best for strict pixel art, where you might want a limited palette and an editor that makes it straightforward... no need to have colour sample swatches, because there's a fixed palette for that - there's probably other benefits that I haven't seen of course.

The other thing is language. AppGameKit is awesome, if you want to work with sprite sheets and tile sheets, then it's ideal. For instance, you make a sprite, tell it about the sprite sheet (sprite width and height etc), and tell it which frame to show. Sprites can be automatically animated, it has Box2D built in, and it has a very useful camera system - no need for complex scrolling code.

A copy of PSP9 and AppGameKit and the world is your lobster.

Health, Ammo, and bacon and eggs!
budokaiman
FPSC Tool Maker
15
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 27th Jun 2012 14:32
For graphics, especially sprites, I highly recommend Adobe Fireworks. Fireworks may not be as popular as Photoshop, but it's a much better tool for making graphics (since that's what it's designed to do). It's easier to manipulate the properties of different layers, and the vector tools are more complete than in Photoshop. It's also much less expensive than Photoshop.


3DS friend code: 0044-2895-5474
Pincho Paxton
22
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Joined: 8th Dec 2002
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Posted: 27th Jun 2012 16:27
Really? I only ever see Fireworks used for web pages.

Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 27th Jun 2012 16:35
Yeah, me too - I always thought Adobe Illustrator was the one with all the fancy vector tools, and Fireworks was more for automating animations for web pages etc. I should maybe re-investigate the Adobe stuff, I'm thinking that it would be quite handy to know Illustrator at least, I end up drawing my high-res graphics in that sorta style anyway, might as well do away with resolution scaling problems.

Health, Ammo, and bacon and eggs!
budokaiman
FPSC Tool Maker
15
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 27th Jun 2012 17:13 Edited at: 27th Jun 2012 17:13
Fireworks is used a lot for web graphics (and marketed that way), but it's really designed well for graphics in general. Fireworks has most of the same vector tools that Illustrator has, but you're still working in X px by Y px environment (which is ideal for 2D game graphics).


3DS friend code: 0044-2895-5474
nonZero
13
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Joined: 10th Jul 2011
Location: Dark Empire HQ, Otherworld, Silent Hill
Posted: 27th Jun 2012 22:27
I think it comes down to the "look" you want too. I mean if you want that traditional awesome pixel look that cartridge games had then I'd use MSPAINT for the main design and GIMP (Or Photoshop) for things that need effects such as alpha/interpolation/etc. I don't know PaintShop Pro but I've heard good things and have been meaning to actually investigate it for ages as I'd love to get back into pixel art like I used to do years ago (serious stuff not the messing around now and then of late. So if PaintShop Pro looks good, go for it. *Note to self, must look PaintShop Pro up already*

For a more cartoony look (like a lot of flash games use), then grab a copy of Inkscape (it's free!). Working with vector graphics is great because of the infinite sizing without quality loss. On top of that, you can manipulate shapes and lines as you please - after drawing them - using geometry.
Example:
http://commons.wikimedia.org/wiki/Category:SVG_people
On a completely different style note:
http://commons.wikimedia.org/wiki/Category:SVG_architecture

Atm I'm working on an arcade-style game that'll be using cartoon-style graphics. Since I (still) don't have my graphics tablet, Inkscape is a Godsend. Hope this helps.

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