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Geek Culture / Resale of Digital Games

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FireIndy
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Posted: 3rd Jul 2012 18:28 Edited at: 3rd Jul 2012 18:29
PCGamer posted this interesting article about resale of digital games/licenses. The matter with reselling games at the moment, is that a lot of companies are actually selling you a license to play. Not an actual copy of the game. And in their EULA, you can't sell that when you're done.

Here's the link: http://www.pcgamer.com/2012/07/03/european-court-of-justice-rules-on-the-right-to-sell-your-digital-games-and-licenses/

What do you guys think about this? Honestly, I feel that we should be able to do a trade-in, or resell them somehow. I know that a game company is a still a company and needs to make money, but it seems like they just keep doing stuff to make us dish out more money and back ourselves into a hole.

I miss the days of buying a physical copy of a PC game (or any game for that matter), and not worrying about any of this crap. Seriously? I pay $60 and I don't really "own" the game. I just am allowed to play. I feel like this stuff will only get worse as time goes by.

Fallout
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Posted: 3rd Jul 2012 19:10
My thoughts are, it's not food, so you don't need it. You know the deal and you shake hands by buying it. If you want a game, you weigh up the fact you'll never see that $60 again if you buy it. If you're happy with that situation, buy the game. If you're not, don't.

There are plenty of other ways to entertain yourself with $60 that could be sold on the second hand market.

I don't really get the complaining about prices mentality when there are alternatives. The power is with the consumer and their choice not to buy. So just buy wisely. Hey, some hobbies could even make you a profit on your $60. Games are a money pit. Accept it or don't buy them!

bitJericho
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Posted: 3rd Jul 2012 19:20
I'm not worried about resale, but I do like to gift items.

I try and buy drm free wherever possible. (Goodoldgames ftw!)

FireIndy
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Posted: 3rd Jul 2012 19:26 Edited at: 3rd Jul 2012 19:26
Well see, I understand what I'm getting into. It's just a matter if I think it's the right thing to do as a company or not. Of course games are getting more complex and advanced but a lot of these games nowadays seem to do things really far-fetched. Why can't I just own the game

I agree games are a money pit. $60 a pop for these things now. I try to buy wisely and research into games first before I buy anything, but I can't help but feel like some of these companies anymore just seem to do money-grabbing tactics. And which then to lead to ways that you can't back out of. Like you're actually buying a license instead of the actual physical copy.

I think being loyal to your fanbase and doing things right (that's vague I know) will help solve a loss of sales, if we were allowed to resale digital games. That's what everyone is worried about. The resale of games looses money for the company, because it can be sold at another price. At least for me, if a company does things right in my eyes, I'll support them and get the full copy. It's kind of along the same vein as piracy.

nonZero
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Posted: 3rd Jul 2012 22:12 Edited at: 3rd Jul 2012 22:13
Quote: "(Goodoldgames ftw!)"

I hear you! I miss trudging around the flea market on a Saturday morning and coming home with two or three obscure 2nd-hand NES games. Those were the times.

Gaming's become too commercial in the west today. I really miss being a "nerd" because I played video games. Today you're more of an outcast if you don't. Sidetracking, but it goes to illustrate motive. It's all about the money, sadly. *By this I mean the commercial side of things such as marketing, catering to majority demographics, etc.

Quote: "I think being loyal to your fanbase and doing things right (that's vague I know) will help solve a loss of sales"

Totally agree! People are more likely to buy something if they know they can sell it when they get bored with it and buy something else. Also, if people think they're being ripped off, they're far more likely to just pirate the stuff and get it for free.

MrValentine
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Posted: 3rd Jul 2012 22:47
Where I stand...


The cost of a digital distribution costing the same as a physival is simply proposterous (man what a work perhaps typoed too...) but in regards to digital copy being RIGHT to play not resale it just makes sense... Unless its an account based system... That could work... I suppose...

Hope this made sense...

Kevin Picone
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Posted: 4th Jul 2012 04:58 Edited at: 4th Jul 2012 05:00
Quote: " is that a lot of companies are actually selling you a license to play."


What's new ? you didn't own the game when they came on Tape, Floppy, Cartridge, CD, DVD, Bluray or whatever ..


But, I do like the idea of having some type 'trade in/ resale' service for licenses.

mr Handy
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Posted: 4th Jul 2012 12:37
Quote: "And in their EULA"

EULA is NOT a law. Many EULA stuff is out of law, for example, in Russia.

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Quik
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Posted: 4th Jul 2012 12:54
Quote: "EULA is NOT a law. Many EULA stuff is out of law, for example, in Russia."


If you break a end user licence agreement when you buy a product, then usually yes you're breaking the law. See the EULA as a contract..


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Isocadia
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Posted: 4th Jul 2012 12:59
The problem is that sometimes the EULA collides with national law, therefor rendering the EULA actually illegal, since the EULA should comply with national or even international laws.
mr Handy
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Posted: 4th Jul 2012 13:40 Edited at: 4th Jul 2012 13:45
U.S. Court banned the resale of software

September 13, 2010

Quote: "
Last Friday, Federal Court of Appeal Ninth Circuit ruled that the End User License Agreement (EULA) may restrict the resale or transfer of rights to the software.Last Friday, Federal Court of Appeal Ninth Circuit ruled that the End User License Agreement (EULA) may restrict the resale or transfer of rights to the software. Background to the proceedings as follows. In 2007 an American, Timothy Vernor tried to sell through the Internet auction site eBay before they legally acquired software company Autodesk. However, representatives of Autodesk promptly got in touch with the administration of the auction and the item was removed from the site. Vernor also tried to sue and be fined $ 10 million, but the court found him guilty.Without hesitation, Vernor put up for sale four copies of AutoCAD - from software vendors have blocked the account and re Vernor sued him in court. However, American has filed a countersuit - and succeeded. In the spring of 2008 the court ruled that in this case applied the so-called "first sale doctrine", implying that the legal owner of copies of works protected by copyright, has an opportunity to dispose of it at their own discretion.Of course, Autodesk does not like this "revolutionary" idea (by the way, used since 1908), since such a judgment does void certain provisions of their license agreement imposes on the user a lot of different constraints. In particular, under the EULA, the user is not sold a copy of the program, the license to use it. In addition, the agreement prohibits the transfer of rights to the software without the written consent of Autodesk, where such rights can not be transferred to users outside the Western Hemisphere.September 10th Court of Appeals overturn the lower court and held that the "first sale doctrine" does not apply in cases where a person with a copy of the copyrighted, not the owner of the copy (ie, when the user acquires only the license .)Also from the judgment that the license taken by the so-called "conclusive action" - click on the button "I agree" when installing the software (click-wrap licenses) or unpacking packaged software (shrink-wrap license) - can be used by manufacturers of software for limit the resale or transfer of rights to use the software to others.Attorney Timothy Vernor Greg Beck believes that all this could have far-reaching consequences."The provisions of the license agreement in this case is not very different from most other software licenses. So, I guess I'm not mistaken if I say that most users do not own their software - the lawyer says. - Another possible consequence of this is that there is no reason to have the text of these licenses were not printed on the covers of books. In any case, to introduce something like this will not be difficult for anyone else. "In light of this it is easy to understand why the decision of the court caused dissatisfaction among the American Library Association, as well as in an internet auction eBay. Library Association has already expressed its concern at the fact that this practice could be adopted by other copyright holders, and - book publishers, record labels and movie studios."


Sell your games when nobody sees

P.S. all ©rap always happens with: M$, Autodesk, Adobe. Maybe Steam.
Never heard of ordinary game reselling legal issues.
Just don't cross roads of big greedy companies.

«It's the Pony, pony me this, pony me that» — Bronies
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Quik
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Posted: 4th Jul 2012 13:56
Quote: "What do you guys think about this? Honestly, I feel that we should be able to do a trade-in, or resell them somehow."


same here, I dont see how games are any different to.. anything else out there...

you dont see these vacuum cleaner companies bitching about me reselling their stuff do you?


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nonZero
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Posted: 4th Jul 2012 23:55
The reason the software industry is anti-resale is a purely pragmatic one and not an ethical one.
Software is so darn easy to copy. You can't copy fridges, stoves, vacuums, etc but you can copy software, then resell the original. That's why stores in my country don't refund games - most won't even refund if it's unopened.

Still, I agree that it's wrong to restrict resale because ethically when you buy something it becomes your property - even if it is a licence and not the software - and as such, you should be allowed to sell it, transfer it or stick it up your nose with a couple of beans if that's your fancy.

This is why I hate DRM. It doesn't stop piracy half as much as annoy users. This system needs an overhaul so that artists/developers can still get their pay but not through restrictive laws and mechanisms that do more harm than good. We need an innovator.

mr Handy
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Posted: 5th Jul 2012 08:58
I dont clearly understand topic - digital is like steam or anything digital like gamepak?

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FireIndy
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Posted: 6th Jul 2012 16:33
Quote: "I dont clearly understand topic - digital is like steam or anything digital like gamepak?"


Something like the games you get from Steam. It's about reselling a digital copy of some game.

Quote: "Sell your games when nobody sees "


That's how it is at the moment I would love to see someone figure out some way to let us resale digital games. Actually, I don't even think you can on Steam. Those games you buy are bound to your account.

I just don't think that it's right for us to be "locked in" after we buy the game. Yeah, as a consumer, we should kind of know what we are getting into, but sometimes it doesn't seem reasonable. Honestly, it's just a game, not a car/house. Im not making payments on my game, so it's not like I half own it until I pay off the car/house.

It's just very annoying sometimes. I payed my money, and so did LOTS of other people, don't make it so I can't resell it to a buddy.

MrValentine
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Posted: 6th Jul 2012 16:40 Edited at: 6th Jul 2012 16:42
Theres an Idea again that I had a couple of years ago...


They should let you resell a game for a lower rate and take a percentage and split that between themselves and the developers... But only allow this after a period of time after initial sales begin to slump... Otherwise come on Black Ops is still pretty much full rate... I never agreed with Digital copies being same rate but then again if my memory serves me well... It was retail stores that enforced that one...

EDIT

Typos in bold

bitJericho
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Posted: 6th Jul 2012 17:39
Some people create a new account for each game they buy so they can just sell off the account.

mr Handy
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Posted: 6th Jul 2012 17:47
Quote: "Something like the games you get from Steam. It's about reselling a digital copy of some game."

I think in that case it is not public license offering but personal so it is not for resale. BUT selling whole account may be okay.

«It's the Pony, pony me this, pony me that» — Bronies
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Derpy delivers: watch?v=g4Kgz4Us_RI
Dar13
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Posted: 6th Jul 2012 20:42
Quote: "U.S. Court banned the resale of software"

Which is weird because the EU just ruled that you *can* resell software, even if the EULA says you can't(link).

nonZero
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Posted: 7th Jul 2012 09:38
@Mr Valentine:
Your idea for a small percentage going to the devs/publishers on second hand digital games is actually a great solution. That way, nobody would really lose out. In fact they'd gain because second hand games on optical media don't make the staff any additional income. Hopefully someone from the industry stumbles on this post and spreads it in his/her company and we see a change (chances in percent 0.000000009% lol). I like balance and compromise.

mr Handy
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Posted: 7th Jul 2012 09:44 Edited at: 7th Jul 2012 09:48
Quote: "That way, nobody would really lose out."


WRONG! They loose opportunity to sell full-priced copy of media. Every time you resell media for $1 they loose $1. Even if you resell media that cost $1 for 1 cent they loose $1.

The problem is that there is not enough amount of media on discs for all people, only digital for those who didn't get disc.

«It's the Pony, pony me this, pony me that» — Bronies
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Derpy delivers: watch?v=g4Kgz4Us_RI
nonZero
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Posted: 7th Jul 2012 10:00
Quote: "WRONG! They loose opportunity to sell full-priced copy of media. Every time you resell media for $1 they loose $1. Even if you resell media that cost $1 for 1 cent they loose $1."


Except I, and many others, would buy a game I was unsure of 2nd-hand for $5-00 but not new for $10-00 with no resale opportunity. I wouldn't wanna risk my $10 bucks on a game I might hate (and you only really know once you play it all the way to the end). So, they'd loose out on my $10 bucks completely, whereas if Mr V's system were in place, they'd at least gain a percent of the resale.

Quote: "The problem is that there is not enough amount of media on discs"


Now that, I agree on.

mr Handy
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Posted: 7th Jul 2012 23:41 Edited at: 8th Jul 2012 09:56
@nonZero
It is your personal problem to like it or not. In that case ALL people must buy games at half-price because they might don't like it. Why should you pay less than somebody else who doesn't like the game after purchase?

---

Quote: "The matter with reselling games at the moment, is that a lot of companies are actually selling you a license to play. Not an actual copy of the game. And in their EULA, you can't sell that when you're done."

In my opinion, Publisher sells you a copy AND a license to use it. How on Earth you could use license itself, without a copy?

Come to think of it - driving license. You could drive a car but not own it?

---

I don't know exactly about tied-to-account games, I think they have personnal license so you could not resell them without official seller permission. As example - a flat. Yes, you are owner. But if you want to sell it - go to civil service. You can't just change names in owner's papers. Same goes with tied-to-account games.

edit: some typos are fixed

«It's the Pony, pony me this, pony me that» — Bronies
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DJ Almix
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Posted: 7th Jul 2012 23:58
Didn't the EU just rule in favor of letting users sell their digital copies of music? Why wouldn't the same apply for games? (Yeah! Bureaucratic speed!)


Dar13
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Posted: 8th Jul 2012 01:41
Quote: "Didn't the EU just rule in favor of letting users sell their digital copies of music? Why wouldn't the same apply for games? (Yeah! Bureaucratic speed!)"

Quote: "Which is weird because the EU just ruled that you *can* resell software, even if the EULA says you can't."



nonZero
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Posted: 8th Jul 2012 09:31 Edited at: 8th Jul 2012 09:38
@mrHandy:
Quote: "It is your personal problem to like it or not.
In that case ALL people must buy games at
half-price because they might don't like it.
"


That's not what I'm saying at all nor does pertain to anything I said earlier. Read my previous post properly (I notice you tend to skim posts - I do too sometimes lol). Lemme explain in point form.
-Mr Valentine suggested a levi on 2nd-hand digital game resales that goes to the publishers and developers.
-I agreed with this system saying that "nobody would lose out then"
-You said "WRONG!" quite rudely and went on to say that the company lost the full retail value and instead now only got the levy.
-I then said (my most previous post) that the companies would not lose out because many consumers (myself included) would now actually buy games that we normally would not because we could resell them. What I meant was that the sales figures would go up. Think about it. Would a person be more likely to buy something they were unsure of if they couldn't resell it or if they could resell it (thereby recouperating some of their loss)?

So at no point did I say I must always buy 1/2 priced games nor did I imply that all other people should.
Also, your opening remark about it being my problem whether I like a game or not is not true with regard to what we were discussing (although with regard to life in general). You see, with regard to the topic at hand and what we discussed, it is the publisher's problem if I like the game or not because if I don't like it and can't resell it, I'm unlikely to ever buy another title of theirs that I'm not sure of. This is no skin off my nose (or the 1000s like me) but it does affect future sales.

Quote: "Why should you pay less than somebody
else who doesn't like the game after
purchase?"

To answer the last part and do my best to achieve the same level of irate flippancy (I don't know why, perhaps I offended you):
Why should you pay less than somebody else who doesn't like the chair after purchase?
Because second-hand good sales are (or should be) everyone's right. It's an open market. And remember that secondary sales are limited to a maximum number determined by primary sales, ie: you can't have 3 second-hand copies on the market if only 2 new ones were sold. this means that "ALL" people will not ever be able to buy 2nd-hand which also further invalidates you earlier-mentioned argument about companies losing out because of 2nd-hand sales.

mr Handy
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Posted: 8th Jul 2012 10:39 Edited at: 8th Jul 2012 10:41
In other words, you want a digital game at half-price on reslease day with ability to resell?

Quote: "I agreed with this system saying that "nobody would lose out then""

Wrong there (caps off ).
Imagine that mr.A bought Doom 5 for $10. Game is bad.
He sell it (imagine that we HAVE this feauture in account and LA) to mr.B for $8.
Mr.B realised why mr.A sold him this game and decided to resell it to mr.C for $7.
Mr.C to mr.D, then sly resellers comes into play, pops out bunch of unofficial reselling sites (we have such illegal Steam account resellers nowdays) and resale hell begins.
Because you just need to click one button to sell it.
No post service, no waiting, nothing.
In that case, for example, 10% of all gamers actually will buy the game, and other 90% will wait for first or second or third reselling loops, for great justice.

And my opinion is that you can't sell account without service owner's permission, because it's in service's (not game) LA.

The other my opinion - you could sell any other, not digital, copies of games.

Dixi.

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KickBack
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Posted: 8th Jul 2012 12:00
The reason they don't allow this to happen is very simple. When you trade in a physical copy of a game it requires effort, you need to physically take it to a shop that will bu it off you and as daft as it sounds some people are just too lazy to do that! However if all it meant was clicking a button here far more people would do it and companies would lose out massively
nonZero
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Posted: 8th Jul 2012 14:52
@mrHandy:
You really need to stop skim-reading my posts (and Mr V's).
Quote: "In other words, you want a digital game at half-price on reslease day with ability to resell?"

I did not say or even imply that. I said I agreed with Mr V on his suggestion. This is what he posted:
Quote: "They should let you resell a game for a lower rate and take a percentage and split that between themselves and the developers... But only allow this after a period of time after initial sales begin to slump... Otherwise come on Black Ops is still pretty much full rate... I never agreed with Digital copies being same rate but then again if my memory serves me well... It was retail stores that enforced that one...
"

Now notice how he said "after initial sales start to drop". So where you get this "release day" idea or the "half-price" idea from, Lain only knows.
What I meant was:
I want to be able to buy the game at normal price when it it's released but also know I can sell it at a lower rate if I don't like it - obviously once the initial sales are down

Quote: "Wrong there (caps off )."

Um...
Quote: "
Posted: 7th Jul 2012 01:44 Edited: 7th Jul 2012 01:48 | link | toggle
Quote: "That way, nobody would really lose out."

WRONG! They loose opportunity to sell full-priced copy of media. Every time you resell media for $1 they loose $1. Even if you resell media that cost $1 for 1 cent they loose $1.

The problem is that there is not enough amount of media on discs for all people, only digital for those who didn't get disc.
"

... yeah, right *cough* wrong, "WRONG"...

Quote: "Imagine that mr.A bought Doom 5 for $10. Game is bad.
He sell it (imagine that we HAVE this feauture in account and LA) to mr.B for $8.
Mr.B realised why mr.A sold him this game and decided to resell it to mr.C for $7.
Mr.C to mr.D, then sly resellers comes into play, pops out bunch of unofficial reselling sites (we have such illegal Steam account resellers nowdays) and resale hell begins.
Because you just need to click one button to sell it.
No post service, no waiting, nothing.
"

Uh, Mr B would sell it for the same price he bought it because once it is 2nd-hand, the selling price remains the same as the buying price, so that's an invalid agument. I worked next door to a game shop that dealt in new and used games, I was a regular customer so I speak from actual real experience and not conjecture. And there would be waiting because somebody would first have to actually buy it.

Quote: "
In that case, for example, 10% of all gamers actually will buy the game, and other 90% will wait for first or second or third reselling loops, for great justice.
"

But there would be a limited number of second hand games available so not everyone could buy second hand even after the expiration period. So it wouldn't work out in the end for most people as not everyone would sell the game and just remember that every time someone did sell the game, the company would make a levy off of it.

Quote: "
Mr.C to mr.D, then sly resellers comes into play, pops out bunch of unofficial reselling sites (we have such illegal Steam account resellers nowdays) and resale hell begins.
"

Which is precisely why introducing a legal way to do it would be better. You cannot stop this sort of stuff and whether Mr V's system existed or not would have no impact on this or pirate, cracked copies floating around so this too is pretty invalid as an argument.

Quote: "Dixi."

Okay... WTH...?
Cola?

Quote: "The reason they don't allow this to happen is very simple. When you trade in a physical copy of a game it requires effort, you need to physically take it to a shop that will bu it off you and as daft as it sounds some people are just too lazy to do that! However if all it meant was clicking a button here far more people would do it and companies would lose out massively "

That makes sense for now but what happens when 99% of games are digital downloads? Already many games are tied to an account (even physical discs). Besides, loads of people are as motivated to go down to the shops to sell (where the game publisher does not profit). At least this way, the company is guaranteed a profit every time the game sells.

mr Handy
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Posted: 8th Jul 2012 16:09
Quote: "Uh, Mr B would sell it for the same price he bought it because"

Oh, come on! You want to believe that Steam or other digital shop would allow users to make their individual shops (also with same prices!) inside their shop? Good mushrooms you have there, sir. Have a nice day. I'm out.

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
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MrValentine
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Posted: 8th Jul 2012 16:41
I believe the concept of commercial business is a little OTT for some... *sigh*

nonZero
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Posted: 8th Jul 2012 16:52 Edited at: 8th Jul 2012 16:54
@mrHandy:
Of course they wouldn't. I'm not speaking of shops, I'm talking about just allowing a user to transfer a game to another user through the publisher and the publisher taking a levy on that sale. What I'm saying is not a shop just as selling your bike on eBay does not classify you as a shop either. I did not say at the same retail price either, I said at the same 2nd-hand price, eg:
a buys at 10
a sells to b at 5 (publisher takes a cut)
b sells to c at 5 too (publisher takes a cut again)
and so on.
Either you're not reading my posts properly or you're not understanding me. If it's the latter, I'll try to be less ambiguous in future.

...unless you're trolling me? Did I just get trolled. If so, that was pretty legend

MrValentine
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Posted: 8th Jul 2012 17:17
Although say on Steam they are able to reduce the price of a game... However they do eventually run out of product keys... I have seen this happen and a game I was interested in for like three months was unable to sell... Which in my view must have killed the companies sales... Now I could imagine over 30% of the existing licences were likely dormant... So essentially this has many scenarios where it fits into... Also the concept is much like buying a book off Amazon they have high priced new books (not always the case) and lower price second hand ones...

Now picture this...

Steam:
New licence costs 20.00 (no currency used for reason of forum)
Second hand licence costs 14.00 (set by the developers/publishers not Steam)

They could simply reduce the prices to reflect each other such as 20.00 becomes 16.00 and 14.00 becomes 10.00 however they are still making revenue (an income) from both 20.00 and 14.00 so why change the initial price...

Now bear in mind as mentioned already... It is not simple an immediate process as this feature can be activated anytime by the developers/publishers after initial sales begin to slump... This is fair as in reality you dont always expect to be able to buy a new release for at least a week second hand and eitherway I disagree with those types of sales... But anyway so yeah remember the key thing here is that the second hand purchase is dependent on a licemce holder putting it up for sale so if a game is popular people would rather keep hold of their licence and frankly the argument over licences being silly things... Remember a piece of software IS NOT bloomin sofa... As with a car you have ROAD TAX consider this your real life equivalent to a digital licence... So the argument there isdone and dusted... If your country does not have road tax... Tell me where you live I want to move there...

I hope this clears the concept up a bit...

Quik
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Posted: 8th Jul 2012 18:20
Quote: "WRONG! They loose opportunity to sell full-priced copy of media. "


the person in question wouldnt likely do that no - if anything wait for a sale.



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Kevin Picone
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Posted: 9th Jul 2012 04:20
Stumbled into this story, thought it might be interesting.

EKG’s Mike Kennedy talks Gamestop’s “Damaging” Influence

MrValentine
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Playing: FFVII
Posted: 9th Jul 2012 05:08
Yup I believe that was the site I heard about... God the writer needs Office...

But yeah terrible writing aside... I am not surprised of the greed of a retailer... They are faceless organisations... You either find a single person at yhe very top or a board of directors...

It is a shame gamers do not...[nor was this mebtioned in that article...] but gamers will one day wonder where cod moh or whatever 15 went as those publishers and developers will simply hVe no money left...

That means no more new big games ... Already there are no more Original games... Well not many and creativity in games frankly is near zero...

This really needs a change and I have considered creating a UK based site to support UK developers... For both software and games... But only time will tell...

FireIndy
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Posted: 9th Jul 2012 05:31
What astonishes me, is this quote:

Quote: "“I’m not going to name any names, but we’ve talked with most of the top publishers pretty in-depth. We’ve had a couple of publishers commit to endorse and support us, but we’re not going public at this point. We really want to go public with a group of publishers. Frankly, they’re all a little nervous about Gamestop’s reaction to them supporting us. It’s hard to believe. We’re trying to offer them up this money that they’ve been asking about for years, and they’re hesitant to even take it.”"


Holy crap. They're offering them MONEY back, and are hesitant in saying yes, because of Gamestop's possible reaction. Something needs to be done.

It's the lack of options that frightens me the most. I feel like we don't have a digital resale system in place (something from Steam, Origin, etc), is because of this reason. Publishers sell us games this way, not "really" allowing us to sell things back, because if we did, things would go all wonky.

Quik
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Posted: 9th Jul 2012 09:14
Quote: "That means no more new big games ... Already there are no more Original games"


I see lots of original games.. You simply don't look at the biggest of the biggest companies..



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Isocadia
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Posted: 9th Jul 2012 11:07
What I wonder is what will happen with all the music and games I bought digitally after I die, can I put them in a will? Will they be split between family members?
MrValentine
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Posted: 9th Jul 2012 11:54
Yeah Quik thats what I meant hehe... Indie devs aside... The companies who could afford to make real good games... Simply cannot do so any longer...

Sadlly the irony here is the consumer unwittingly / unknowingly destroyed that what they enjoy...

Oh well...

Quik
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Posted: 9th Jul 2012 16:35
Quote: "Yeah Quik thats what I meant hehe... Indie devs aside... The companies who could afford to make real good games... Simply cannot do so any longer..."


no, they simply don't - it's not as much money in it - what do you think they would rather do? Take a risk and be innovative, or stick with something they KNOW sell?

They surely CAN make them, but won't..



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mr Handy
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Posted: 9th Jul 2012 17:34 Edited at: 10th Jul 2012 00:19
How do you want it to be look like? Like this?


edit: added red arrow

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack

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bitJericho
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Posted: 9th Jul 2012 19:41 Edited at: 9th Jul 2012 19:43
Quote: "That means no more new big games ... Already there are no more Original games... Well not many and creativity in games frankly is near zero..."


Perhaps you're playing the wrong games. You need to stop buying EA remixes and look around. New and innovative games are everywhere!

Gratuitous Tank Battles, Linux Tycoon, Friggin Minecraft, just to name a small, small handful

MrValentine
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Posted: 9th Jul 2012 20:37
All of which are indie >_<

mr Handy
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Posted: 9th Jul 2012 20:37
I agree Jerico2day. If you open any gaming site you will see 5-10 promoted games, and you may think that this is all games for today. But many good games just can't spent millions on promotion and commersials. You should find release list for this or other years and you'll be surprised.

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
Derpy delivers: watch?v=g4Kgz4Us_RI
MrValentine
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Posted: 9th Jul 2012 20:38
I am guessing all those games are indie titles...

Quik
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Posted: 9th Jul 2012 20:44
Quote: "I am guessing all those games are indie titles..."


hardly all of them.



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mr Handy
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Posted: 9th Jul 2012 20:48 Edited at: 9th Jul 2012 20:48
I just bought LOTR: north war. Good game. But it was released without fanfares, just silently appeared on shelves. And it is not inde.

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
Derpy delivers: watch?v=g4Kgz4Us_RI
Quik
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Posted: 9th Jul 2012 21:43
Quote: "LOTR: north war"


Cant say it does anything differently - and IMHO it was quite bland..



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mr Handy
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Posted: 9th Jul 2012 22:01 Edited at: 9th Jul 2012 23:59
Thread went off-topic. Maybe.

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack

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