@mrHandy:
You really need to stop skim-reading my posts (and Mr V's).
Quote: "In other words, you want a digital game at half-price on reslease day with ability to resell?"
I did not say or even imply that. I said I agreed with Mr V on his suggestion. This is what he posted:
Quote: "They should let you resell a game for a lower rate and take a percentage and split that between themselves and the developers... But only allow this after a period of time after initial sales begin to slump... Otherwise come on Black Ops is still pretty much full rate... I never agreed with Digital copies being same rate but then again if my memory serves me well... It was retail stores that enforced that one...
"
Now notice how he said "after initial sales start to drop". So where you get this "release day" idea or the "half-price" idea from, Lain only knows.
What I meant was:
I want to be able to
buy the game at normal price when it it's released but also know I can sell it at a lower rate if I don't like it - obviously once the initial sales are down
Quote: "Wrong there (caps off

)."
Um...
Quote: "
Posted: 7th Jul 2012 01:44 Edited: 7th Jul 2012 01:48 | link | toggle
Quote: "That way, nobody would really lose out."
WRONG! They loose opportunity to sell full-priced copy of media. Every time you resell media for $1 they loose $1. Even if you resell media that cost $1 for 1 cent they loose $1.
The problem is that there is not enough amount of media on discs for all people, only digital for those who didn't get disc.
"
... yeah, right *cough* wrong, "WRONG"...
Quote: "Imagine that mr.A bought Doom 5 for $10. Game is bad.
He sell it (imagine that we HAVE this feauture in account and LA) to mr.B for $8.
Mr.B realised why mr.A sold him this game and decided to resell it to mr.C for $7.
Mr.C to mr.D, then sly resellers comes into play, pops out bunch of unofficial reselling sites (we have such illegal Steam account resellers nowdays) and resale hell begins.
Because you just need to click one button to sell it.
No post service, no waiting, nothing.
"
Uh, Mr B would sell it for the same price he bought it because once it is 2nd-hand, the selling price remains the same as the buying price, so that's an invalid agument. I worked next door to a game shop that dealt in new and used games, I was a regular customer so I speak from actual real experience and not conjecture. And there would be waiting because somebody would first have to actually buy it.
Quote: "
In that case, for example, 10% of all gamers actually will buy the game, and other 90% will wait for first or second or third reselling loops, for great justice.
"
But there would be a
limited number of second hand games available so not everyone could buy second hand even after the expiration period. So it wouldn't work out in the end for most people as
not everyone would sell the game and just remember that
every time someone did sell the game, the company would make a levy off of it.
Quote: "
Mr.C to mr.D, then sly resellers comes into play, pops out bunch of unofficial reselling sites (we have such illegal Steam account resellers nowdays) and resale hell begins.
"
Which is precisely why introducing a legal way to do it would be better. You cannot stop this sort of stuff and whether Mr V's system existed or not would have no impact on this or pirate, cracked copies floating around so this too is pretty invalid as an argument.
Quote: "Dixi."
Okay... WTH...?
Cola?
Quote: "The reason they don't allow this to happen is very simple. When you trade in a physical copy of a game it requires effort, you need to physically take it to a shop that will bu it off you and as daft as it sounds some people are just too lazy to do that! However if all it meant was clicking a button here far more people would do it and companies would lose out massively "
That makes sense for now but what happens when 99% of games are digital downloads? Already many games are tied to an account (even physical discs). Besides, loads of people are as motivated to go down to the shops to sell (where the game publisher
does not profit). At least this way, the company is guaranteed a profit every time the game sells.