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Geek Culture / Resale of Digital Games

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MrValentine
AGK Backer
14
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 9th Jul 2012 23:39
now I remember this guy...

Might as well invite Josh Mooney over for a visit me thinks...

mr Handy
17
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 10th Jul 2012 00:03
You don't like my disagreement with your business plan and want to call a mod?

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
FireIndy
18
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Joined: 17th Jan 2007
Location: US of A
Posted: 10th Jul 2012 01:09
Can we keep this on topic guys? -.-

the_winch
22
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 10th Jul 2012 01:11
Quote: "Holy crap. They're offering them MONEY back, and are hesitant in saying yes, because of Gamestop's possible reaction. Something needs to be done."


I don't think they gave even a seconds thought to Gamestop. If it's economically viable any idiot could sell games on the high street. Gamestop have very little power over the publishers.

I'm guessing it's more the legal fallout they are worried about.

They argue second had sales are bad and EULAS are legally enforceable and use them to prevent second hand sales. It's a little awkward if they then condone and take a cut from someone facilitating second hand sales.

By way of demonstration, he emitted a batlike squeak that was indeed bothersome.
mr Handy
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Location: out of TGC
Posted: 10th Jul 2012 01:49 Edited at: 10th Jul 2012 01:50
Anybody knows why Steam has limited amount of game "copies"?

Also, EULA doesn't restrict you to resell, it's just technically impossible.

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
KickBack
13
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Joined: 28th Feb 2012
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Posted: 10th Jul 2012 07:10
I just really don't understand what would motivate a company to sell on a "preowned" digital game and how this game that the person buys from a previous owner is any different to the exact same download the first person bought in then first place. This is basically like saying "ohh we want the exact same service but we don't actually want pay as much for it"
RedneckRambo
18
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 10th Jul 2012 09:08
Reselling digital games doesn't make any sense whatsoever.

It's no different than buying and downloading Photoshop then turning around and selling it. You just can't resell digital... anything.

I>Every single one of you

Have a nice day
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 10th Jul 2012 09:14
Quote: "It's no different than buying and downloading Photoshop then turning around and selling it."


AAaaand I don't like the fact that I can't sell off my CS3 and buy say CS4 or CS5 form the money...



Whose eyes are those eyes?
mr Handy
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Location: out of TGC
Posted: 10th Jul 2012 09:29 Edited at: 10th Jul 2012 09:41
Isn't there an upgrade special price then? So does autodesk and microsoft.
But this products costs real money, not $5 for reselling game. For example, for $4 I can buy Tender Crisp™©® in Burger King™©®. That's not money.

Only one reason is that game that you bought will always be an eyesore in your account.

And there are huge amount of reviewers, youtube walkthroughs, letsplays, screenshots... you have anything to analyze game before buying.

---

Also, Steam limited keys question is still opened.

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
KickBack
13
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Joined: 28th Feb 2012
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Posted: 10th Jul 2012 12:55
Quote: "AAaaand I don't like the fact that I can't sell off my CS3 and buy say CS4 or CS5 form the money..."


Dont they normally a reduced rate for the newest version if you own the previous version that basically the same but less hassle
Quik
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Location: Equestria!
Posted: 10th Jul 2012 15:47
yes, yes they do - and that's great



Whose eyes are those eyes?
bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 10th Jul 2012 15:55
Quote: "All of which are indie >_<"


Is there something wrong with that? A lot of the best games ever made were/are indie.

mr Handy
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Posted: 10th Jul 2012 16:06
People often don't understand that "indie" not means bearded geeks as developres but simply independence from publisher's money (and orders)

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
MrValentine
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th Jul 2012 16:07 Edited at: 10th Jul 2012 16:24
Quote: "Is there something wrong with that? A lot of the best games ever made were/are indie."


I excluded Indie games from my point out that larger firms choose not to for cost reasons... because Indie game makers genually make great games most of the time...

EDIT

corrections in bold above...

Also Usually its major publishers that have the power to flood a developer with ship loads of money meaning not only can they prolong the development cycle but also experiment with various ideas...

Indie developers regardless of the size, still have constraints and Finance is one of them...

Perhaps some people need to understand the business model before going on about Definitions...

EDIT

Man this weekends work got me shatterred I may be making typos a lot in the coming days...

Dar13
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jul 2012 16:55
Quote: "Reselling digital games doesn't make any sense whatsoever.

It's no different than buying and downloading Photoshop then turning around and selling it. You just can't resell digital... anything."

Why not? Especially if the game publisher(and then indirectly the game developer) gets money from the transaction.

mr Handy
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Posted: 10th Jul 2012 17:02 Edited at: 10th Jul 2012 17:28
edit: this msg removed for great justice

«It's the Pony, pony me this, pony me that» — Bronies
«I sell apples and apple accessories» — Applejack
FireIndy
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Location: US of A
Posted: 10th Jul 2012 17:07
Quote: "It's no different than buying and downloading Photoshop then turning around and selling it. You just can't resell digital... anything."


That's the point. We SHOULD be able to. I paid my my money to purchase said item. I SHOULD be able to sell it to someone if I so please. Say I just don't use it anymore or I upgraded or something.

The problem is, developers, well mostly publishers essentially make it impossible for this to happen. Things like we own a license to play and not a physical copy, so we can't resell it.

Now, reselling a game without any money being made for the publisher/dev is detrimental to the industry. So I'm not saying that we shouldn't give them a cut on resold software. I'm saying we should.

Think about it. If you really love a game, you are going to get it the day it comes out or shortly there after (or preorder) and pay full price. If you're on the edge and wait to see a buddy's review or whatever, and we had a resale system in place that makes money for the publisher/dev as well, you could buy it then off of your friend.

This would do wonders for piracy in my opinion. Granted piracy is a service issue, but imagine the people who do it because the game is too expensive or they were unsure of getting the game. It's a win-win. The person you are buying the game off of makes money, the dev/publisher makes money, and one less person to pirate the game.

Quik
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Location: Equestria!
Posted: 10th Jul 2012 18:39
the loss of resale really isnt big at all from the start - guys who resell usually wouldnt buy the product first hand to begin with, so why SHOULDNT they be able to buy it second hand? and then there's a small minority who buys it simply because it's cheaper.
Resale - where the devs / publishers also earn money on it - really wouldnt hurt anyone.



Whose eyes are those eyes?
FireIndy
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Location: US of A
Posted: 10th Jul 2012 18:45 Edited at: 10th Jul 2012 18:46
Quote: "the loss of resale really isnt big at all from the start"


Well something like this begs to differ:

http://www.gamespy.com/articles/115/1157447p1.html

From the article:

Quote: "Used game products accounted for 21.8% of total net sales and 44.2% of gross profit.

And despite publishers' best efforts to circumvent used game sales with Online Pass programs and bonus goodies for buying new over pre-owned, GameStop doesn't expect to slow down anytime soon. The retailer said it expects to open 200 new stores in 2011 and is already projecting 6% to 8% earnings growth for the fiscal year."


People will buy cheaper if they can. It's kind of what started all of this. Used sales were taking away money from the publishers because the resale gave no money back to them.

I'm just saying to meet in the middle somewhere. Instead of devs/publishers forcing online passes etc on us, allow resale that makes everyone money.

This would go for physical games and digital games.

Quik
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Location: Equestria!
Posted: 10th Jul 2012 18:49
Quote: "Well something like this begs to differ:"


What I am pointing towards is person to person resaling - not retailers resaling stuff.



Whose eyes are those eyes?
Indicium
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Posted: 10th Jul 2012 21:04
If I buy a fridge, I would have every right to sell it on, and the original retailer would get nothing from that, despite the fact that the fridge itself cost money to make, unlike software, which can be copied at will. Software should be no different.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/

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