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Geek Culture / Whats an example of a good loading screen?

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Mr Smith
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Posted: 11th Jul 2012 02:08
Can anyone give me a good example of a good loading screen, that you guys like. You can also agree on eachothers.

Mr.S is here, he would like to speak to you.
Indicium
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Posted: 11th Jul 2012 02:18
One that you don't see.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Libervurto
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Posted: 11th Jul 2012 02:46
I like how EA Sports have a practice arena while loading so you can play the game while waiting to play the game! I don't really understand how that works.
I seem to remember an FPS which let you kit yourself out while the game was loading. Anything that keeps the player occupied, simple things like in Skyrim you can examine a random object and rotate it. Like real waiting rooms they are usually filled with pictures and dull magazines but imagine if there was a 7ft tall rotating statue of a dragon! Waiting is still dull though.

Shh... you're pretty.
Nateholio
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Posted: 11th Jul 2012 03:03
This should get your customers EXCITED about your app.


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Quik
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Posted: 11th Jul 2012 03:28
Assassins creed had a nice one - however it did eventually become booring.

If they just put somthing to play around in there I would love it. X)



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Agent Dink
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Posted: 11th Jul 2012 17:40
Any loading screen is ok as long as it only takes 10 to 15 seconds and is in some way interactive or alive.

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Van B
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Posted: 11th Jul 2012 17:52
Anything that doesn't have little spinning dots, or that guff that annoys me... annoys me because it's waste - all that stuff does is extend the loading period. I like a bar that goes up in consistant chunks, doesn't sit at 30% then jump to 80%. Also, it is quite good to have changing images, like a slide show almost - showing details about the games lore, character artwork - just stuff that fans of the game might find interesting. An Aliens game for example, well I'd have bio's on the aliens, weapons, hardware, spaceships... because the fan base would lap that stuff up. If your game needs loading screens, then keep it simple - don't waste time on animated icons that people just resent - spend the time providing information for those who want it.

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Isocadia
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Posted: 11th Jul 2012 18:03
I like the loading screens in World of Warcraft, you almost never see them and the images shown are nice. Or skyrim ( though it really becomes fun to look at with some model replacers to make them a bit more high poly ).

I also liked the loading screens in mass effect 2, where it kinda showed you where you were going and what you were doing ( like show a short video of an elevator going up instead of actually having to wait the entire way like in mass effect 1 )
Mr Smith
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Posted: 11th Jul 2012 19:43
... Something you can do in FPSC.

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Pincho Paxton
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Posted: 11th Jul 2012 20:17
Quote: "... Something you can do in FPSC."


Well it has to relate to the game that you are making. So maybe if you give a description of the game, then maybe we can work out a good screen for it.

Aaron Miller
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Posted: 12th Jul 2012 07:24
Quote: "... Something you can do in FPSC."

This thread was interesting until I read that.

Cheers,
Aaron

Kezzla
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Posted: 12th Jul 2012 08:27
Quote: "This should get your customers EXCITED about your app."


hehehe good one.

I was looking at that post before I left to do something.
I came back and was puzzled by how I could have got a blue screen error

I definitely recommend having an accurate timer rather than a jumpy one. I remember when I first got soldier of fortune, it would be stuck on one bullet for about 10 minutes and then rip through the last three in about one minute.

If the loading time is long then it's nice to know how long you have. Go and make a cuppa or some toast or anything besides watching the blue bar.

Sometimes I like to use words out of contents
fallen one
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Posted: 12th Jul 2012 18:06
anachronox loading screens, showed images and displayed text on the world you was going to, worth searching for top see it.


Indicium
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Posted: 12th Jul 2012 19:01
It would be awesome if all games had their opening cut scene to the mission while it was loading in another thread.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
swissolo
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Posted: 12th Jul 2012 22:10
Quote: "It would be awesome if all games had their opening cut scene to the mission while it was loading in another thread."

I think Civ 5 Does this when you start the game. (because you are not allowed to skip it for a short peroid of time)

swis
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maho76
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Posted: 13th Jul 2012 13:49 Edited at: 13th Jul 2012 13:51
loadingscreen should transport something the user can read, play, think, look or listen to that reffers to whats coming next or the outro of what happened before, but has to be enough to fill time until load is finished (for example: you will look at a picture for 10 seconds, while load lasts 30? use 3 pics slideshow). if parts of the screen are only for blingbling as VanB mentioned, it isnt worth the extend in loadingtime.

it is very interesting using small windows with text/pics/sound, but you have to activate them (mouseover/click), like an infoboard where you have to open stickers for info. doesnt extend time that much and interesting interaction for the player... more than just reading the same tips & info over and over again when replaying the level, this solution is like a part of the game and not a pause >
Quote: "One that you don't see.
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The Zoq2
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Posted: 13th Jul 2012 14:31
I like skyrims loading screens, they are fast, a few seconds at most. And they have some text relating to the game. The model you can spin around is pretty good to. One problem though is that sometimes you don't have enough time to read the text. (In FPSC you need to work REALY hard to mae that happen thoug)
Indicium
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Posted: 13th Jul 2012 14:38
Quote: "In FPSC you need to work REALY hard to mae that happen though"


e.g - Include a supercomputer when you distribute the game.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Benjamin
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Posted: 13th Jul 2012 21:13
Quote: " One problem though is that sometimes you don't have enough time to read the text."


Press any key to continue.



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Daniel wright 2311
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Posted: 13th Jul 2012 21:37
A loading screen is only ment for waisted time,waiting,if a person is waiting to play something,then there is your first problem.I think any how.

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nonZero
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Posted: 13th Jul 2012 23:28 Edited at: 13th Jul 2012 23:34
Kay, how about this: NO LOADING SCREEN
...Wuuuut?
Play a random video clip from a batch of a few while loading.
Suggestions:

...What if people get bored?
Erm, loading bar = more boring.
...How will they know the loading progress?
Place a "Loading... [percent] Complete" text at the bottom of the screen.
When loading is complete, the movie can be skipped. If the movie is completed and loading still busy, play another clip (shouldn't take that long to load though).

Kay, I dunno if this can actually be done natively in FPSC (I hear it supports scripting however I dunno how extensive that scripting is) but I'm sure you can call an external if needs be.

Quote: "This should get your customers EXCITED about your app."

Lol, nice!

[EDIT] Didn't read all the posts properly, ignore anything I mentioned that's been mentioned before [/EDIT]

Kevin Picone
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Posted: 14th Jul 2012 08:09
If the game is big enough, then might be nice to remind people of what they're just done, or the next objective, using some nice screen shots / bubble text or something.. with a progress bar.

Dark Frager
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Posted: 14th Jul 2012 12:57
Well in my opinion it depends on the game. For example in a MMORPG I would expect some artwork of the game and some tips along the bottom, and in a FPS I would like to see the name of the mission, a picture of the place the mission is taking place in and a briefing of what I'm supposed to do.

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Insert Name Here
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Posted: 14th Jul 2012 17:11
The problem is Indicium has hit the nail on the head immediately - it's far better to program in such a way that loading screens aren't nessescary.

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