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FPSC Classic Work In Progress / (X9) DEATH_OF_LIFE Level 1

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Troutflies
8
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 12th Jul 2012 09:40 Edited at: 12th Jul 2012 09:43
Hello All,

I have been working on a new survival game would like to know what you think and of course any critques are welcome. Just a few screenies. Photobucket is giving me a headache trying toupload the video.

Story:

You've managed to get out of sight inside of what appears to be some kind of semi destroyed prison, but things aren't always what they appear.










sic1ne
8
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Joined: 23rd Sep 2010
Location:
Posted: 12th Jul 2012 17:00
looks cool but way to dark try to redo some lighting add more lights so i can see whats going on in your screenshots! would like to see more!

loler
10
Years of Service
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Joined: 27th Jul 2009
Location:
Posted: 12th Jul 2012 17:22
looks very nice i like that you can see things outside
with the brightness think its ok ingame it looks better

its not a bug its a feature
Troutflies
8
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 12th Jul 2012 18:07
For some reason the screeners came out way darker than the level is. I'll get the video up today, that should be better.
kingofmk98
8
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 12th Jul 2012 19:15
Looks like how Season 3 of the Walking Dead is gonna look. Good Job, I like the pictures


Get My FPSC Media at http://fpscfree.webs.com/
The Storyteller 01
10
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 13th Jul 2012 00:09
I am 100% sure, you will have to reduce the number of enemies to keep a steady, bearable framerate of in a built game.

In case you find my grammar and spelling weird ---> native German speaker ^^
Troutflies
8
Years of Service
User Offline
Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 13th Jul 2012 00:21 Edited at: 13th Jul 2012 00:33
@storyteller. We will have to see,I have all but the first four Zombies on trigger spawn. Also they are pretty much one shot kills, so there aren't that many for very long. Though it may never get that far I always seem to get into designing these things and read something or see something and my A.D.D kicks in and I end up starting a whole new project.

My original thought on this level was to try and light the level from completly outside. The screenies don't show it as well as it is in the editor. But I was trying to utilize the directional lighting techique to try and achieve a "death of life" look and feel.


[quote]I didn't fail, I found out 10,000 ways not to make a lightbulb" Thomas Edison[quote]

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