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3 Dimensional Chat / July-August 3D Compo: The Chamber of Artifacts

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JLMoondog
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Posted: 14th Jul 2012 19:47

The Chamber of Artifacts: 3D Compo July-August


As a professional archaeologist you've seen and done it all. Battled and escaped Nazis, jumped over pits of bloody spikes, been chased by giant rolling boulders, drank from sacred wooden cups and then there was that one crazy night with aliens. But nothing before now could prepare you for what lies in THE CHAMBER OF ARTIFACTS!

The 3D combo for Month's July to August is to build an artifact to put in this chamber. It can be anything from human remains, evil traps to a steampunk watch. Anything fly's as long as it can be considered an artifact.

Anyone entering can upload a final model and I plan to do a huge render of all the artifacts in the chamber room. You can build multiple models but only one will be considered for judging.

The compo deadline is set for August 31 at 11:59pm EST.

Looking forward to seeing what everyone comes up with and good luck!

Travis Gatlin
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Posted: 14th Jul 2012 20:27
Idea initiated.
Activate creativity.
Launching.

http://www.3dartistonline.com/user/Travis%20Gatlin
You can find my latest work here. Please comment on my work and tell me what you think!
unfamillia
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Posted: 17th Jul 2012 14:50 Edited at: 18th Jul 2012 02:25
Hi Josh,

I am definitely getting my creative juices flowing for this one!

Just a quick question, the image you created, that shows the chamber in which the artifact is due to be 'discovered' in; is there anyway of us getting this model file so we can showcase our artifacts on the actual pedestal? Or, I could always create my own chamber similar?

Unfamillia

EDIT


I have started on an idea i had (probably the most obvious idea for this compo!)

Anyway, here it is in two different variants.





Which one do you think i should continue with?

Unfamillia

[url=www.touchoffear.webs.com][/url]
JLMoondog
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Posted: 17th Jul 2012 16:42
Quote: "Just a quick question, the image you created, that shows the chamber in which the artifact is due to be 'discovered' in; is there anyway of us getting this model file so we can showcase our artifacts on the actual pedestal? Or, I could always create my own chamber similar?
"


That's what I was planning in the end. Placing all the artifact submissions in the scene and making a giant render. The scene isn't complicated, just a bunch of primitives.

Willow
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Posted: 18th Jul 2012 23:31 Edited at: 21st Jul 2012 15:02
Well here is the first one. I am gonna do different one and pick the best for the final entry.



unfamillia
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Posted: 19th Jul 2012 10:00
Would this be considered an Artifact?



I can't make up my mind as to what i want to do for this competition.

Unfamillia

[url=www.touchoffear.webs.com][/url]
unfamillia
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Posted: 19th Jul 2012 14:16
@Willow

Thats a nice Myan Calendar. Is it a plane using normal maps or is all the detail actually sculpted?

Unfamillia

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Willow
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Posted: 19th Jul 2012 17:01
thanks! It's not a plane but yes I am using normal on it.

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unfamillia
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Posted: 20th Jul 2012 00:07
Hi Willow,

Sorry for all the questions; i am confused. I know you said it isn't a plane and that you are using normal maps. But, what i originally meant, was, Have you modeled a round plane (a disc) and applied a detailed texture map or have you actually sculpted all of the details by hand?

There is no real point to this question, just to quench my own thirst for knowledge!

Unfamillia

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Willow
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Posted: 20th Jul 2012 05:54
It's a cylinder and a detailed texture map

Quote: "just to quench my own thirst for knowledge!"


anything I can do to help just ask.

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unfamillia
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Posted: 20th Jul 2012 14:14
@Willow

Thanks.

I like some of your model packs. It appears as though Cosmic has taught you well. Your texture work is incredible!

Anyway, a bit off topic.

Unfamillia

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Willow
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Posted: 20th Jul 2012 20:06
Quote: "Cosmic has taught you well."


All Cosmic did was to show me how to make a box when I first started. I did the rest myself because I am just stubborn that way.

Josh, just asking, can you have more than one final model in a screenshot? Or is it one only?

JLMoondog
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Posted: 21st Jul 2012 05:50
Quote: "osh, just asking, can you have more than one final model in a screenshot? Or is it one only?"

Yah! Make as many artifacts as you want, but you'll need to choose one to be judged.

Willow
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Posted: 21st Jul 2012 05:53 Edited at: 21st Jul 2012 20:53
Here are all my items and Cosmic Picked The Mayan Calendar so that will be my final entry after all.



Josh, I sent you the models let me know if you get them please.

Travis Gatlin
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Posted: 23rd Jul 2012 00:35 Edited at: 23rd Jul 2012 00:35
EDIT:
Whoops, wrong post >_>

http://www.3dartistonline.com/user/Travis%20Gatlin
You can find my latest work here. Please comment on my work and tell me what you think!
BlackFox
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Posted: 23rd Jul 2012 04:11
Very nice work, Willow.


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Willow
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Posted: 23rd Jul 2012 05:18
Thank you!

unfamillia
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Posted: 23rd Jul 2012 10:34
@Josh

just to clarify, are we supposed to make an artefact that is game ready? Or a nice looking model regardless of poly count?

Also, while modelling the mosquito in the amber, i used the node editor to get a nicer looking render (I use Blender). Will all this information be transferred over when you try to create a large render containing everyones entries? (plus, your render time is going to be in days rather than hours with everyones entries in one scene!

Unfamillia

[url=www.touchoffear.webs.com][/url]
JLMoondog
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Posted: 23rd Jul 2012 20:00
Quote: "just to clarify, are we supposed to make an artefact that is game ready? Or a nice looking model regardless of poly count?

Also, while modelling the mosquito in the amber, i used the node editor to get a nicer looking render (I use Blender). Will all this information be transferred over when you try to create a large render containing everyones entries? (plus, your render time is going to be in days rather than hours with everyones entries in one scene!"


As long as you send me the 3ds files and maps I can put them together. If you have special materials for rendering I can easily recreate them, just send me the basic numbers. Also I have a beast of a machine, not to mention truespace is able to multi-thread up to 4x. A single frame render won't take much time at all.

Clonkex
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Posted: 25th Jul 2012 12:31
Ok I'm DEFINITELY entering this! I love Blender, but I've never really done anything renderific with it, only make models for my games. This will be a chance to really show my skills and experience with the program

The only thing is, what about materials and node-editor settings? Surely you can't copy EXACTLY the visual style from Blender over to Truespace. What if a lot of the style of my artifact is in the material and node-editor settings?

Clonkex

unfamillia
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Posted: 25th Jul 2012 14:38
Quote: "The only thing is, what about materials and node-editor settings? Surely you can't copy EXACTLY the visual style from Blender over to Truespace. What if a lot of the style of my artifact is in the material and node-editor settings?"


That's exactly my issue. I use the Cycles render Engine in Blender to get a more realistic lighting. I don't think that all of the settings set out would transfer over to a different 3D engine?!

I can send you any files you need, but, i can't see how it would work properly to get the same effect.

Unfamillia

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Quik
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Posted: 25th Jul 2012 15:30
Or, we make our own beauty shots, and then josh can figure out another way..?
Just make sure you can get a similiar, if little less good looking look with "basic" settings (without 3rd party programs)



Whose eyes are those eyes?
JLMoondog
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Posted: 25th Jul 2012 17:56
Just send me the models guys. I'll make them look good. If you want, send me a render of how you want it to turn out.

Clonkex
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Posted: 30th Jul 2012 08:18
Ok sounds good

Clonkex

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Posted: 8th Aug 2012 00:38 Edited at: 8th Aug 2012 02:34
I have been learning how to use wings3d and gimp, and have gotten up the courage to enter a competition.
I really have no experience rendering, but I'm sure Josh can make it look good.
If I submit it in 3ds format will it keep the UV and Materials data? How do we submit the Model?

My artifact may look like a Celtic Cross but it is actually an ancient astrolabe used for navigation.
Just Google "Celtic Cross Navigation" and you can learn how to use it. It's better than a GPS.LOL





[img][/img]


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JLMoondog
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Posted: 8th Aug 2012 00:51
Very awesome. Yah if you export as a 3ds it will keep the uv data and export the texture with it. Please zip up everything and send them my way.

Quik
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Posted: 8th Aug 2012 01:43 Edited at: 8th Aug 2012 01:44
Oh my, that looks AMAZING.

edit: Currently busy with my other modelproject, but as soon as i have the "base" ready, ill see if i cant throw something up for this



Whose eyes are those eyes?
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Posted: 8th Aug 2012 05:01 Edited at: 10th Aug 2012 03:17
Josh & Quick thanks for the high praise. I have a few finishing touches to do.
I struggled with Milkshape for years, but now I have the hang of using quads in Wings3d it is much easier.
This model was a learning experience for a bigger project.
We need to get some more people to enter this competition. I don't want to win because of lack of entries.

Edit: I made my final changes. I wasn't happy with the flattened torus knot on the base.
I found a plugin for wings3d to deform a mesh from an image, with a little fiddling making
images in gimp I was able to put a good trinity knot on the base. The model is made up of
4 pieces the base, cross, ring and center pin. The ring rotates and you take readings thru the holes.

Legend has it that the Celtic Astrolabe can be used to navigate to Merlin's underground Lair.



[img][/img]


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RUCCUS
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Posted: 13th Aug 2012 03:45
Its been years since Ive bothered with these competitions but Im going to give this one a go. Im going to model my own chamber to better showcase the artifact though, although I understand the chamber most likely wont be considered in the judging.
Clonkex
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Posted: 28th Aug 2012 07:28 Edited at: 28th Aug 2012 07:36
Oh man I have to get a move on with my entry!! Less than 3 days left!

Clonkex

anayar
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Posted: 28th Aug 2012 21:10
Man I wish I hadn't been so busy... Great entries everyone!

Cheers,
Anayar


For KeithC
Vent
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Posted: 30th Aug 2012 22:26 Edited at: 30th Aug 2012 22:30


Probably would have looked a lot better if I had used a higher poly model, but I'm happy with it.

Anyway, 2nd attempt at making a gem/crystal render in 3ds max.


Clonkex
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Posted: 31st Aug 2012 05:27 Edited at: 2nd Sep 2012 11:39
I really stuffed up with the materials and the render on my entry. I simply could NOT get the gems to look like real gems. I've seen several examples of gems done in Blender on the internet but I couldn't find a any examples of the values used to make them look like they did.

However the contest WAS for the best model, not the best render, so in theory I still have a chance. Even so I can see SitD's Celtic Astrolabe winning hands down



Clonkex

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Clonkex
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Posted: 2nd Sep 2012 11:45
Does anybody know if Josh is actually doing anything with this? Is he doing the judging already or what?

Clonkex

JLMoondog
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Posted: 2nd Sep 2012 17:39
Quote: "Does anybody know if Josh is actually doing anything with this? Is he doing the judging already or what?"

I'm going to setup the judging now. Sorry guys for the delay.

Willow
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Posted: 5th Sep 2012 01:57
Quote: "I'm going to setup the judging now. Sorry guys for the delay. "


Just wondering, about how long does it take after judging for the results to be announced?

JLMoondog
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Posted: 5th Sep 2012 02:21
I'll post the results tomorrow, oddly enough only two mods have voted so far and no sign of David.

David Gervais
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Posted: 5th Sep 2012 04:05
I'm alive, but very busy.

Sorry for my absence, but I'm still too busy to hang around. things should quiet down in a few months.

Cheers!

JLMoondog
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Posted: 9th Sep 2012 00:24
Final results(analysis by David):

3D Master: Stab in the Dark Software
Notes: great over all model and texture and the proportions give a good sense of scale.

Best Model: unfamilia
Notes: Both the skull and gems in his render are well modeled.

Best Texture: Willow
Notes: A good example of how a good texture can make even a simple model look good.

unfamillia
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Posted: 9th Sep 2012 00:53
I've wanted something next to my avatar for so long and now i have this! amazing!

Thanks for all those that judged.

Congrats to the others that entered!

Great Competition, i will definitely be entering the next one!

Unfamillia

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Willow
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Posted: 9th Sep 2012 01:43
Congratulations to everyone! This was a fun competition and I am thinking about entering the next one.

BlackFox
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Posted: 9th Sep 2012 01:47
Yay Willow!!! Your fans are pleased.


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Posted: 9th Sep 2012 06:32
Wow, I can't believe I won. This was the first model I have ever submitted I guess now it
can't be my last. I would like to thank everyone who entered and the judges.
I learned a lot making this model. I used wings 3d to make the model and gimp to make the texture.
I guess being a winner I can be a little pushy and ask about the final render.
I have yet to master rendering and was anxious to see all the artifacts in the chamber.
Congrats to the other winners.
I will definitely enter the next one.

[img][/img]


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Stab in the Dark software
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Posted: 9th Sep 2012 06:34 Edited at: 9th Sep 2012 06:35
sry double post

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Vent
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Posted: 9th Sep 2012 11:58 Edited at: 9th Sep 2012 11:59
Congratulations on winning you 3! I've had that badge far too long.

Now... I'm off to try and get it back. I'm cold without it.


New World Order
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Posted: 9th Sep 2012 12:34
hehe, what Vent said! Grats to all the winners and everyone else, too
Clonkex
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Posted: 17th Sep 2012 02:11
Ah well, I didn't expect to win... I simply didn't spend enough time trying to get it to look right. Well actually I ran out of time because I forgot about the comp, but that's my fault...

Anyway congratulations SitDs, unfamilia and willow!

Clonkex

JLMoondog
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Posted: 17th Sep 2012 04:36
Voting was pretty close Clonkex, so may I suggest jumping in the next compo. Don't worry so much about everyone but have fun and challenge yourself to make something you haven't done before.

Good luck!

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