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AppGameKit Classic Chat / I met two errors when I installed a Win 7 system os.

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halley
13
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Joined: 27th Apr 2011
Location: China
Posted: 16th Jul 2012 09:27
first:
one or more point sprite functions were not found.

second:
failed to get OpenGL extension glBlendFrameBufferExt

how should I solve the two problems?

The Miracrea Games
Hodgey
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Location: Australia
Posted: 16th Jul 2012 10:09 Edited at: 16th Jul 2012 10:10
You're going to have to explain what you did in a bit more detail mate. Exactly when do these errors occur?

halley
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Posted: 16th Jul 2012 10:11
errors occur when compiling in Tier2. AppGameKit version is 1065.

The Miracrea Games
Hodgey
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Posted: 16th Jul 2012 10:18
Which version of Visual Studio are you using?

halley
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Posted: 16th Jul 2012 10:21
vs2008

The Miracrea Games
Hodgey
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Posted: 16th Jul 2012 10:31
I'm currently using VS 2010 with version 1076 so I'm afraid I'm not much help. Do the errors mention any header/source files e.g "not found in <name>" ?

anwserman
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Location: Wisconsin
Posted: 17th Jul 2012 06:35
Make sure your desktop is running in 32-bit color mode

Hi there. My name is Dug. I have just met you, and I love you.
MarcoBruti
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Location: Caput Mundi
Posted: 18th Jul 2012 13:20
I have got the second error with 1.076.

failed to get OpenGL extension glBlendFrameBufferExt

TGC saids they would have fixed that in a next version, but now they are too busy on 3D
halley
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Joined: 27th Apr 2011
Location: China
Posted: 18th Jul 2012 17:48
Quote: "I'm currently using VS 2010 with version 1076 "


I installed vs2010, and I met many errors when compiling the example project. Can you give me a hand?

The Miracrea Games
Hodgey
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Posted: 18th Jul 2012 23:20
In this thread there's a video on how to set up the vs10 template in vs2010. It's the third video down.

http://forum.thegamecreators.com/?m=forum_view&t=198029&b=41

Pilz X Schizo
17
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Joined: 21st Mar 2007
Location: Massachusetts, USA
Posted: 20th Jul 2012 02:22 Edited at: 20th Jul 2012 02:51
Any luck solving this? About a week ago I updated to 1076 and got those same errors, my only solution was to revert back to 1065 since 1075 is no longer available. Problem now is Draw Sprite is not in 1065, so need to find a way to get 1076 to work. Using Tier 2 in VS2010 on WinXP.

Also, Tier 1 was working fine with 1076, just Tier 2 gave me those errors.

EDIT: Just re-installed 1076, no longer getting the "one or more point sprite functions were not found." error, but both Tier 1 and Tier 2 have the other GLFrameBufferExt error. For now this will be good since at least the sprites work this time.
Hodgey
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Posted: 20th Jul 2012 07:53
Interestingly, I was able to get the two errors mentioned above when setting my resolution (in control panel) from 32-bit to 16-bit. AppGameKit doesn't seem to like 16-bit at all so are either of you using 16-bit?

halley
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Posted: 20th Jul 2012 09:52
no, I didn't use 16-bit color.

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Hodgey
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Posted: 20th Jul 2012 10:15
Here's something interesting, the only result Google returns when searching "glBlendFrameBufferExt" is this thread. But a strongly suggested alternative search (with countless results) is glBindFrameBufferExt.

Pilz X Schizo
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Posted: 20th Jul 2012 17:57
I am also using 32bit color mode, first thing I checked when I got the errors. Also the exact wording of the error is "Failed to get OpenGL extension glBindFramebufferEXT", (that will teach me to trust my memory )

This is rather odd, I get the error in 1076 and halley gets it in 1065?
Hodgey
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Posted: 21st Jul 2012 08:59
Have you tried updating your graphics card drivers?

Impetus73
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Location: Volda, Norway
Posted: 21st Jul 2012 13:48
Try replacing the graphics card, as it's probably an incompatibility there.

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
Pilz X Schizo
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Posted: 21st Jul 2012 18:11
Yes, updated the drivers to the most recent. If I need to update the graphics card that is going to be an issue as it is a laptop with integrated graphics, do not think there is an expansion for a new graphics card.

Over all it is not a big deal as everything works just need to click 'ok' to get rid of the error everytime I run it. Would be good to know for sure if this is a Hardware issue or a Software issue, don't want to waste time/money for new hardware if that is not the problem.
Impetus73
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Posted: 21st Jul 2012 18:39
If it's a laptop, maybe you should check the BIOS if there is a memory allocation for the graphics card, and increase it, or if there is a newer BIOS or graphics card firmware available. Maybe you need to change the OS to get it to work? What laptop is it, and what OS?

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
Pilz X Schizo
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Location: Massachusetts, USA
Posted: 22nd Jul 2012 06:21
Well managed to transfer 1075 from my desktop to the laptop, so now everything is back to normal. Seems to be an issue with AppGameKit since version 1065 to 1075 have worked fine. Hope this is fixed in the next version. Thanks for all the help.
Paul Johnston
TGC Developer
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Location: United Kingdom
Posted: 14th Aug 2012 15:15
We started adding checks for OpenGL features that will be used in new versions, glBindFramebufferEXT is one of them which means your laptop may not support AppGameKit beyond version 107 when 3D and shaders are added. For now the command is not used so everything in 1076 will run normally, and most graphics cards drivers will support this command so people running your app are unlikely to get this error.

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