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Dark GDK / [GDK2.0] dbCreateObjectFromLimb() not working

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Hawkblood
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Posted: 21st Jul 2012 20:45

I checked the string name for limb 1 and it's valid. This gives tp1=0 as a result. Is there something I'm doing wrong?

The fastest code is the code never written.
Morcilla
16
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Posted: 22nd Jul 2012 11:36
I suggest to check the code against DGDK 1.0

By the way, in my opinion, most stable libraries for DGDK 1.0 are those know as DGDK 7.4 - Update August 2009.

I think all this stuff, and everything else, is working fine there.
We could check against original DGDK to know if this, and other issues, are a DGDK 2.0 failure.

Hawkblood
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Posted: 22nd Jul 2012 14:16
It used to work. (in 1.0)

The fastest code is the code never written.
Olby
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Posted: 22nd Jul 2012 14:50
Quote: "We could check against original DGDK to know if this, and other issues, are a DGDK 2.0 failure."


That's useless since GDK 2.0 uses DBPro codebase (RC U77) and has different architecture than GDK 1.0. If something is broken in DBPro then GDK 2.0 will also suffer.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Juggernaut
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Posted: 23rd Jul 2012 00:31
Quote: "That's useless since GDK 2.0 uses DBPro codebase (RC U77) and has different architecture than GDK 1.0. If something is broken in DBPro then GDK 2.0 will also suffer."


Do you mean the bugs in Dark Basic Pro will linger in Dark GDK 2.0 also ?
Olby
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Posted: 23rd Jul 2012 01:18
Quote: "Do you mean the bugs in Dark Basic Pro will linger in Dark GDK 2.0 also ?"


Of course, they share the same code base (for now until Mistrel starts to tackle core engine bugs on his own). GDK 2.0 users will benefit from DBPro bug fixes as well. DarkGDK 1.0 was totally neglected by TGC as it was years behind DBPro updates.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Juggernaut
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Posted: 26th Jul 2012 19:09
That means it will be quite a while before we will get a bug free version of Dark GDK 2.o
Olby
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Posted: 26th Jul 2012 19:56
Quote: "That means it will be quite a while before we will get a bug free version of Dark GDK 2.o "


There's no such thing as bug free software (apart from spinning cubes and hello worlds). But you're always more than welcome to report them here. We will all benefit from thorough testing and bug hunt for GDK 2.0.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Hawkblood
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Posted: 27th Jul 2012 00:28
Quote: "bug hunt"
That sounds like a game to create! You play a programmer that runs around his created world trying to kill all the bugs. Some of them can't be killed by him, so he has to avoid them..... Yea, cool game idea.... Perhapse if I wasn't chasing GDK2.0 bugs, I could make such a cool game.

The fastest code is the code never written.
Juggernaut
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Posted: 27th Jul 2012 00:42
Ha ha .... @Hawkblood
Olby
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Posted: 27th Jul 2012 02:43
Quote: "That sounds like a game to create! You play a programmer that runs around his created world trying to kill all the bugs. Some of them can't be killed by him, so he has to avoid them..... Yea, cool game idea.... Perhapse if I wasn't chasing GDK2.0 bugs, I could make such a cool game."


Fair enough. You could make it really gory. All those bugs would squish a lot sludge.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Hawkblood
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Posted: 27th Jul 2012 05:23
Quote: "Fair enough. You could make it really gory. All those bugs would squish a lot sludge."
True, true.... Actually, I think I will put them in my current game. They won't be very noticable, but if you happen to kill them all, the game will give the player something special! Perhapse a one-shot "kill everything around you" function..... Something cool like that.

The fastest code is the code never written.
Olby
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Posted: 27th Jul 2012 12:06
What kind of game you're making anyway?


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Hawkblood
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Posted: 27th Jul 2012 14:28
Kind of a Tomb Raider. Only with a pot-bellied homely guy called Zabi. It will have puzzles, traps and bad guys. And now, Dark GeDeK 2.0 bugs! To complete this, I need one thing fixed/worked around:
- DarkDynamics vector references. They use GDK1.0 vectors.

I need this for character collision detection to moving objects like traps. The rest of the issues, so far, I have been able to work around.

The fastest code is the code never written.
Morcilla
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Posted: 28th Jul 2012 11:34
Quote: "That's useless since GDK 2.0 uses DBPro codebase (RC U77) and has different architecture than GDK 1.0."

It would be useless if GDK 1.0 had more bugs than DBPro.
For functions that have been there for years, there is no need to use the latest version of the engine to test.

Quote: "If something is broken in DBPro then GDK 2.0 will also suffer."

Alright, then I suggest to test against DBPro RC U77.

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