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Dark GDK / [DarkGDK 2.0] dbTextureLimb dose not work!

Author
Message
haliop
11
Years of Service
User Offline
Joined: 2nd Sep 2008
Location:
Posted: 22nd Jul 2012 15:49
not working.
Hawkblood
9
Years of Service
User Offline
Joined: 5th Dec 2009
Location:
Posted: 22nd Jul 2012 17:24
It works. I'm using it now.


The fastest code is the code never written.
haliop
11
Years of Service
User Offline
Joined: 2nd Sep 2008
Location:
Posted: 23rd Jul 2012 02:10
i dont know i tried it and it didnot worked for me.
Hawkblood
9
Years of Service
User Offline
Joined: 5th Dec 2009
Location:
Posted: 23rd Jul 2012 04:32
You have to check the limb names to be sure you actually have a limb. At least for me, the first two entries aren't actaully limbs.

The fastest code is the code never written.
haliop
11
Years of Service
User Offline
Joined: 2nd Sep 2008
Location:
Posted: 23rd Jul 2012 04:48
yeah i know i doubled checked it i still dont get why it dosenot work..
Hawkblood
9
Years of Service
User Offline
Joined: 5th Dec 2009
Location:
Posted: 23rd Jul 2012 17:07
post the code you are using.

The fastest code is the code never written.
Juggernaut
7
Years of Service
User Offline
Joined: 12th Mar 2012
Location:
Posted: 25th Jul 2012 15:26
Any confirmation on this ? Or is it working ?
Olby
16
Years of Service
User Offline
Joined: 21st Aug 2003
Location:
Posted: 25th Jul 2012 16:16
Work fine! Try texturing any object (cube, sphere etc.) with limb set to 0 and see for yourself.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0

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