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Dark GDK / [DarkGDK 2.0] dbSetShadowShadingOn shows weird effects

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haliop
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Posted: 22nd Jul 2012 17:23
trying to use it but it shows shadows but
it also shows tiny shadows of the objects as i move with the camera
so each object shows 2 shadows
one correct and one tiny that moves along the camera view..

weird!
Hawkblood
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Posted: 22nd Jul 2012 17:26
That's weird. Picture, please.

The fastest code is the code never written.
haliop
11
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Posted: 22nd Jul 2012 18:11
ok i'll make a video but
be sure to squeze your eyes cause they are tiny i'll try to make a hd video so it would be aviable to view in a video , why video ?
cause these mini shadows move along with the camera.

wait a bit for the video
haliop
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Posted: 22nd Jul 2012 19:09
here is the video link
on youtube , wait for the white rectangle to see what i mean
squeze your eyes at it if you dont see the tiny shadows..

http://www.youtube.com/watch?v=fnEc6B8rQZI
haliop
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Posted: 22nd Jul 2012 19:13
btw do i need to use dbSetGlobalShadingOn ????
Hawkblood
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Posted: 22nd Jul 2012 20:45
I don't know much about shadowing, but it looks like you have something there. I can see the "tiny" shadows, but I don't see the normal shadows. Why are you trying to make shadows in this game anyway? It looks great without them.

The fastest code is the code never written.
haliop
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Posted: 22nd Jul 2012 20:47
nnaaa shadows will improve the game visual!

creeps shadows and tower shadows will be awesome.
Olby
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Posted: 22nd Jul 2012 22:49 Edited at: 22nd Jul 2012 22:50
I don't think you need shadows as well. They don't look good and will only slow it down. I suggest you use BLOB shadows instead.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
haliop
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Posted: 22nd Jul 2012 23:52
whats blob shadows?
Olby
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Posted: 23rd Jul 2012 00:00


Many games use them. Essentially it's just a flat object textured with a "blurred circle" that follows the object.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Juggernaut
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Posted: 23rd Jul 2012 00:03
Juggernaut
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Posted: 23rd Jul 2012 00:04
I wish Dark GDK 2.0 has an world editor like that !
Olby
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Posted: 23rd Jul 2012 00:11
Quote: "I wish Dark GDK 2.0 has an world editor like that ! "


Then it would've cost twice as much. Not to say more.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Juggernaut
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Posted: 23rd Jul 2012 00:16
Well twice as much ? I will gladly pay for that World Editor .....
Olby
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Posted: 23rd Jul 2012 00:31
Quote: "Well twice as much ? I will gladly pay for that World Editor"


Leadwerks, Unity and many other engines have them. DarkGDK is in a tad different category, I see it more like a wrapper for DirectX instead of a game engine (like UDK for example).


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
haliop
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Posted: 23rd Jul 2012 01:42
aha i see well thats pretty simple to accomplish but i still want to check real time shadow for the towers since they are pretty tall and can make a huge visual diffrence!

please , any suggestions?

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