<BACKSTORY>
Good day! Some of you might remember
Vision, it was a game made by
Soharix (mostly just Cowbox and Joeeigel, although I joined the project right at the end) around 4 years ago now. Most people seemed to really like it at the time, and we certainly did too! Unfortunately it didn't work out, though the project stayed at the back of our minds over the next few years, with 2 unsuccessful attempts to finish/remake it.
Eventually, we moved on from DBP with Cowbox learning Java and me improving my 3D modelling/texturing skills. Then I found UDK. After playing around in it for a few months, I decided to start on a real project: remaking Vision. Properly.
</BACKSTORY>
So this is it - It may not be finished soon, but by god it will be finished eventually. Vision deserves to be finished for once

Anyway, on with some screenshots (click the thumbnail for full size):
And a couple of older shots:

and finally, the full version of the character render in the banner:
If you haven't heard of the game before (I know the population of TGC has changed a fair bit since then) it is basically a story driven, third person action game. The basic plot follows a remote controlled worker robot at the top secret Project Vision facility somewhere in the USA.
After a plasma leak causes an explosion that nearly destroys the whole facility, Unit 1 must embark on a mission to rescue survivors and his operator. But is there more going on there than meets the eye?
No trailer or demo yet, I'm having a few problems programming wise (my email / MSN is in my profile if you're at all experienced with UDK and think you might be able to help) but the game is coming along well, with the second area being worked on now. I'll try to get some comparison shots of the old game vs the new version up soon as well.
Cheers!
MAJOR UPDATES
#2 - 08/10/2012
This next video shows the start of the training centre, the tutorial level of the game. Only the first 3 rooms are done, but there's a lot more to come!
#1 - 09/09/2012
First video done! Shows the first area of the game with a few missing features and some bugs. (Note the frontend is a mockup, but behaves how I plan the finished menu etc to.)
-Credits (so far)-
Rhys Clarke (Blobby 101) - 3D models, textures, level design
Stefan Iarca - programming
Chris Van Wijmeersch (The Slayer) - textures
Duncan Davey (C0wbox) - voice acting, original project + ideas