Quote: "You do not even know yourself which bug is the most problematic on a grand scale; why spend the year fixing bugs which are not?"
Err.... precisely because there
are bugs!
If I write something I do it to the best of my ability. To me, the most important thing about a program is - stability and bug-free-ness.
I always thought the "Holy Grail" was writing bug-free code, but apparently not. Apparently it doesn't matter if your code has bugs as you can simply ignore it.
It doesn't sound very "professional" to me.
Quote: "The first thing that needs to happen is for there to be a clear procedure for accessing it, compiling it and updating it."
Ok, let's say you do that. Let's say you fix the ... oh I don't know... say you fix the bug where object shadows are fog coloured instead of black for example.
You fix it, it works great but then someone else discovers that it breaks something else, or maybe the TGC team finally get around to an upgrade and fix it in a totally different way. Would we end up with multiple versions of DBPro with different versions fixing different bugs?
That's what we seem to have at the moment.
I understand that releasing a fix for one thing might break another (the fog shadow is an example) but when they are able to release another update to fix the "fix" after a couple of months you don't mind so much.
When it takes years between updates, then you're effectively stuck with that bug. No black shadows for you I'm afraid.
Take Advanced Terrain for another example:
It works great, except for the top and right-hand-side row of land that disappear - well, not completely disappear. You can still crash into it, you just can't see it.
This has been known about for ages and the best solution to the problem is..... install Blitz Terrain. Even Lee has been forced to use it.
Quote: "When TGC decided to update FPS Creator, they didn't do it "one bug at a time" but instead a complete rewrite which is still in progress today. I wouldn't be surprised if after they are finished with that, they shift their attention back to DarkBasic, primarily because without DarkBasic, there would be no FPS Creator."
Is Reloaded being written in DBPro?
Won't they have the same bugs to sort out/around as the rest of us?
Quote: "I do not think they called it DarkBASIC -Professional- if they intended it to be an introduction to games development;"
I totally agree - this was pushed as being a complete programming package that would enable you to:
"Write incredible 3D Games, Applications and Presentations With Ease"
It was to be used for writing professional programs (ones without bugs)
Quote: "i whud back it No Mather what i love dbpro starting to get hang on it
from other tools i have seen&tested dbpro seems best for me atleast "
I agree, DBPro is excellent. That's why I'm annoyed that it is being left to bleed to death.
Quote: " I bet you could fit every TGC employee into a single Subaru, so I am not surprised that they can only work on one project at a time."
I had no idea the company was so small - that may well explain a few things.
Quote: "All I am saying is that if you don't want to be a part of the solution, at least try not to be part of the problem.
"
LOL

All I want to do is write DX11 games with DBPro
/Rant