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FPSC Classic Models and Media / PLEASE HELP!!! HUD Question!

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Levi barros
15
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 30th Jul 2012 09:50
I'm pretty sure I've asked this in the past but didn't get the right answers from anyone. I want to know how to make a simple image HUD that stretches from all corners of the screen. I want it to be just a basic game-play HUD that's nothing like health or ammo. The HUD I want is just for the look... nothing technical, just a basic image that appears on the screen while the game is in play. I don't want it to be a triggered HUD though, I want it to always be on the screen.

Hopefully someone in this world knows how to do this...

imageflock.com/img/1314854574.bmp[/img]
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 17th Aug 2012 14:40 Edited at: 17th Aug 2012 14:42


insert this into your levelsetup.fpi in languagebank-folder where the same lines are setup for health & other huds... or use it as mainscript for a triggerzone in the map, adding ",state=1" at the end.

coords 50/50 is mid of screen, use a 1024x768 size picture (png/dds) so it fills the screen. dont forget to edit path for your picture in the above code.

search for DOOMSTERS "CRTHUD", best little prog to create huds with fpi-scripts.

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