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Geek Culture / Retro fun

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JimHawkins
15
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 1st Aug 2012 10:23
If you were thinking of moaning about AppGameKit loading times, watch this:

http://www.bbc.co.uk/news/technology-19055707

Oh - how it takes one back!

-- Jim
anwserman
13
Years of Service
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Joined: 20th May 2011
Location: Wisconsin
Posted: 1st Aug 2012 11:21
I remember learning how to program with GW-Basic - Microsoft's answer to programming before their release of QBasic and QuickBasic.

/never figured out how to successfully exit the program without rebooting the PC

Hi there. My name is Dug. I have just met you, and I love you.
baxslash
Valued Member
Bronze Codemaster
18
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 1st Aug 2012 11:40
That's great! I never had a 64, only a ZX81 and later a Spectrum hence my avatar... wonder what they'd make of a ZX81!!


this.mess = abs(sin(times#))
JimHawkins
15
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 1st Aug 2012 12:25
I must say I was struck by how much the C64 game looks like many AppGameKit offerings! Back we go!

-- Jim
BatVink
Moderator
22
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Aug 2012 13:15
Those were the days. I used Microsoft Basic 1.0 on the Dragon 32

Was it VanB that made a retro game that included to the rainbow loading-lines around the edge of the screen, like the Spectrum loader?

JimHawkins
15
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 1st Aug 2012 13:48
Good old Dragon. Used Forth as the operating system!

-- Jim
Ancient Lady
Valued Member
21
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Aug 2012 16:54
Wow, Atari stole Commodore's racing game!

I remember playing something similar on my Atari 400.

I did have fun programming on it in Basic and Assembler. My young son enjoyed the games I wrote for him and I used it to create custom announcements on my Epson printer when my daughter was born.

Our neighbors had the Commodore, but not that game.

Youngsters these days are soooo spoiled!

Cheers,
Ancient Lady
AGK Community Tester
BatVink
Moderator
22
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Aug 2012 17:47
Quote: "Youngsters these days are soooo spoiled!"


I was given a "128-in-one" console as a gift, the ones that cost £20 (~$30). My kids are hooked on the old games, they can't believe how good they are once you get past the concept of blocky graphics

Trisect Development
22
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Joined: 8th Sep 2002
Location: Denmark
Posted: 1st Aug 2012 21:00
I have an old C64 with the 1541 disk station and a lot of disk with games somewhere.
Maybe I should dust it off and show it to my children.

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
Ancient Lady
Valued Member
21
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Aug 2012 21:49
I have an old Pong game from about 1978. Unfortunately batteries had been left in and they corroded up. Maybe we can fix it. I wonder if it can still be hooked up to a TV?

Cheers,
Ancient Lady
AGK Community Tester
Auger
13
Years of Service
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Joined: 21st Aug 2011
Location: Out There
Posted: 1st Aug 2012 21:56
Yep I had a C-64 with a Dataset just like that. I remember waiting like 10 15 mins for a game to load. Fun times I used to sit half a day typing in programs from the C-64 mags to play games.
Impetus73
13
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Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 1st Aug 2012 22:08
I had ABC80, ZX80, C64, Amstrad cpc464/128, BBC micro, Amiga 500+, Amiga CD-32, Amiga 1200, Amiga 1000, and all the kinds of PC's from 86 to 386/486/pentium and so on I love computers!


----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
Pilz X Schizo
18
Years of Service
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Joined: 21st Mar 2007
Location: Massachusetts, USA
Posted: 1st Aug 2012 22:21
Oh the good ole' days. How I miss DOS.

C:\DOS
C:\DOS /RUN
RUN DOS RUN

Ancient Lady
Valued Member
21
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Aug 2012 22:26
Yup, all the fun of using DOS edit to program!

Using VI in Unix and Linux (and other OSs that used it) was actually much better.

You can still do DOSy things. They call it a command prompt window now. But pretty much all of the DOS commands (including batch stuff) still work.

Since I started working with AppGameKit, we've added 7 new computer or computer like devices to our household (which already had 10 or so computer or computer like devices, not counting any sort of iOS thing and not counting my Palm Pilot). Yup, we love computers, too.

Cheers,
Ancient Lady
AGK Community Tester
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 1st Aug 2012 23:30
http://forum.thegamecreators.com/?m=forum_view&t=199143&b=2.

I reject your reality and substitute my own...
Pincho Paxton
22
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Joined: 8th Dec 2002
Location:
Posted: 2nd Aug 2012 01:23
At least the video has Buggy Boy on it. I worked for those guys at Elite when they split and became Arc Developments. They said they worked on Buggy Boy, and Paperboy.

JimHawkins
15
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 2nd Aug 2012 01:38
You may or may not notice that this thread has been moved by the previously invisible Nickydude, who has then deemed it impossible to comment to other threads on the subject. I'd just like to register the fact that I am a bit irritated. I will not say more.

There are actually strong reasons to link with AppGameKit, because if you look at the early games you'll see a similar approach.

I was tempted just to leave, but I don't see why megalomaniac moderators should dictate what we may or may not say.

-- Jim
Dar13
17
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 2nd Aug 2012 02:27 Edited at: 2nd Aug 2012 06:38
Quote: "I was tempted just to leave, but I don't see why megalomaniac moderators should dictate what we may or may not say."

Because you agreed to this document when you signed up for the forums. Nickydude is not invisible(or megalomaniacal for that matter), he is just more active on the FPSC boards and Geek Culture than in the AppGameKit world(though I do believe he purchased AGK).

As for the relation to AppGameKit, perhaps the first couple of posts are of any relevance to AGK. Other than that it seems to have evolved into a reminiscence thread about older video games. Which I can't join because the oldest console I've ever had was the N64 and SNES.

WLGfx
17
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 2nd Aug 2012 05:19
Brian Bloodaxe on the ZX Spectrum 48k was a corker the first time you loaded it up because it looked like it had crashed right at the end...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
MrValentine
AGK Backer
14
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 2nd Aug 2012 13:09
Quote: "If you were thinking of moaning about AppGameKit loading times,"


There are loading time issues with AppGameKit? first I ever heard of it... but I have not been active much in the area as I am busy with other things and bought AppGameKit early just to help TGC push it forward... by the time I have time to play with it... AppGameKit 3D will be out...

But yeah... nostalgia all around!
I still miss the better old PC games... they were perfect in every way... modern games just full of bugs and learly ALL are rushed... [I speak of AAA+ titles... probably because they know they can just release a collosal 50 million gigabyte patch a week later...

Classic games did not need patches... guess this could spark a new thread if someone wants to take it... HOW DID THEY MAKE RETRO GAMES ALMOST FLAWLESS AND READY FOR RELEASE...

Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 2nd Aug 2012 23:04
Quote: "HOW DID THEY MAKE RETRO GAMES ALMOST FLAWLESS AND READY FOR RELEASE..."


How much time do we have? Modern AAA games are thousands of magnitude more complex than retro games, and can take easily over 100 people to produce. And if you search YouTube you'll see there were tons of bugs in retro games


Senior Developer - CBS Interactive Music Group
Phaelax
DBPro Master
22
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 3rd Aug 2012 00:09
Quote: "they can't believe how good they are once you get past the concept of blocky graphics"


Minecraft?

Quote: "Using VI in Unix and Linux (and other OSs that used it) was actually much better."

Oh I hated using VI.

"You're not going crazy. You're going sane in a crazy world!" ~Tick
mr Handy
17
Years of Service
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 5th Aug 2012 08:38 Edited at: 5th Aug 2012 08:38
I have worked once with a basic that has black background, white letters, no GUI and several shades of gray as "color". Also it had me to number every line manually. What was that basic?

Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 5th Aug 2012 10:16
Quote: "Modern AAA games are thousands of magnitude more complex than retro games"


Nah, that's pretty subjective. Unfortunately we look upon retro software with modern eyes and modern approaches in mind. So it's easy to dismiss just how complicated programming those old clunkers actually is.

Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 5th Aug 2012 11:00
Quote: "Nah, that's pretty subjective."


It's pretty quantitative when you look at just how many programmers are on teams of the typical AAA modern console game Surely that's proof enough? Some of the modern games take several years to develop, with easily 50+ software engineers. How can managing a 3D graphics engine, for example, not be more complex than a 2D graphics engine?


Senior Developer - CBS Interactive Music Group
mr Handy
17
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 5th Aug 2012 12:11 Edited at: 5th Aug 2012 12:12
@Jeku
And why then there is quality and graphic evolution on NES? If it's so simple, games must be awesome already at the beginning of NES era :/

Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 5th Aug 2012 14:09
Now can you see why I moved this thread Jim?

I reject your reality and substitute my own...
Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 5th Aug 2012 19:36
@mrHandy - Your question doesn't make sense. Name any console and the games will tend to look better and be more evolved as the console's lifecycle goes on. Engineers discover new things and learn new tricks to get more out of the hardware.


Senior Developer - CBS Interactive Music Group
mr Handy
17
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 5th Aug 2012 20:40


ionstream
20
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Joined: 4th Jul 2004
Location: Overweb
Posted: 5th Aug 2012 20:48
I'm definitely with Jeku here. Back in the day you could make a game with a team of 7 or so people (still no bedroom effort). The Legend of Zelda had 3 programmers!

Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 6th Aug 2012 09:38
Quote: "
How can managing a 3D graphics engine, for example, not be more complex than a 2D graphics engine?
"


wow that's a pretty invalid comparison, we might as well be comparing Call of Duty directly to Pong.

Rather, my point is, the complexity of writing a game like Space Invaders or Quake (or Insert some retro game here ) today is pretty trivial. But we have the luxury of high level tools and processors our predecessors generally didn't.

mr Handy
17
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 6th Aug 2012 11:57
@ Moderators

I am sorry for offtopic, but could you please move my thread
http://forum.thegamecreators.com/?m=forum_view&t=199105&b=2
to DBP discussion board?

Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Aug 2012 14:31
Quote: "I was tempted just to leave, but I don't see why megalomaniac moderators should dictate what we may or may not say."


I'm afraid this is a case of like it or lump it - in fact, you should wind your neck in, and realise that this is clearly a geek culture topic. It's nobodies fault but your own if you can't figure that out for yourself.
A moderator moved your thread to the section where it should have been posted, get over it, learn from it, don't end up noob slapped or banned over something so trivial.

Health, Ammo, and bacon and eggs!
mr Handy
17
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 6th Aug 2012 14:44 Edited at: 6th Aug 2012 14:47
@Van B
Quote: "A moderator moved your thread "

If that is for me, then my thread was originally posted in GC.

Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Aug 2012 14:48
Nope MrH, that was for JimHawkins.

Health, Ammo, and bacon and eggs!
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Aug 2012 02:23 Edited at: 7th Aug 2012 02:24
Quote: "wow that's a pretty invalid comparison, we might as well be comparing Call of Duty directly to Pong"


I was responding to you saying that it's subjective comparing new games to old games. And yes, now that you mentioned it, Call of Duty *is* more complex than Pong. Why is that not a valid argument, when the initial argument was all about why retro games were "flawless" compared to today's games. The comparison was already made before I set foot in this thread, as to which I actually disagreed with the comparison


Senior Developer - CBS Interactive Music Group

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