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AppGameKit Classic Chat / How change fullscreen 0/1, when game is running?

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marcovestil
11
Years of Service
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Joined: 3rd Aug 2012
Location:
Posted: 3rd Aug 2012 17:21
I don't can find necessary command in documentation.
I tried to use in main code "fullscreen=1" such in setup.agc, but it hasn't effect.

sorry for my bad english.
DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 3rd Aug 2012 21:36
I am not aware that it is possible to do in the main program. I think you would have to alter the setup file and restart the application. I don't think anything beyond the PC uses the setup file such as android and ios devices though.

kamac
13
Years of Service
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Joined: 30th Nov 2010
Location: Poland
Posted: 4th Aug 2012 16:24
Unless you use T2 ofcourse.

*coughs* TGC should implement plugins *cough*

Follow me on twitter! @MotionStruct
Motion Struct blog
DVader
20
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Joined: 28th Jan 2004
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Posted: 4th Aug 2012 17:15
Yes of course, lol. I doubt tier 2 even uses the setup file.

Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 4th Aug 2012 18:29
There is no setup file in Tier 2 (thankfully).

Cheers,
Ancient Lady
AGK Community Tester
Zwarteziel
13
Years of Service
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 6th Aug 2012 00:12
Would it be considered unreasonable or unrealistic for the community to ask TGC to implement switching between fullscreen and windowed modes along with different resolutions? I'm asking since I really feel this is (tier 1) functionality that is useful when programming games/apps that run on Windows. I was a bit surprised to find it missing when I purchased AGK. Is it hard to implement?
kamac
13
Years of Service
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Joined: 30th Nov 2010
Location: Poland
Posted: 6th Aug 2012 08:13
If you want to support different resolutions, natively for each other, just set virtual resolution like that:



And position your sprites relatively.

And no, it's not hard to switch between fullscreen / windowed, althrough that is some native commands to add.
I would really, really vote for focusing on adding user made libraries.

Follow me on twitter! @MotionStruct
Motion Struct blog

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