Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Please add U77 to the upgrade page

Author
Message
Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 6th Aug 2012 01:53
TGC needs to add this U77 patch to the upgrade page for DBP. So when more and more people starting installing DBP on Windows 7 they don't have to go around looking for a "newer" patch that was released a year earlier than the "current" U76 patch available on the download site.

At least make a note on the upgrade page for Windows 7 users as to where they can find the necessary patch.

"You're not going crazy. You're going sane in a crazy world!" ~Tick
Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 6th Aug 2012 02:19
U77 hasn't left RC status yet so it can't be added as an update as of yet. TGC could(and imho should) make a note on the updates page that directs Windows 7 users to the U77 RC thread though.

MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 6th Aug 2012 07:12 Edited at: 7th Aug 2012 05:50
On top of that the DirectX that is required to use DBPro too... As I only have it through my DGS pack... And have no idea how to find smaller distributions for end users... 80~MB is easy to spot as a huge extra download...

EDIT

ONatop

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Aug 2012 02:26
Quote: "Oh top of that the DirectX that is required to use DBPro too..."


Says right on the box that DBP is for making DirectX games. Can't get any more clear than that. There are pre-packaged installers that developers can add to their games that detect and install the up-to-date DirectX available within a Google search.


Senior Developer - CBS Interactive Music Group
Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 7th Aug 2012 03:11
Jeku, I think he's asking for the exact version required to be listed on the TGC website.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 7th Aug 2012 05:52
What Indicium said...

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 10th Aug 2012 07:54
I still don't get it. DBP uses DirectX 9, does it not?


Senior Developer - CBS Interactive Music Group
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th Aug 2012 09:08
Jeku... The only version I know that does the trick well is the one that comes with DGS... Its just over 80MB... I did find smaller redistributables but they tend to require the internet..

However I think the one I have in DGS should be added to the download list so that it can be found for other new users otherwise I dunno how they use DBP...

Maybe I missed something... But eitherway I have not seen the required DX install on the TGC site...

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 10th Aug 2012 09:09
DirectX is backwards compatible. It should work with any version > 9. Unless I'm missing something. I haven't used DBP in a long while!


Senior Developer - CBS Interactive Music Group
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th Aug 2012 09:27
Never heard it being backwards compatible...

DX libraries are vast... You must know this at least...

In short... No you do require specific DX parts in order to use and distribute DBP EXEs...

Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Aug 2012 17:57
Quote: "DirectX is backwards compatible."

Not between major versions. DX9 applications can't use DX10 because DX10 moved to a purely programmable pipeline instead of a fixed-function pipeline. Same issue for DX10 applications and DX11 though it's not quite as bad I think.

Travis Gatlin
16
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 10th Aug 2012 17:58
I have no Directx 9 compatibility issues and I have DX 11 installed on this machine. I've never had any rendering issues with DBP... I'm not sure where you're getting all of this from MrValentine.

http://www.3dartistonline.com/user/Travis%20Gatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th Aug 2012 18:04
One word... Library

Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Aug 2012 18:07
Quote: "I have no Directx 9 compatibility issues and I have DX 11 installed on this machine. I've never had any rendering issues with DBP... I'm not sure where you're getting all of this from MrValentine."

Probably because the DBP setup installed it for you. Or the web setup for DX11 installs all the runtimes(I'm not sure if that's true).

Travis Gatlin
16
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 10th Aug 2012 18:09
I've never installed DX9 on this machine O_o Unless Steam did it for me...

http://www.3dartistonline.com/user/Travis%20Gatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Aug 2012 18:26
Quote: "Unless Steam did it for me"

I'm sure Steam did it. I've had DX9 installed at least 20 times because of Steam games

MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th Aug 2012 18:30
Even my video editing suite installs it... Sometimes you do not see it happen... (silent installs). But you should pay attention to the install dialogues... It mentions DX...

Hope that clarifies the query...

Travis Gatlin
16
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 10th Aug 2012 19:37
Well, either way, it's not that hard to install DirectX 9, so I don't see a big deal with it, really. If you're gonna be a gamer you're gonna have to install Direct X, there's no two ways about it. And I also don't see it as a big deal if you're going to make a game. Really I don't see a problem here...

http://www.3dartistonline.com/user/Travis%20Gatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 10th Aug 2012 19:45
Nevermind I had found a redistributable that was a few hundred kb in size and required the internet anyway... I will just keep a clause on my sites to ensure the end user remain online to install the prequisites or download the redistributable... But that has an issue in itself... Maybe I can make my own extractor and launcher for DX lol...

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 11th Aug 2012 06:12
Quote: "Not between major versions. DX9 applications can't use DX10 because DX10 moved to a purely programmable pipeline instead of a fixed-function pipeline. Same issue for DX10 applications and DX11 though it's not quite as bad I think."


That's certainly not true. I have made games in C++ using Direct3D in 2004 that still work on my Windows 7 system which is using DX11. It is backwards compatible in that you install the most up-to-date DX for your machine, and it technically *should* run all DX games developed prior. It doesn't work the other way around, though.. you can't run a DX11 game in Windows XP for example.

Now whether or not you're just arguing semantics in that under the hood the OS is using DX9 for DX9 games--- that I don't know. But that shouldn't be a concern for gamers. If they install the current DX the games will run.


Senior Developer - CBS Interactive Music Group
Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 11th Aug 2012 07:02
The web installer for DX installs the runtimes for all versions of DX. I know that DX9 games don't work with DX11 because I've installed just the SDK(which installs only that particular runtime) and the application would not run.

Quote: "that you install the most up-to-date DX for your machine, and it technically *should* run all DX games developed prior."

Of course, as when you install the DX runtimes via the web installer(Microsoft's gift to developers) it installs a lot of the runtimes that Microsoft supports(which in 2004 would be D3D9 or D3D8). At least that's what I would hope is being done, or I'm completely and totally wrong here.

MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th Aug 2012 08:15
DirectX

Read Compatability...

Its called a Library for a reason... I wpuld like to find the official pave but I am sick right now and using my phone...

Food poisoning I suspect...

Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 12th Aug 2012 01:22
DBP needs DirectX 9c to run. And I've noticed windows update on XP won't even add 9c and just leaves you with 9. Thinking it's a minor difference and hey its DX9 I have 9 it should work. But you need 9c.

"You're not going crazy. You're going sane in a crazy world!" ~Tick
Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 12th Aug 2012 02:10
I've found that some DX9 games will run on DX11, whereas others won't and ask that DX9 be installed.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Aug 2012 10:24
For goodness sakes guys...

DirectX is a LIBRARY

Thus is is a collection of various parts

If you go into

C:\Windows\System32

And look for d3dx9_ d3dx10_ d3dx11_ DLLs

You will then understand why you have them all side by side...

End Of! for heavens sake...

An Analogy would be you putting Leaded, un-Leaded, or Diesel in your car... one works with a different type of engine... thus depending on the application, its requirements change... if you notice when you change between engines inside some apps/games you have to exit and restart that application, this is to restart that engine...

hope this clears it up, man I would have thought most of you would know this... I am shocked !!! oh well... looksie -->

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 12th Aug 2012 11:37
Quote: "For goodness sakes guys...

DirectX is a LIBRARY"


Yes, you said that about 8 times in this thread! What is your point? Nothing I've said here contradicts this! I have DX11 and have no issues playing all my DirectX 7-11 games! Therefore it's backwards compatible.


Senior Developer - CBS Interactive Music Group
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Aug 2012 11:42
nevermind...

Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 12th Aug 2012 18:41 Edited at: 12th Aug 2012 18:42
Valentine, he's right, a DX9 game WILL play on DX11.

Quote: "Direct3D 11 runtime introduces Direct3D 9, 10, and 10.1 "feature levels", compatibility modes which allow use of only the hardware features defined in the specified version of Direct3D. "



They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Aug 2012 19:17 Edited at: 13th Aug 2012 08:09
a few yes, basically because some parts of previous DXs were incorporated...

but anyway, what are the chances of a redistributable?

I believe in another thread someone linked a web installer... can not remember which it was now... but its still not a good solution...

Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 12th Aug 2012 19:19
Quote: "Direct3D 11 runtime introduces Direct3D 9, 10, and 10.1 "feature levels", compatibility modes which allow use of only the hardware features defined in the specified version of Direct3D."

Oh ok, that makes sense. DX10 didn't have that, so that's why you had to install the DX9.0c runtimes specifically. You learn something new everyday.

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 13th Aug 2012 05:01
Quote: "but anyway, what are the chances of a redistributable?"


Of what? The Microsoft site has it.


Senior Developer - CBS Interactive Music Group
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Aug 2012 08:11
Oh nvm Jeks... I will just work it out myself and let all the new guys figure it out themselves then...

bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 13th Aug 2012 08:11 Edited at: 13th Aug 2012 08:12
If you need a redistributable to include with your games,so that it doesn't need to be a separate download, this is the latest version of directx 9c: http://www.microsoft.com/en-us/download/details.aspx?id=8109

SPECS: Intel Corei7 3770k, Nvidia GTX680, 16GB RAM, Win7 Pro
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Aug 2012 08:48
Erm... 95.6MB...

But thanks all the same...

BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 13th Aug 2012 16:36 Edited at: 13th Aug 2012 16:37
Quote: "Erm... 95.6MB..."


What is wrong with it being 95.6 MB? It beats the Net Framework distributable, which some are double the size.

Quote: "I will just work it out myself and let all the new guys figure it out themselves then"


And what is it that new guys need to figure out? I'm a little confused trying to follow what you are after. You want a smaller distributable of DirectX?


Twitter: @NFoxMedia
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Aug 2012 16:40 Edited at: 13th Aug 2012 23:49
Just ignore it my point is apparrently difficult to express... Lets get back on topic...

BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 13th Aug 2012 23:29 Edited at: 13th Aug 2012 23:36
Quote: "Just ignore it my point is apparrently difficult to express... Lets vet back on topic..."


I am on topic. Your post at the start...

Quote: "And have no idea how to find smaller distributions for end users... 80~MB is easy to spot as a huge extra download.."


And then this...

Quote: "Erm... 95.6MB...

But thanks all the same..."


Tells me you are not happy with the size of the distributable. So I ask again, are you looking for a smaller distributable? If so, you might want to read up on the following article:

-->DirectX Installation for Game Developers

http://msdn.microsoft.com/en-us/library/windows/desktop/ee416805%28v=vs.85%29.aspx

It may or may not be of use to you.


Twitter: @NFoxMedia
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Aug 2012 23:50
BOOKMARKED!!!

Quote: "BlackFox I U!"


BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 14th Aug 2012 00:11
I'm certain BlueFox would have something to say about that, but you are welcome nonetheless.


Twitter: @NFoxMedia
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 14th Aug 2012 00:12
I still dunno which is which >.<

BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 14th Aug 2012 01:48 Edited at: 14th Aug 2012 01:49
Quote: "I still dunno which is which"


Quite simple. She is Blue and the boss, I am Black and her servant.


Twitter: @NFoxMedia
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 14th Aug 2012 07:27
Quote: "her servant"


Good man

Login to post a reply

Server time is: 2025-05-19 06:06:08
Your offset time is: 2025-05-19 06:06:08