yep and it be quite usefull when it is done i think.
It be able to export c++ and basic code and import tiled maps. It will be array structured so because a lot of people are haveing a hard time with this.
http://forum.thegamecreators.com/?m=forum_view&t=198386&b=8&p=0
This will be the actual export of the engine. The export of the tiled is frame 0 of the editor.
rem
rem AGK Application
rem Made by My Sprite and Tile Engine
rem Threedpointinspace
rem
dim tiledmapxpos[3] as float =[474,471,200]
dim tiledmapypos[3] as float =[264,156,100]
dim tiledmapangle[3] as float =[0,0,0]
dim tiledmaprgbred[3] as integer =[255,255,255]
dim tiledmaprgbgreen[3] as integer =[255,255,255]
dim tiledmaprgbblue[3] as integer =[255,255,255]
dim tiledmaprgbtrans[3] as integer =[255,255,255]
dim tiledmapxsize[3] as integer =[32,32,103]
dim tiledmapysize[3] as integer =[32,32,48]
dim tiledmapframe[3] as integer =[1,1,1]
rem
rem This is where you add your spritesheet
rem The first sprite sheet Location is C:\Users\Pictures\arrow right.png
rem Make sure you copy the media files in the proper directories
i hope this is the correct format for tier 1.
Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.