Quote: "are you disabling system keys because ESC and PRT SCR are not working? (specs in sig if you can think of anything)"
Nope, nothing like that, there is no code at all which does anything like that.
Quote: "i wanted to send a screen shot of lone hexes "floating" (not connected to anything on any side) while i expected them to settle down until they do. i haven't played a tetris-esque game in some time but i'm remembering (wanting) a "settling" behavior as common-place."
There are a few variations of tetris which have this feature, but the standard ones don't, and I decided I preferred not to have it.
Quote: "now second time through and i can't get past the first level... in the final product, will you include some "next piece" logic that recognizes when the player is in a jam with little hope of escaping if a certain piece doesn't arrive soon? given the odd "shapes", it's easy to get into said jam quickly, making any continued gameplay futile."
Maybe I will do an easy mode which picks pieces for specific targets, but really it's quite rare that a piece cannot be placed anywhere, it's just not always very easy to see because we don't normally have the same spatial awareness for hexagons as we do squares.
Quote: "it's one of those imperfect games where the player needs some kinda cheat/help to extend play. ie, maybe a "single hex" freebie offered every 500 points or something to help get past the "imperfection"? and, a wider play-area would be nice as a "novice" setting?"
Levels 3 and 5 introduce special single hexagons which do special things, which help counter the speeding up of the game.
Quote: "i'm sure you've seen it around before but here's SFXR, a free SFX maker that i'm sure you could use to produce appropriate SFX for hextris.
online version here."
Thanks, I'd forgotten about that.
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