Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / [ Tier 1 ] [ Wip ] Platformer framework - Engine

Author
Message
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 30th Sep 2012 22:07
Quote: "I just tested it on my tablet and it ran at full 60fps. It plays well. There is a bug when you quick tap jump then press it again the player appears to double jump in the air. "

Then are your pad alot better then mine
I only get 30-47 fps on my pad
Iam really not satisfied and nead to check if somethings wrong in the process when making the apk file.
My smaller phones with smaller specs get better framerate.
It should run alot better as i rewrote huge parts of the map renderer.
But maybe iam thinking to big and nead to step it down a bit?
With smaller maps etc.

Iam going to check the jump as its extremely simple right now.
I belive it misses an raycast check and activates an extra impulse force upwards.

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 1st Oct 2012 01:50
cliff

I tried out the apk on my tablet which is a samsung tab2 10.1.
i get close to 60 fps lowest was 58 fps...
i did notices a couple of things:
at the begining of the game when you die and restart at the start point, the bad guy is still moving so i respawn dying...does the bad guys reset or do the keep going.

when i jump, i see alittle lag or player anima drags.
i know this is atest run and not a full game, but that area were theres coins going down in a row, well i fell out of the castle and kept falling down nonstop.

are the buttons the makevitural button or coustom were you get x and y touch area.

i do like your characters anim..like the flying worm, if pigs can fly , i guess worms can to with a rocket.

here a pic a capture from my tablet to show the fps, dont mind that black line on the controls...is a mistake i made not from your game


Attachments

Login to view attachments
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Oct 2012 18:30
Quote: "at the begining of the game when you die and restart at the start point, the bad guy is still moving so i respawn dying...does the bad guys reset or do the keep going. "

Its as simple as i nead to put a blocker block where the player spawns and is an map issue
Quote: "when i jump, i see alittle lag or player anima drags.
i know this is atest run and not a full game, but that area were theres coins going down in a row, well i fell out of the castle and kept falling down nonstop."

I nead to check if its an map issue or android creates it in another way then pc.
Its the solid parts of the map i mean.
Quote: "are the buttons the makevitural button or coustom were you get x and y touch area."

Its my own multi toch buttons i created with lee bambers code snippet in the code base.

Here is my function i wrote.

Here is how i check for if i should move the player.

REM // On mobile device //
Multi_Touch()
Move_Direction# = BT_Left_State + BT_Right_State
Jump_Direction# = BT_Up_State

left is an negativ value of -1 and right is 1

You can place your button sprites whereever you want on screen

Quote: "here a pic a capture from my tablet to show the fps, dont mind that black line on the controls...is a mistake i made not from your game"

Its weird as you both get great framerate on your pads but not me
My pad must miss a specific gpu chip like yours as i belive galaxy tab also have the mali chpset.


I want it to work the same on all android devices so back to the drawing board
Quote: "i do like your characters anim..like the flying worm, if pigs can fly , i guess worms can to with a rocket."

Iam simply lazy and dont care to draw anything advanced so far in the project.
Quote: "I tried out the apk on my tablet which is a samsung tab2 10.1.
i get close to 60 fps lowest was 58 fps... "

A good framerate

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Oct 2012 23:33
Quote: "but that area were theres coins going down in a row, well i fell out of the castle and kept falling down nonstop."

I tryed to recreate the bugg but i cant get it on any of my devices?

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 1st Oct 2012 23:35
cliff

that bug about falling out of the caslte...it happen when i stand on the platform moving up and down, stand on therleft side. it puts past the coins.


Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Oct 2012 23:51 Edited at: 2nd Oct 2012 00:05
Quote: "cliff

that bug about falling out of the caslte...it happen when i stand on the platform moving up and down, stand on therleft side. it puts past the coins."

I found the bugg now
If you stand at the edge of the elevator so will the elevator push you out thru the side of the solid shape.
This happens when an solid shape is above the player and the elevator forces the player upwards.

But this is teh smallest bugg as agk seams to hate some versions of sandwich that makes it unplayable on many devices
I will try to find a workaround as this project is wasted if i cant fix it.

Edited.......
I seamed to have messed up the box shape of the elevator that whas the bugg
Good find leo

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 2nd Oct 2012 00:07
cliff

the sandwich version i use is 4.0.4...
i hope not, because these seems so cool of a game idea.

if you expand the walls out a little would that from getting push out of the wall.


Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Oct 2012 00:19 Edited at: 2nd Oct 2012 00:20
Quote: "the sandwich version i use is 4.0.4"

My device have 4.03 that could be a reason.
Quote: "if you expand the walls out a little would that from getting push out of the wall."


The problem whas that the elevator whas extremely wide


[][]. .[][]
-------

[][]. .[][]

[] tiles
- elevator

Quote: "i hope not, because these seems so cool of a game idea."

Its hard to be motivated when you constantly hit brick walls with your agk projects.

Maybe i should put my efforts on tic tac toe ?

There is something with how i code that seams to be very slow on android?

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 2nd Oct 2012 06:22
cliff

dont give. heres some motivation for you...dont you(cliff) want to see your own game on android market and say i final did...time to tackle next project.

i do notice with that mulitfunction, the respond time is much fast the virtualbutton...in my project i use virtual button and i want rapid fire instead taping..in yours if you hold jump down he keeps jumping so i gonna try to figure out hot to use inteergrate in to my program...

a quote from a funny movie..." you can do it!!!!


baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Oct 2012 13:29
Quote: "There is something with how i code that seams to be very slow on android?"

Make sure any sprites that don't need transparency have it switched off, makes a huge speed difference on android.


this.mess = abs(sin(times#))
apocolyp4
13
Years of Service
User Offline
Joined: 10th Jun 2010
Location:
Posted: 2nd Oct 2012 16:22
Quote: "Make sure any sprites that don't need transparency have it switched off"


baxslash does that mean that transparency is by default on when you create a sprite?
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Oct 2012 16:27
Quote: "does that mean that transparency is by default on when you create a sprite?"

Yes, exactly. You have to tell AppGameKit which sprites don't need transparency.


this.mess = abs(sin(times#))
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Oct 2012 18:04 Edited at: 2nd Oct 2012 18:20
Quote: "Make sure any sprites that don't need transparency have it switched off, makes a huge speed difference on android."

I got one of these aha moments today and have found the devasting bug with agk on android

You now me bax! a dumb swede that dont give up that easy

I know alot of agk users have this problem on some android devices as i have beta tested a few agk games for them

It dont seam to be so much the alpha but how large the sprite is that have it on for some versions of android sandwich.

Seams to choke the video memory on the device?

I turned of my scrolling background that uses 2 large sprites and uv scrolling.

My framerate on the sandwich device peaked to 45-55 from 27-47

And now is the framerate almost constant 50 and higher ,with it on so does it almost constantly stay around 30 fps.

Iam going to look some mor in to it and get back to you guys

Edited........................
The agk bugg is confirmed!
Large sprites that is used for backgrounds breaks agk apps on android sandwich.

It cuts the framerate with about 10-30 fps when 1-2 large sprites are on screen.
With large do i mean sprites that covers the screen or more.

This do only happen on android sandwich

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Oct 2012 18:20
Yes, the size of the sprite matters too, but there's a huge difference between a 512x512 none transparent image and a transparent one the same size.

UV scrolling seems to cause problems on a lot of devices. Best to just move sprites wherever possible. Now you know the bug at least you can work around it!


this.mess = abs(sin(times#))
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Oct 2012 18:22
Quote: "Yes, the size of the sprite matters too, but there's a huge difference between a 512x512 none transparent image and a transparent one the same size.

UV scrolling seems to cause problems on a lot of devices. Best to just move sprites wherever possible. Now you know the bug at least you can work around it!"

On sandwich so does it seam to be more the size of the sprite then anything else
I have lower framerate in my menue then ingame with my background turned off?

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Oct 2012 18:25
Quote: "On sandwich so does it seam to be more the size of the sprite then anything else"

I hate android...


this.mess = abs(sin(times#))
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Oct 2012 20:16
Quote: "I hate android..."

I belive its the gpu accelerated grafix that is emulated on some devices that messes up android.

I have wondered for a long time wath whas causing this on my agk apps on sandwich and now i know

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 3rd Oct 2012 00:40
cliff or baxlash

when you say sprite transparency do you mean setting it with alpha or is the color that you image is drawn on...for example my pic...the white part will be transparent.


Attachments

Login to view attachments
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 3rd Oct 2012 11:13
If you don't use "setSpriteTransparency(spriteID,0)" then the sprite will be drawn as if it contains transparent areas even if it doesn't, adding to the number of rendered layers. I won't pretend to fully understand how this works in practice but it takes longer to render that way.


this.mess = abs(sin(times#))
kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 7th Oct 2012 13:43
This looks really good, althrough, if you want a bigger ( and more rewarding challenge ), go for RPG engine, that enables us to move on 8 directions (left, up, down, right and left-up, right-up etc.) with native quests support and so on..

That would be something

Follow me on twitter! @MotionStruct
Motion Struct blog
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 7th Oct 2012 18:50
Quote: "This looks really good, althrough, if you want a bigger ( and more rewarding challenge ), go for RPG engine, that enables us to move on 8 directions (left, up, down, right and left-up, right-up etc.) with native quests support and so on..

That would be something "

But then would i leave this project
Nead to do some more stuff and see wath happens later on

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 13th Oct 2012 12:03
cliff

i just want to say congrats on winning a ultra book.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 13th Oct 2012 12:51
Quote: "cliff

i just want to say congrats on winning a ultra book. "

Thanks

But iam having huge problems with getting a certificate?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 13th Oct 2012 13:24
cliff

sorry cant help on that but make you can do another topic on forum or some one else who has got the certificate. good luck with the app contest.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 13th Oct 2012 20:18
I solved the error as its an comodo site error where you nead to add an s in http to https so does it work.

But seams pretty messy to get an app up and running there ?

But i will start to optimize my engine for ultrabooks now instead of android for the compo.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Oct 2012 01:53 Edited at: 17th Oct 2012 01:54


Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 17th Oct 2012 03:07
cliff

this looks cool. good luck.
apocolyp4
13
Years of Service
User Offline
Joined: 10th Jun 2010
Location:
Posted: 17th Oct 2012 16:32
It keeps looking better with every video! At least now you've got the incentive to finish the project.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Oct 2012 18:26
Quote: "cliff

this looks cool. good luck. "

Thanks.
Quote: "It keeps looking better with every video! At least now you've got the incentive to finish the project. "

Thanks and i hope it will get me motivated to finish it
But there so much at work that iam having a hard time to work on it.

And i missed my ultrabook today as fedex whas at my home when i whas at work

But they are going to deliver it to my work tomorrow

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Oct 2012 01:08
Some updates to the tile mapper.



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Oct 2012 03:22
Iam pretty much waiting for the windows sensors and touch screen now as there is not much left more the 4 levels and minor tweaks to be able to upload it now.

I will try to upload an playable beta soon.
Maybe tomorrow

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Oct 2012 10:53
I whas so tired last night that i forgot to upload the link to the cool logo effect made by an fellow agk user.
I simply made it a bit more me and added a few things.

http://forum.thegamecreators.com/?m=forum_view&t=189166&b=41

There is some cool fx by impetus also there

Got to love the old days

A bonus in this thread is that batvink uploaded an tube link to a old lee bamber amiga amos game

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
apocolyp4
13
Years of Service
User Offline
Joined: 10th Jun 2010
Location:
Posted: 28th Oct 2012 17:09
That fx for the title looks great. Is that last video running on your UltraBook as i notice the frame rate it below 50 fps.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Oct 2012 18:08
Quote: "That fx for the title looks great. Is that last video running on your UltraBook as i notice the frame rate it below 50 fps. "

I simply thought my old logo and character whas crapp and this gave it an better retro feel

I will upload the functions for it soon in to the code base.

Its actually fraps that lowers the framerate

Any app running above 40 fps with fraps recording is fast .

It runs at 60 fps on the ultrabook if i turn of the save battery function,i simply get screentearing now as agk dont like the v sync in win 7-win 8.

But this is an experiment that lee and i already have done and he have fixed for the next release.

Iam pretty much waiting for some windows sensor and touch commands now.

Iam also working on some new map tiles and tweaks to the maps.

Also replaced some sounds.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 29th Oct 2012 01:19
The new improved tileset.
I wanted some more color in to the levels.

Iam going to change the coin sound as it dont seam to fit in ?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 29th Oct 2012 19:35 Edited at: 29th Oct 2012 19:36
Ok here is the latest beta download.
Only the first level is close to final and the rest is simply drafts.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

Attachments

Login to view attachments
apocolyp4
13
Years of Service
User Offline
Joined: 10th Jun 2010
Location:
Posted: 29th Oct 2012 22:57
It runs great on my UltraBook! The start screen is good feels like a snes game. Did you make the sounds, and music yourself? If not where did you get them as Ive still to add sound to my game.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 29th Oct 2012 23:56 Edited at: 30th Oct 2012 00:00
Quote: "It runs great on my UltraBook! "

Awesome
I havent had the time to test it on mu ultrabook yet.
But i made huge reworks to the core with this compared to the old demo that didt work that great on the ultrabook.
I have noticed that it runs more fluid on my dev pc also.

I simply split all the screens in to separate loops so it never runs more data then neaded.
I had an case select inside the main loop before that made it a bit choppy.

Quote: "Did you make the sounds, and music yourself? If not where did you get them as Ive still to add sound to my game. "

I have made everything my self besides the music that i payed 22 us dollars for to get them royalty free.
Its an italian composer that sells music very cheap and he have all kinds of music.
http://www.playonloop.com/
He have recently started an page for sound fx also that you can find an link for there.

Sound fx do i create with these free tools.
http://audacity.sourceforge.net/
http://www.superflashbros.net/as3sfxr/
Quote: "The start screen is good feels like a snes game. "

Feels alot better then the old


Edited..........
I got an badge

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 30th Oct 2012 11:43
Spent the morning with rewritting the core and achived another 32 tiles to be used on maps

This project whas never planned to be so big and i simply had entitys and objects together with the tiles on the tile map.

True pain to split it up

But found no new buggs after i did it so seams like an succes.

32 extra tiles means more variation on the levels

Made alot of changes to the editor in the same work phaze.

I belive the current amount of 128 tiles for the maps is good enough for most type of games.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
MarcoBruti
12
Years of Service
User Offline
Joined: 20th Nov 2011
Location: Caput Mundi
Posted: 4th Nov 2012 01:30
Congratulations!
3 questions.
1) Is there any Box2Dphysics or you simulate jumping and bouncing by yourself?
2) Have you had some help for graphics and music, or did you do all by yourself? In the latter case, double congratulations, characters are simple and well defined at the same time, and colors are very pleasant.
3) In the long run I think that game may result a little "static". Are you thinking of add some boss or bonus levels. Think of New Super Mario Bros: there are bosses, bonus levels and normal levels.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Nov 2012 10:11 Edited at: 4th Nov 2012 10:29
Quote: "1) Is there any Box2Dphysics or you simulate jumping and bouncing by yourself?"

Its all box 2d as this whas an experiment with box 2d as i never used it before.
Quote: "2) Have you had some help for graphics and music, or did you do all by yourself? In the latter case, double congratulations, characters are simple and well defined at the same time, and colors are very pleasant."

I have done everything my self except for the music i bought from the italian composer playonloop.
The main font is also bought from one of the font packs here at tgc
I have bin drawing sprites and game art as an hobby for 26 years and even whas an freelance artist for pie in the sky software for a short while.
I whas even offered work as an texture artist for the team rewolf but never heard from them again.
Something happened with the team after the release of there first game that i dont know off.


And now do you wonder how old iam
I whas born 1974 august 9

Quote: "3) In the long run I think that game may result a little "static". Are you thinking of add some boss or bonus levels. Think of New Super Mario Bros: there are bosses, bonus levels and normal levels. "


Its more based on rick dangerous then mario and iam not that huge fan of boss fights.
Rick didt have the boss fights but whas more about avoiding traps and pickup treasures.

Al the videos and demos are very old as i have added levels and alot of art .

And the game dont nead bonus levels as they are full of secret passages and secret warps to bonus rooms.

The game will have flaws as iam trying to finish something before the deadline this month that whas not planned to be released untill next year.

But if i succed in winning money so could i maybe put some more spare time over for building the engine better.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 8th Nov 2012 23:50 Edited at: 8th Nov 2012 23:51
Jump pixel game engine progress.
Iam uploading the video while writing this so if it dont show up ?
Please wait.


The final version for upload to appup.
Added stuff are.
New tiles.
More tiles can be used for the map.
Added 2 level finish effects for new high scoore and one default.
Added on screen buttons for quit,back,pause and help.
And alot of under the hud improvements to controls etc.
The low framerate is because i capture with fraps.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Auger
12
Years of Service
User Offline
Joined: 21st Aug 2011
Location: Out There
Posted: 9th Nov 2012 05:14
Cliff, played your demo on windows vista and my ultrabook they both play well and look great... good work. My son played it also and likes it.


One thing I noticed , you must have compiled it with the old beta 108 because if you hit the windows home/start key then your program crashes on the UB. It only happens in fullscreen mode and seems to have been fixed in the newest beta 108.


Auger
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 9th Nov 2012 06:37 Edited at: 9th Nov 2012 06:38
Quote: "One thing I noticed , you must have compiled it with the old beta 108 because if you hit the windows home/start key then your program crashes on the UB. It only happens in fullscreen mode and seems to have been fixed in the newest beta 108.
"

Its only the version in the video above that is compiled in 108 beta 3

The demo whas compiled in 1076

Iam glad your son liked it and i may release a tgc forum specific version after the competition with more levels.

The demo is extremely outdated right now as i have had a extreme progress after it with the engine.

Time to get to work

See you guys later

Edited.....
Thanks for reporting a bug you found even if the demo is old

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Nov 2012 10:50
The game is on appup store now for ultrabooks

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 17th Nov 2012 11:31
I can't find your app, what is it called?
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Nov 2012 12:17
Quote: "I can't find your app, what is it called? "

I installed the app store and cant find it ?

It states in developer zone that it is published ?

I will provide an link when i fin it there ?

Could be some delay or something?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 19th Nov 2012 16:45
Nice job with the came Cliff. I have been too busy lately to look at forums. Maybe you should make the objects in the background stand out a little less? I find those vases look like they could be picked up. Good luck in the competition


Demo 2 is out! Click the image for more.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Nov 2012 20:31 Edited at: 19th Nov 2012 21:36
Quote: "Nice job with the came Cliff. I have been too busy lately to look at forums. Maybe you should make the objects in the background stand out a little less? I find those vases look like they could be picked up. Good luck in the competition "

Thanks digital
I also noticed it but had already shipped it to intel for validation when it bugged me.

They take 1 week for validation.
They take 1 week to upload your game

But somehow do i also like it

But could be that iam color blind or in swedish färg blind
I have always had an very abstract or strong combination in colors have i bin told.

Edited............
My game is now on appup but only shows on ultrabooks as i forgot to tick the other systems
Its called super Bboy.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Auger
12
Years of Service
User Offline
Joined: 21st Aug 2011
Location: Out There
Posted: 20th Nov 2012 05:40
Grats Cliff just downloaded SuperB boy and played a bit on my Ultrabook. The touch works well.

Auger

Login to post a reply

Server time is: 2024-03-29 00:41:47
Your offset time is: 2024-03-29 00:41:47