Quote: "Perhaps what we need is more things to look forward to - competitions, more InGaCreMo events, and other types of events, just to name a few. "
I am thinking of considering something as InGaCreMo is a once a year affair. I might start a thread with my ideas and get some input. I might use the 3D Challenge as a model.
Quote: "I know that people move onto what they consider 'professional' software, the thing is they continue to hang around and always seem to end up putting down TGC products as 'inferior', as if the 'pro' software somehow made them magically better at what they create. This shouldn't be the case, if you still hang here its because you actually like the people that frequent it and maybe you still actually learn something new each day."
Sometimes I see this and I also see it outside of the TGC community (heck probably more) I am a member (though not frequent) of a couple of other programming forums and have heard Dark Basic Pro spoken with some negativity. Yes, it has its bugs, yes it's not industry standard and yes it can't do OOP and even GDK limits how useful OOP is, but really and truly, it's just a case of the toolset not suiting them.
It may not be a 'professional' tool like the name may imply, but it is still damn good and capable of achieving amazing results. I would like to see DBP to have OOP added, but then it was one of my suggestions for Dark Basic Elite (and others made it too). But I like to say, only a poor workman blames his tools, with that analogy, you could also argue that tool isn't necessary for every job. I don't think something like Unity3D (like I am using now for Abeyance) is better than DBP, DGDK or even FPSC, because I think there's no fair comparison because they appeal to different kinds of developers and have a different appeal. The way I see it, it's like comparing a low range 3D app like TrueSpace or Carrara to mid range tools like Modo, Lightwave or Cinema 4D.
As for FPSC, although I've barely used it, as none of my project ideas would have suited it and modding the engine to suit them to my mind would have not been worth it. But it is capable of more than people give it credit for. Over the years I have spotted the odd FPSC game(I do occassionally peruse the FPSC Showcase) that does a lot with the engine, including your game Eldora - I remember testing one of your demos a while back and thought it was cool. I remember a really awesome looking and artistic game made for one of TGC's competition years ago, but can't for the life of me remember what it's called. And of course, I am only talking graphically what can be achieved, but FPSC is moddable and I think there's supposed to be some good examples of it (RPG Mod?) and I probably should try them one day.
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Old School, nice graphical improvements, I think it makes your product a lot more attractive. Reminds me of some old school Windows 98 stuff...but then I guess you wouldn't be called old school otherwise

. I could imagine a version of this game on Facebook as well.