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Android / Google Play crash report

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anwserman
8
Years of Service
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Joined: 20th May 2011
Location: Wisconsin
Posted: 11th Aug 2012 08:44


Not sure what this means but wanted to post this =)

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Cliff Mellangard 3DEGS
Developer
13
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 11th Aug 2012 13:15
Quote: "Caused by: java.lang.IllegalArgumentException: Unable to find native library: android_player"

Is it an apk file so does it seam to use the player code and not compiled as a standalone apk?

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
Banners Mall
7
Years of Service
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Joined: 27th Aug 2012
Location:
Posted: 28th Aug 2012 06:14
Which mobile are you using? Is it a apk file?

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Ancient Lady
Valued Member
15
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 28th Aug 2012 15:53
The Android apk build creates a library named android_player (either from your Tier 1 or Tier 2) and that is the library that the core AppGameKit native bits look for when executing on the Android device.

You need to make sure that the src/com/thegamecreators/agk_player exists in your Android project directory. If it doesn't, first download 'Android 1076 Tier 2 Template' from the TGC 'Your Products' page (this was just updated a few days ago). Replace the IDE/templates/template_android (in both your main Windows AppGameKit tree and the Android build path). Then copy the src directory from that to your project.

Then you'll have the missing pieces needed for the app to run.

Cheers,
Ancient Lady
AGK Community Tester

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