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FPSC Classic Work In Progress / [x9] An Instinctive Fear

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Burger
7
Years of Service
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 8th May 2013 07:43
Quote: "Sweet. That right there Burger is Awsome in a can that you just opened up and brought to the table. The crisp smell of that can opening is so awsome that.... well lets just keep it at Awsome."


That's fantastic to hear, it gives me motivation to finish this (or at least work more on it. Development on your own isn't always as flash as this.

I continue to work on various background things, but I tend to vary what I work on all the time.

Quote: "Nice work. Always a good feeling when it works first time around."


True, very true. Thanks for the comment.

- An Instinctive Fear IndieDB page, download demo today!
Burger
7
Years of Service
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 13th May 2013 09:41 Edited at: 13th May 2013 09:46
I'm back! And in record timing, it was only five days since my last post. Well I don't have a revolutionary new feature this time, but I do have some screenshots of the 10th level that I said I would post years ago. I think they've turned out quite nicely.





On a positive side note, this roughly marks one year since An Instinctive Fear's development started. 1 year = not finished, so how long will this take? It's been worth it.

This may be it from me for a while, because there are a lot of background things to take care of. Anyway back to some development, enough of this chatter!

- An Instinctive Fear IndieDB page, download demo today!
Johnski
9
Years of Service
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 16th Aug 2013 13:05
Great Looking game man!

SpaceWurm
7
Years of Service
User Offline
Joined: 11th Nov 2011
Playing:
Posted: 17th Aug 2013 01:24
So far so good burger. That second last screenshot seems kind of Quake 4ish inspired! Good job! Love the constrast between the light and dark shadows!

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Metal Devil123
11
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 17th Aug 2013 14:01
I like it, it looks neat! Glad to hear that something's happening. Still waiting forward to this. Over a year development time is time well spent. Or so these screens, the videos and the demo would suggest. Superb work!

loler
10
Years of Service
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Joined: 27th Jul 2009
Location:
Posted: 17th Aug 2013 22:14
the screenshots are looking great and the retextures of the weapons and all the other things (map system inventory) are great too. Really looking forward to see more from you.

greetings loler

its not a bug its a feature
Burger
7
Years of Service
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 18th Aug 2013 02:59 Edited at: 18th Aug 2013 03:19
@Johnski, thanks for the comment!

@Landman, I've actually never played a Quake game. I don't exactly know what they're like.

@Metal Devil123, thanks! Progress on this game is definitely still happening. When I say a year in development, in reality, if you condensed all of the time spent down into 8 hour days in would be drastically shorter. There are periods where I may go two weeks without picking up FPSC.

@loler, thanks for the nice comment. I have tried to pour a lot of effort into aspects other than level design and gameplay etc. I wanted to set apart this game from the others as much as I found I could.


Since my last post, I've continued with my 'revamping and reworking' the core of my game. I've since made a decision to go back over the first five levels and bring them up to my new standard. The design, atmosphere, sounds, performance, scripts and game play have all been improved. Eg. I had many white lights before. This is now no longer the case. Check out the attached image for a rough comparison on two scenes. I have been working hard at really polishing all the content in each of these levels. I have been working towards releasing a new demo, of the same five levels, but brought up in standard something big.

To put this in perspective, the new demo will be improved with:

- Inventory and Map
- Better Shadows, better lighting
- Better level design
- More balanced gameplay, redesigned areas that didn't work well
- Better sounds, more music
- In game videos
- Voice acting
- Lag and bad level design fixed and improved with optimisation
- Better atmosphere

And other background stuff. I'm really excited because comparing the quality of the previous demo to what will be in the new one is a more than healthy improvement.

Of course, I've been having build game troubles. I'm having these frustrating problems with getting levels to load without crashing. But I'll get there eventually. The demo is close to release, but it may be a while longer now because I'm going to get voice acting into the game.

Thanks for the comments guys, while I can't promise anything soon (knowing me it may be another month lol), watch this space for the reworked and Reloaded (see what I did there? ) demo for An Instinctive Fear.

- An Instinctive Fear IndieDB page, download the demo today!

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Johnski
9
Years of Service
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 18th Aug 2013 17:22
Im pretty honored to be part of the development on the game!

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