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Geek Culture / Irrbullet: How to get it working with project

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Oster200
14
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Joined: 21st Jan 2011
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Posted: 14th Aug 2012 00:31
I dont know if any of you use irrlicht but im trying to add bullet physics wrapper to it but i dont under stand on where to go. i also posted on irrlicht but no one has responded.

I am using Visual Studio c++ 2008 and I read that readme.txt file but i feel like i am doing it wrong.

Quote: "3.1. Add these search directories to your project:
%irrBullet%/source
%irrBullet%/source/bheaders
%irrBullet%/source/bheaders/Bullet"

So do i go Tool->Options->Projects and Solutions->VC++ Directories then switch Show Directories for: Include Files?

Quote: "3.2. add "#include <irrBullet.h>" to the top of your project
with the other includes. "


Added that at the top

Quote: "3.3. add these files to your linker (available in the libs/ folder):
libirrBullet.a, libbulletdynamics.a, libbulletsoftbody.a
libGIMPACTUtils.a (if you use GImpact),
liblinearmath.a, libbulletcollision.a

Make sure the linker files are in that order for irrBullet
or your project will not compile."


Then do I have to go Tool->Options->Projects and Solutions->VC++ Directories then switch Show Directories for: to library?
I think this is wrong because you can only select folders so you cant select them in order.

Oster200

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