Quote: "setup file"
if its setup.agc then I do believe that is just for Windows only...
Quote: "
rem Setup.agc
rem ----------*** AppGameKit Setup File ***----------
rem
rem NOTE: This file is used by the core binary
rem to configure basic setup values required
rem prior to execution of the AGC source code.
rem No spaces allowed beyond this point:
rem Window title (delete to hide window bar)
title=Space Shooter
rem Specify the initial device width
width=1024
rem Specify the initial device height
height=683
"
I could be wrong...
I believe you should be using something like
Quote: "
SetOrientationAllowed
Description
Sets which orientations the AppGameKit will allow the app to rotate to. There are two portrait and two landscape orientations, one for the right way up and the ther for upside down. On platforms that can't rotate, like Windows or Mac, this command has no effect and the app will always be drawn right way up.
A value of 1 for each orientation will determine if the app will rotate when the device is held in that orientation. A value of 0 will keep the app at its last valid orientation.
```````
Definition
SetOrientationAllowed( portrait, portrait2, landscape, landscape2 )
```````
Parameters
•portrait - The default device orientation.
•portrait2 - The upside down portrait orientation.
•landscape - The landscape orientation when the device is rotated left from its default position.
•landscape2 - The landscape orientation when the device is rotated right from its default position.
"
where you put this, is beyond me... also look for
Quote: "
GetOrientation
Description
Returns the current orientation of the device. The values returned are: 1 = portrait mode, 2 = portrait mode - 180 degrees rotation, 3 = landscape mode - 90 degrees counterclockwise, 4 = landscape mode - 90 degrees clockwise
```````
Definition
integer GetOrientation()
"
Again I am still relatively new to AppGameKit so I could be wrong about the whole thing...
I hope to play with AppGameKit soon...