Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / AGK on Steam?

Author
Message
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 21st Aug 2012 22:39
I don't know what it takes to be on Steam. Maybe it's possible already? These days Steam seems to be the nr 1 solution for indie games on PC. So, if AppGameKit doesn't already work with Steam, I really think it should be added. Tier 1 of course. Any thoughts?

erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 21st Aug 2012 23:21 Edited at: 21st Aug 2012 23:22
I've done a little research on steam as I really want to get on there also. Things I've gleaned from articles, blog posts by indie devs and other resources:

1: It is not easy to get on steam. Most indie dev submissions do not hear back of up to 3 months and then it's just a "no thank you"

2: The inde games that show up on steam have largely already proven to have some financial success before getting on steam

3: steam is a windows / Mac platform.. The build process for those platforms that already exists is probably acceptable to them other than say steam achievements integration

Hope that helps a little bit
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 21st Aug 2012 23:34
If it is hard to get in, it means that it is more valuable to get in. There is a smaller selection of games and the customer knows that you have a quality game.

Don't they have some kind of DRM system as well?

Dar13
15
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 22nd Aug 2012 05:41
Great link Dar13 I had not seen that program yet ...says coming in August and it's August now hm....
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 22nd Aug 2012 07:39
"end of August"

Sweet! I'm not ready to post there yet but seems like a good place to get some attention. A good start to making money on your game is to make people know about it.

Still need to know if an AppGameKit Tier 1 game can be released on Steam.

leo877
16
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 25th Aug 2012 00:22
@ digital

Doesn't the AppGameKit make your game into exe. Isn't Intel APPup for PC games like Android/Apple is for apps game. This are just ideas that come to me. For me I am just focusing for Android right now then look into other services to sell/make some money from my app game.


I also look at the link DAR13 post and I read this
Quote: "What do I need in order to submit my game?

You'll need a valid and non-limited Steam account (yes, that means you'll need to own a game on Steam). Then, you'll need to fill out the submission form, including some information about you and your game. The submission will require:
•A square branding image (similar to a box cover) to represent your game in lists and search
•At least 1 video showing off your game or presenting your concept
•At least 4 screenshots or images
•A written description of the game along with tentative system requirements
"
look at the bold part.


Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 25th Aug 2012 09:26
leo877:
That means you need to buy at least one game before you can submit your project to Greenlight. What I wonder about is whether you can just sell a current version AppGameKit game or if you need to add Steam functionality to your game. I think I will submit my game once I have come a bit further along with it. I remember reading an article saying that for unknown developers it is better to create public awareness early in the development process. If people find your game interesting this is a very cheap but also very effective marketing.

Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 26th Aug 2012 10:37
Some interesting info on Steam: http://tl-dr.ca/?p=396

I especially like the part where Steam has 51% of the digital game distribution market for PC. So, if your market is PC then Steam is where you want to be.

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 3rd Sep 2012 03:30
very interesting reading on here...

I found an article in the past regarding the achievements question was not easy to find, but it was something you needed to code into the EXE, I believe it was simply a call to the Steam file which would sit in the same folder...

hope that helps answer that question...

Also yeah aside from steam security frankly i keep hearing people saying they cracked it already but never see articles backing this up... but I suppose it is the nature of Computing that anything is crackable its just 1 and 0 anyway...

Login to post a reply

Server time is: 2024-05-01 04:16:51
Your offset time is: 2024-05-01 04:16:51