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Geek Culture / Other Engines / SDKs using c++?

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Gunslinger
17
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Joined: 29th May 2007
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Posted: 4th Sep 2012 10:43
Hey,
i\'m tired of the outdated features of DarkDGK, so i\'m looking for other engines wich are using c++.

I know the Source Engine SDK is using c++, but the SDK is outdated too.
Unreal Engine 3 is using Unreal Script, is s**t. (Well, the new Engine SDK is using c++, but isn\'t released)
Unity3D - Lua / c#(?)
Leadwerks - Lua

So, what\'s left?
TheComet
17
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 4th Sep 2012 11:03
Ogre3D
Irrlicht

Both are fantastic.

TheComet

"if you don't understand recursion than you probably don't understand recursion." ~Jerico2day
Aaron Miller
19
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Joined: 25th Feb 2006
Playing: osu!
Posted: 4th Sep 2012 11:23
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 4th Sep 2012 12:05
Unity3D uses C#, Unity Script (based on Java) or Boo Script. You've got a choice. It is a fantastic toolset. Personally I love C#, if you've used classes in C++ it should be really easy to jump into C#, it doesn't work exactly like C++ when dealing with classes, but it's close enough.

Ogre and Irrlicht as said, which is free.


There's Native AppGameKit, it's not 3D yet, but the features will come, I'm not sure how well suited it will be to your needs.

To add:
NeoAxis (based off of Ogre)
Torque Game Engine (I have an old version of this, you get full access to the source code to make modifications in C++ where you deem fit I do not know if this is the case with newer version. It also uses a C-style script.)

Dar13
17
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 4th Sep 2012 13:39
I use Ogre3D, which is slowly adding a DirectX11 rendersystem and is going through a performance re-evaluation and refactoring period.

Are you looking for game engines with a C++ interface, or for a group of libraries that you can bind together in C++ to make your own engine?

Benjamin
22
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Joined: 24th Nov 2002
Location: France
Posted: 5th Sep 2012 09:50
I'd advise using UDK since a) it's a very powerful engine and well-supported, b) it has good licensing options and c) the scripting language is wonderful, many steps ahead of C++ as far as game-scripting is concerned.
Rudolpho
19
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Joined: 28th Dec 2005
Location: Sweden
Posted: 6th Sep 2012 00:55
I'd advice against UDK since you have to restart the whole thing for it to rebuild the scripts after you make the smallest change.
Or at least that's how it seemed to work when I messed around with it last year.


"Why do programmers get Halloween and Christmas mixed up?"
TheComet
17
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 6th Sep 2012 11:41
If you're going for 2D things check out SMFL, that's a great library.

TheComet

"if you don't understand recursion than you probably don't understand recursion." ~Jerico2day

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