Quote: "will there be multiplayer?"
Hard to say, if there will be, it will more than likely come late in development. It shouldn't be too difficult of a feature to add though, and it would definitely be awesome to have.
Quote: "quests? puzzles? tales of the high sea sung over accordion music and danced on peg legs?"
Yes, there will be quests. The main way to find sea monsters will be through quests, as due to the random map generation, sea monsters will be few, and far between (but awesome). You can pick up a quest at any pirate friendly port, or your own when you advance that far.
As far as game play goes, let me see if i can explain it better.
Movement && Control
When at sea You can control your ship by right clicking to set a location. Your ship will then automatically navigate to the desired coordinates. The time at which this takes is based on two factors your ship's speed, and your crew's skill.
When on land you will control your crew by simply adding a task in the task manager, and then watch as they find the best way to go about accomplishing it.
Combat && Boarding
If you have found an enemy ship, and you wish to roll the dice. First you must activate combat mode (will probablly be spacebar), which will raise your colors and let everyone know you mean business. then you can control your cannon fire by pulling up next to the vessel on the appropriate side and using the number keys to fire. Effectiveness will be based on a number of variables, including distance from target, your cannons rating, your cannon skill, and a pinch of randomness. the same goes for attacking port with your ship.
When the time comes you can order your crew to attempt to board the ship, in one of two ways. if you are close enough they can use a rope swing to attempt the boarding. this will be the more effective method of boarding. You can also order them to use a small boat to attempt the boarding, if the ship is farther away this is the more dangerous of the options but allows you to keep your ship at a safe distance. Boarding success will be based on crew skill, the number of your crew you order to board, and the skill, and number of enemies still alive on the boarded vessel.
if boarding is successful, you will then be given the option to take the contents of the ship, order your crew to repair and use the ship, or you can just be a jerk and sink the ship (provided its not sinking already).
Survival
You will be required to nourish your crew properly, in order to avoid starvation, disease, and mutiny.Supplies can be looted, or harvested from land. I will be adding an option that will make the game somewhat rouge-like, in that if you die, your save is deleted. but i will leave that completely up to the player (i like to play like that, but i understand some do not).
i hope this answers some of your questions regarding the game.
Quote: "Making it a 2D game sounds like a good idea. After reading the first half of your post I was pretty skeptical, assuming it would become a 3D game. In 2D, however, your concept seems reasonable, even though it's probably still a ton of work (sounds pretty complex overall)."
Yes i understand, and i would also like you guys to understand, that this is going to take a very lengthy amount of time to make. although a playable version, should be ready in a few weeks, many of the abilities iv mentioned may not be available for a few months (good thing im unemployed .

).