Quote: "BatVink so you are saying that AppGameKit loads and processes an 8mb bmp faster than the 300k jpg equivalent? "
technically yes,although there are many things wrong with this comparison, and you can't justtake it as face value...
1. An average 8MB bitmap would have to be set at 52% quality for a 300KB jpg (I tested on a simple image, where compression should be less lossy). The result was a terrible jpeg, so this is not a fair test.
2. It depends on how much image usage you have going on. Loading hundreds of images becomes more favourable for bitmaps, having one or two images and the whole question becomes irrelevant.
3. Storage type, storage speed etc play a big part, as does processor speed, nProcessor configuration etc.
4. Decompression algorithms perform differently on different hardware. If you can pass the raw file to a Cuda farm for example, then decoding is a non-isue.
In summary it all depends on many factors. But if the question is simply which type of image is fastest to process, then it is bitmap, as there is virtually no processing to be done.