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Geek Culture / Freedom Engine Beta -- First Thoughts

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RUCCUS
20
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Joined: 11th Dec 2004
Location: Canada
Posted: 12th Sep 2012 23:01 Edited at: 12th Sep 2012 23:02
https://freedom-engine.com/ide.php

Freedom Engine's beta was launched today, post your experiences with it thus far. I'll start it off:

Good:

- IDE loads very quickly

Bad:

- I registered an account, clicked the confirmation email, and was brought back to FE with a message saying "This account does not exist or is inactive". I presume this is either because of me attempting to use a space in my username (which was allowed through the registration process but may be causing errors in the login process), or that the account still takes time to be activated even after clicking the emailed activation link :/.

- The 3D Example doesn't work on my Macbook Pro via Firefox. It does work on other people's computers though as EddieGordo from the devhat IRC managed to run it fine.
Eddie Gordo
22
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Location: Ohio - USA
Posted: 12th Sep 2012 23:04 Edited at: 12th Sep 2012 23:06
Assuming its supposed to look like an ammo box...

~Cyrano De Bergerac~
Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 12th Sep 2012 23:31
Positive:

Excellent concept. Like the editor, it seems speedy enough. Can see it being useful and hope it grows in a positive direction and can't wait to see it out of beta.


Current Negative:

Currently buggy. To be expected in the beta. On Windows 7, works in Google Chrome. Some people find it works in Firefox, others don't. On Ubuntu can't display the game in Chromium (editor works) and in Firefox it works, but it's *really* sluggish.

Some commands aren't documented. Still feels like a work in progress.

MrValentine
AGK Backer
14
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Sep 2012 00:23
GOOD-

it works...

BAD-

It doesn't work...



okok... though true...

GOOD~

It loads well without the use or need of installing any form of plugin...
it has a chic layout...
it has a funky link deploy option...

BAD~

I hate the interface aspect of the help box... as the fade overlaps the clicking text...
It does not support Canvas...
It does not support IE... [OKOK WebGL does not, but that is irrelavent...]
umm I like it more than I thought I would...



A lot more to say but as it is still BETA I cannot wait for it to become fully functional!!! but I want to see AppGameKit get as much focus asap...

Sergey K
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Posted: 13th Sep 2012 01:38 Edited at: 13th Sep 2012 05:29
Good:
- very simple and basic.
- the lang looks a lot like dbp

bad (the list is huge!):
- cant compile yet
- only html5 can be genrated with lots of banners
- very bad help pages. cant rly find anything usefull on that
- the ide crashes somtime.
- only 10mb for free account. (mod edit)
- IDE is online. i hate it. its not proffesional to program in webpage.

so, so far, i wont touch it unless some new version will be out with HUGE changes.

Advanced Updater for your games!
RUCCUS
20
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Joined: 11th Dec 2004
Location: Canada
Posted: 13th Sep 2012 04:26
Sergey, the IDE being online is one of the main reasons FE exists at all. If you don't want to program in the online, cloud-based ID and pay for storage, you purchase AppGameKit and use a standalone program instead. Also, "sux ass"... that's not quite a professional critisism either .
Kezzla
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Joined: 21st Aug 2008
Location: Where beer does flow and men chunder
Posted: 13th Sep 2012 06:56
online IDE = sweet

nice screenlayout

Not all projects work on my browser but I expect to see some bugginess at this point.
it also tends to freeze up firefox if you switch between projects a few times.

takes a long time to compile and run "hello world" -may just be my internet though.

I keep hitting f5 to compile.

overall I am very exited about this, it looks very simple and easy to use, and deployment seems almost effortless from i can see.

I think it is going to be good.

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 13th Sep 2012 11:32
Quote: "- IDE is online. i hate it. its not proffesional to program in webpage."


That's the whole point of FE. If you want it offline buy AppGameKit because it is the same product, just different IDE.

Eddie Gordo
22
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Location: Ohio - USA
Posted: 13th Sep 2012 22:28
This is like early preview... everyone knows that right...



...Right?

~Cyrano De Bergerac~
Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 13th Sep 2012 23:38 Edited at: 13th Sep 2012 23:39
Yep, this is all feedback none-the-less.

It's the beta version, we expect it to be buggy, so hopefully any feedback will help with any improvements in the final version.

Aaron Miller
19
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Joined: 25th Feb 2006
Playing: osu!
Posted: 14th Sep 2012 08:05
Quote: "I keep hitting f5 to compile."

xD I found myself doing that in codepad before. Glad I'm not the only one.

----

Honest suggestion, write a Java IDE that connects to the account online? That way the IDE can be cached and users with slower internet connections don't have to wait for the IDE itself to load (save for Java's load time, which is constant and not limited by connection + browser capabilities). The product itself and compilation and such would still be handled by the online server, but the interface won't be restricted to that.

When new updates are released, it would be good for users to be able to choose which version they're using. That way, if something breaks in a new version, the user can go back to the version that was working. Unless of course the inability to do so is the point to people purchasing AppGameKit separately... But I don't think that's the case since updates are not related to the paradigm shift being pushed here.

The IDE did perform faster than I expected once it loaded. (It took a while to load though.)

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Hodgey
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Location: Australia
Posted: 14th Sep 2012 13:06
@ Ruccus
Quote: "- The 3D Example doesn't work on my Macbook Pro via Firefox. It does work on other people's computers though as EddieGordo from the devhat IRC managed to run it fine."

The 3D example doesn't work on my mac either and I think it has to do with texturing the object. Try commenting out the SetobjectTexture() line. You can also try the following, a small 3D breakout game (developed and works on my mac):



RUCCUS
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Joined: 11th Dec 2004
Location: Canada
Posted: 14th Sep 2012 19:28
Ah, that worked Hodgey.

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