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FPSC Classic Models and Media / post-apoclypse model pack by-The Warrior Studio

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The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 20th Sep 2012 12:40 Edited at: 6th Oct 2012 14:48
hi all I decided to make a BIG post-apoclypse pack so here is some pic from it

the programs used

milkshape for modeling
fragmotin for texture

rusty street light

screen

1



2



3



4



in game screen



there will be toooo many entities coming

every thing is welcome


-----------------------------------------
"The Warrior Studios Model thread 2012"
ladas51
12
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Joined: 26th Sep 2011
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Posted: 20th Sep 2012 14:54
It looks good.Keep up the good work.
The Warrior Studio
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Location: Egypt
Posted: 20th Sep 2012 18:34
thx lada51

-----------------------------------------
"The Warrior Studios Model thread 2012"
lotgd
14
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Joined: 2nd Apr 2010
Location: italy
Posted: 20th Sep 2012 20:07
Nice model, I recommend using the low-poly that fps creator is not powerful.

J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 20th Sep 2012 22:46
What 3d application do you use?
MintMarkus
11
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Joined: 7th Sep 2012
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Posted: 21st Sep 2012 03:12
Milkshape, by the looks of it.
Ross tra damus
3D Media Maker
17
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 21st Sep 2012 17:19
Not Milkshape, I would say 'Fragmotion'.
The Warrior Studio
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Location: Egypt
Posted: 22nd Sep 2012 03:05
thx for comment i use the both milkshape for model and fragmotion for texture

-----------------------------------------
"The Warrior Studios Model thread 2012"
J Swain
13
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Location: Sweden
Posted: 22nd Sep 2012 10:53
Why not use milkshape for both model and texture?
The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 22nd Sep 2012 16:48
i find fragmotion easy in texture and scale

-----------------------------------------
"The Warrior Studios Model thread 2012"
JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 22nd Sep 2012 21:58
Hey buddy, we'll need an in-game shot of the models or I'll have to move this to the 3D chat. Thanks.

The Warrior Studio
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 1st Oct 2012 10:37 Edited at: 7th Oct 2012 19:01
thx all for supporting comments !!!

sorry for toooooooooo old answer i have upload a game screen

and here another model


the programs used

milkshape for modeling
fragmotin for texture

rusty traffic light

screen

1



2



3



4



in game screen




every thing is welcome


-----------------------------------------
"The Warrior Studios Model thread 2012"
The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 3rd Oct 2012 10:21 Edited at: 3rd Oct 2012 10:27
no comment's you don't like the modelz !!

-----------------------------------------
"The Warrior Studios Model thread 2012"
Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 3rd Oct 2012 13:16 Edited at: 3rd Oct 2012 14:45
The Warrior Studio

The 'traffic lights' models could be tweaked a bit as far as scale is concerned because the box units which hold the lights themselves are just a bit too big and I would change the texture for them from 'wood - as it looks now' to a darker matt metal looking texture (nothing too fancy though).

Nevertheless, you have some nice ideas and your modelling is good overall.

All the best of luck.
lotgd
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Location: italy
Posted: 3rd Oct 2012 13:21
the work is not bad, but to get better you should take a real photo of a traffic light and a lamp-post, and try to come closer to reality, as shapes and colors.

The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 3rd Oct 2012 14:28
thx ross tra damus and lotgd for advice

Quote: "the box units which hold the lights themselves are just a bit too big "


yes that is right because i didn't scale them yet

Quote: "'wood - as it looks now'"


yes i see it too in those pic. but it's rusty metal texture {it's better in the game }

and of course i will take your advice


and here a pic after scale i hope you like it



-----------------------------------------
"The Warrior Studios Model thread 2012"
Ross tra damus
3D Media Maker
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 3rd Oct 2012 14:54
The Warrior Studio

The scale of the box light units looks much better now especialy when added to a road scene as seen in the image.
Over here in England these box light units are mostly a very dark shade (almost black) which I gather helps the changing lights 'stand out' more.

Good stuff
All the best of luck
The Warrior Studio
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Location: Egypt
Posted: 3rd Oct 2012 15:15 Edited at: 3rd Oct 2012 15:16
thx ross tra damus for comment i have take you advise very well

wait for more coming modelz

another thing the rusty metal tex. good or change it ?

-----------------------------------------
"The Warrior Studios Model thread 2012"
lotgd
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Location: italy
Posted: 3rd Oct 2012 18:56
is better, expect to see other work. Do not worry about the few comments, most recently the forum is rarely visited by what I see.

Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 3rd Oct 2012 22:16
The Warrior Studio
Quote: "another thing the rusty metal tex. good or change it ?"


If your talking about the actual 'posts' I would say that the texture is OK because it suits your Theme for the models (post-apoclypse).

Best of luck.
The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 4th Oct 2012 13:15
thx for supporting comment's wait for more big modelz

-----------------------------------------
"The Warrior Studios Model thread 2012"
The Warrior Studio
11
Years of Service
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 7th Oct 2012 19:12 Edited at: 7th Oct 2012 19:19
here another model


the programs used

milkshape for modeling
fragmotin for texture

rusty straffic light

screen

1




2




3




4



in game screen



every thing is welcome



-----------------------------------------
"The Warrior Studios Model thread 2012"
The Warrior Studio
11
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 8th Oct 2012 18:41 Edited at: 11th Nov 2012 11:29
here another model


the programs used

milkshape for modeling
fragmotin for texture

rusty traffic light

screen

1





2




in game screen



every thing is welcome


-----------------------------------------
"The Warrior Studios Model thread 2012"
The Warrior Studio
11
Years of Service
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 9th Oct 2012 16:17
where the comment's guy's just tell me if it good soooo i complete the pack or it's bad and i will stop making any more models for this pack ???

-----------------------------------------
"The Warrior Studios Model thread 2012"
lotgd
14
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Location: italy
Posted: 9th Oct 2012 18:44
is coming along well, you should just start doing some different models

The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 9th Oct 2012 18:56
Quote: "you should just start doing some different models "


you mean i start to make building and other modelz or some thing else ?

-----------------------------------------
"The Warrior Studios Model thread 2012"
lotgd
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Posted: 9th Oct 2012 19:24
yes, now you've made ​​a lot of traffic lights, create somthing else

Corno_1
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Posted: 9th Oct 2012 19:26
Quote: "you mean i start to make building and other modelz or some thing else ?"

yes, your models are very good, but these are a lot of traffic lights, so please create something different like houses or something else

The Warrior Studio
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Location: Egypt
Posted: 10th Oct 2012 00:16
ok i get the point i will make more different modelz

-----------------------------------------
"The Warrior Studios Model thread 2012"
The Warrior Studio
11
Years of Service
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 11th Nov 2012 11:43 Edited at: 11th Nov 2012 11:47
here another model


the programs used

milkshape for modeling
fragmotin for texture

rubble

13 different texture

screen

















in game screen



every thing is welcome


-----------------------------------------
"The Warrior Studios Model thread 2012"
The Warrior Studio
11
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 14th Nov 2012 15:35
here another model


the programs used

milkshape for modeling
fragmotin for texture

rubble 2

13 different texture

screen








in game screen



every thing is welcome


-----------------------------------------
"The Warrior Studios Model thread 2012"
Ross tra damus
3D Media Maker
17
Years of Service
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 14th Nov 2012 18:11
The models and the way they are set up are great but you might want to include different variations of the initial texture used for just one brick/chunk.
Nevertheless,good stuff.
The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 14th Nov 2012 18:31 Edited at: 14th Nov 2012 18:34
1-thank's for supporting comment,
2-you mean different texture for each brick/chunk

that's wonderful idea i will try it and upload the image's

and again thank's for help

-----------------------------------------
"The Warrior Studios Model thread 2012"
lotgd
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Location: italy
Posted: 14th Nov 2012 19:16
the bricks are really very nice

The Warrior Studio
11
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Location: Egypt
Posted: 14th Nov 2012 19:25
thank's [lotgd] for the supporting comment

wait for more epic model's !!!

-----------------------------------------
"The Warrior Studios Model thread 2012"
Ross tra damus
3D Media Maker
17
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 14th Nov 2012 20:30
The Warrior Studio

It does not have to be on 'every' brick just two maybe but you can rotate or flip over each brick model and position them so that the same textures are not so obvious.

Again, good stuff your doing here.
The Warrior Studio
11
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 14th Nov 2012 22:18
thank's Ross tra damus again for supporting and helpful comment's

i will take you advice

and again thank's for you support

!!wait for more epic model's!!

-----------------------------------------
"The Warrior Studios Model thread 2012"

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