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Program Announcements / Future Aero Racing - Full game

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Jordi
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Posted: 20th Sep 2012 13:18 Edited at: 20th Sep 2012 13:23

My last videogame for windows PC, Future Aero Racing (FAR), is now available on my Online Shop, Intel AppUp and DESURA.





Game description:
Feel the speed as you've never done before with this amazing arcade racing. Be the best pilot and drive at máximum speed for get the glory in FAR Championship Cups.

Game features:
- You can choose the race hour (noon, afternoon or night) and weather (clear, fog, rain or storm) to show who is the best pilot.
- Unlock new tracks and vehicles.
- Use your NG-ID (Nurendsoft Game ID) to compete in the Online Ranking of each circuit and share your best times in your favorite social networks.
- Drive with your favorite music in Mp3 and Ogg.
- Compete against a friend in split screen on 2 players game mode.
- Compatible with the Xbox 360 Windows controller (USB or Wireless).

If you like racing games, FAR is your game. Try it now and tell us your opinion.

FULL GAME AVAILABLE HERE: http://www.nurendsoft.es/games.php?LNG=EN&PAGE=FF-201207

DEMO AVAILABLE HERE: http://www.nurendsoft.es/files/demos/FAR_DEMO.msi

This demo version includes:
- 1 circuit with all weather conditions availables.
- 3 teams to choose.
- 3 game modes: Quick Race, Time Attack and 2 players mode.
- All NG-ID* features availables.
- All configuration options.
- Music manager and three songs from the OST of game.

GAMEPLAY VIDEOS ON MY YOUTUBE CHANNEL http://www.youtube.com/user/Nurendsoft/:

http://www.youtube.com/watch?v=b3hVga8wt_c&feature=player_embedded

http://www.youtube.com/watch?v=d_bWKZUmAe0&feature=plcp

kordman916
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Posted: 21st Sep 2012 21:48
Was this developed with Dark Basic?

Asus N53Sn, Core i7 2.9ghz,
16 Gig DDR3 ram, Geforce 550M 2Gb
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 22nd Sep 2012 00:11 Edited at: 22nd Sep 2012 00:44
jordi,

your site is installing a "System Progressive Protection" virus under an Adobe Flash Player Installation guise. i had this virus a month ago after visiting your site (it was called "Live Security Platinum" then) and forgot about it until i returned following this most-recent post... (yeah, i feel like a fool walking right back into it).

it took me hours to get rid of it last time (i'm expecting a little less time, now) but you need to know that your site is passing this virus along...

it's a shame 'cause your games rock :/

add: running the antivirus now. the virus is:

PUP.BundleInstaller.Somoto
PUP.MyWebSearch

for those that get hit themselves, Malwarebytes Anti-Malware can take care of it.

update: wasn't so bad getting rid of it this time (it appears)...

Virtual Nomad @ California, USA . DBPro V7.7
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
Jordi
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Posted: 22nd Sep 2012 12:10
Hello guys,

@kordman916
Yes, the game was deleveloped with DarkBasic Professional.

@Virtual Nomad
My website has a virus? Oh my God!

You're the first that tell me that my site has a virus,because everytime I enter to my site I not detect any problem.

And my friends and other people who visit the website haven't warned me about any problems.

Can you detail me more about how appears the virus?
What web address appears the virus?

Thanks and sorry

I hope to find the problem and fix it.

That Guy John
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Location: United States
Posted: 22nd Sep 2012 19:34
[Virus: Running Win7 + Google Chrome + Microsoft Security Essentials = Nothing detected here. Hopefully it's a false positive.]

The game looks great by the way.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Jordi
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Posted: 23rd Sep 2012 12:14
Thanks That Guy John,
I'm glad you like the game.

And happy to know that the "virus", could be a false positive.

I've revised all the web code (it's all written by me) and I've tested on different S.O. (Windows 7 and Windows XP) with different explorers ( I.E , Firefox, Chrome, Safari ) with Microsoft Security Essentials, Avast, Malwarebyte and more, and nothing appears.

D0MINIK
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Posted: 23rd Sep 2012 20:45 Edited at: 23rd Sep 2012 20:47
I found this on IndieDB some days ago, did not recognize it's DB Pro.
I do really like the visuals of your game!

Good work

Virtual Nomad
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Posted: 24th Sep 2012 04:31
whatever you did made your website safe for me again thanks, jordi.

Virtual Nomad @ California, USA . DBPro V7.7
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
Jordi
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Posted: 24th Sep 2012 12:12
@DOMINIK

Thanks

In september I've joined to ModDB, IndeDB and Desura and I've uploaded some of my game there.
All of my games are made with DarkBasic Professional.


@Virtual Nomad

Excellent! I'm really happy to know that the problem was fixed.

Chris Ritchie
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Posted: 24th Sep 2012 23:05
Looks outstanding very polished.


Lead programmer ULIDIA
Jordi
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Posted: 25th Sep 2012 11:39
Thanks Chris Ritchie,

Is my last videogame and I've tried to make the best as possible.

I'm gald you like it.

Jordi
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Posted: 26th Sep 2012 11:55
Some images of racing teams




OCEAN RACING TEAM, available when you complete the Electron CUP.



PERRARI RACING, available when you complete the Neutron CUP.


In the game are 8 different teams to select.

TheComet
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Posted: 1st Oct 2012 10:49
I see some inspiration from F-Zero here.

Looks fantastic!

TheComet

"Why geeks like computers: unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep." - Unknown
Jordi
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Posted: 1st Oct 2012 11:42
Yeees hahaha

F-Zero is one of my favorite games.

Thanks TheComet

Stab in the Dark software
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Posted: 2nd Oct 2012 06:16
I see improvement since your original demo.
Design layout is very nice. Controls seem a little too sensitive.
Maybe I just need to get used to them.
I noticed that it does not survive a lost D3D device, such as control-alt-delete.
I thought it was a requirement for intel app store.

[img][/img]


WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
Jordi
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Posted: 2nd Oct 2012 11:34
Thanks Stab

Yes, the finish version is quite different from the first demo I did.

About the "control-alt-delete" is not a requirement for Intel AppUp.
This is my 12th game published on Intel AppUp and never they sent me a issue about it.

djeronimo
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Posted: 3rd Oct 2012 00:52
Excellent work!
Regards.

@djeronimo.com
Jordi
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Posted: 3rd Oct 2012 12:06
Thanks djeronimo

Jordi
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Posted: 9th Oct 2012 20:08
Update of Future Aero Racing DEMO on Intel AppUp Center now available.

http://www.appup.com/app-details/future-aero-racing-%28demo%29

29 games
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Posted: 9th Oct 2012 21:51
Hi Jordi

I downloaded the demo for this over the weekend and have been really enjoying it, although for the life of me I can get any better than last place!

I agree that the controls could be a little better as it's far to easy to over steer by I'm getting used to it and my times are getting faster. It might actually be a good sign that it takes a little practice otherwise it could make the game too easy.

I also found the way the car tracks the height of the track to be far too hard (if that's the right word). I felt the changes in height of the car were far too abrupt and it could have done with some "springyness" or cushioning to smooth it out a bit. You wouldn't have had to change the track but rather the way the car follows the height. Hope that makes sense.

However, most of these are minor niggles, the game looks fantastic and I've really enjoyed playing the demo so I created a desura account and bought the full the version.

I've just played the high speed oval track and was very please that I came third on my first attempt, so there's hope for me yet.
TheComet
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Posted: 9th Oct 2012 22:08
Quote: "Yeees hahaha

F-Zero is one of my favorite games.

Thanks TheComet"


I love F-Zero! One of the best racing games every made IMO (besides Mario Kart maybe). F-Zero GX was my favorite of the series, just because of the innovative way the gravity is made relative and the graphics are fantastic.

Gave your game a shot, here's my feedback.

Did you use relative mouse movement? It feels a lot like it, if not then ignore this, but it's much better to use absolute coordinates (position pointer at mousex(), mousey() rather than moving it according to mousemovex(), mousemovey()).

The menu had some nice graphics, but didn't feel intuitive. It took some time to get used to.

The layout of the controls are good and easy to remember. The sensitivity of the controls are way too high, I couldn't even make one turn without hitting a wall, even after about 10 minutes of playing. The problem I see is that the user overestimates where the car is going to be. You should significantly decrease the time it takes for the car to "balance" itself again after you let go of the steering keys.

An option to make the camera higher, or at least a little further behind the car would be good. The vehicle currently takes up too much of the screen and the angle is too flat, this makes it too hard to react to the track.

Nothing to complain about the graphics, I especially like the distorted reflection when you turn on the raining weather. Nice job!

And what would a F-Zero game be without a boost? Loved using that, even if it meant my certain demise.

TheComet

"Why geeks like computers: unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep." - Unknown
Chris Tate
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Posted: 9th Oct 2012 23:33
I enjoyed the demo. I really like the visual style of the levels. The vehicles look interesting and the special effects are what you'd expect to see in a commercial game. The textures are a bit low resolution, but that seems to help boost the performance, as it runs really smoothly.

The GUI looks well polished, but it could do with a few minor alterations; for example, after exiting the race into the main menu, the forward button on the right is used as the back button, to me left is always back when reading towards the right.

I will have to agree with TheComet's feedback. I spent most of the experience hitting walls; and turbo is more like suicidal overkill; the vehicle appears to be travelling fast enough as it is without turbo.

Nice one!

Jordi
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Posted: 10th Oct 2012 12:12
Thanks to all

I'm very very happy to read all of your opinion.

I'm going to take note of all your suggestions to improve the game.
Are small details easy to solve.

About the sensitivity of the cars, I must say that the first cars are more difficult to drive and the new cars are better.

My idea is based on Ridge Racer games where the first cars have bad settings and the new cars are much better, more fasters and more easy to drive.


Thanks again for all comments because are very important for me

Olby
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Posted: 21st Oct 2012 23:56
Great game Jordi, well done! Enjoyed all of your videos.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Jordi
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Posted: 28th Oct 2012 13:50
Thanks Olby

Fallout
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Posted: 2nd Nov 2012 10:04
Well done! Nice looking game with a good balance of elements and well polished. It's good to see a DBP racing game make it through to the completion. Congrats.

DarkDISCUSSION
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Posted: 3rd Nov 2012 04:13
Jordi, Which file packer did you use to pack your media with? SmartPacker? MoleBox?

Jordi
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Posted: 4th Nov 2012 17:42
Thanks Fallout, I'm glad to know do you like the game

@DarkDISCUSSION
Quote: "Jordi, Which file packer did you use to pack your media with? SmartPacker? MoleBox?"


I've used my own file packer.

Jordi
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Posted: 15th Nov 2012 12:12 Edited at: 15th Nov 2012 12:15
I have advanced the Christmas discounts and now you can get my last game,FUTURE AERO RACING, with a save 25% off.

It is a first step of the Christmas deals that I will do on my website.

Thanks to everyone for your support.

http://www.nurendsoft.com



Jordi
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Posted: 26th Nov 2012 11:11
Hello people,

I've updated the game with your suggestions and opinions.

Future Aero Racing (v2.0.3) updates:

- car controls
- car camera position
- ground texture detection
- Car and camera ground detection
- Compatible with Windows 8.

FULL GAME AVAILABLE HERE: http://www.nurendsoft.es/games.php?LNG=EN&PAGE=FF-201207

DEMO AVAILABLE HERE: http://www.nurendsoft.es/files/demos/FAR_DEMO.msi

Very soon available on Intel AppUp and Desura because are pending to approval.

Thanks to all for your opinions and support.

Virtual Nomad
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Posted: 26th Nov 2012 14:47
jordi, i see the 360 controller support but what about our rumble/gamepads?

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
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Jordi
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Posted: 26th Nov 2012 18:01
Hi Virtual Nomad,

Well, at this time, the game only supports XBOX360 controller.

But if some people would like to use other gamepads, I could try to add support for generic gamepads in a new game update.

Chris Tate
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Posted: 27th Nov 2012 11:56
Has anyone won the race in the demo? I keep coming last , although I have only played it a few times.

I've temporarily banned myself from playing games so I can't buy it, but it is decent; although a bit hard.

Jordi
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Posted: 29th Nov 2012 12:02
Hi Chris Tate and thanks for playing the game!!

Well, I've tested the game with some people and at the first time is a bit hard but when play more, you can finish first without problems.

Jordi
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Posted: 1st Dec 2012 18:13 Edited at: 1st Dec 2012 18:13
Hi people,

My last videogame, Future Aero Racing, have been nominated to 2012 Indie of the Year Awards of IndieDB.

You can give me your vote and help me to be in the Top 100 of these awards. http://www.indiedb.com/games/far-future-aero-racing

Thanks again for your support.

Lucas Tiridath
AGK Developer
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Posted: 1st Dec 2012 19:41
Quote: "My last videogame, Future Aero Racing, have been nominated to 2012 Indie of the Year Awards of IndieDB."

Voted! Well done for getting this far! I hope your hard work is recognised in the voting . Future Aero Racing is definitely one of the most polished games I've beta tested so your nomination is well deserved. Good luck!

Jordi
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Posted: 2nd Dec 2012 14:08
Thanks Lucas!!

Chris Ritchie
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Posted: 2nd Dec 2012 23:14
Voted , a very worthy contender.


Lead programmer ULIDIA
Chris Tate
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Posted: 3rd Dec 2012 23:23 Edited at: 3rd Dec 2012 23:24
Voted; the game is cool.

Jordi
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Posted: 4th Dec 2012 11:06
Oh! Thanks to all!! I'm very very happy

And today, I have another important news about this game, I've published a new demo, only for Windows 8 with touch screen and accelerometer.

I've uploaded a real gameplay video on my Youtube Channel. I playing the new demo vesion in a Ultrabook with sensors.

http://www.youtube.com/watch?v=C_VY4SPlQWU

And this is the link to my website to download the free demo:

http://www.nurendsoft.es/games.php?LNG=EN&SECTION=game_list&PAGE=F8-201203

Thanks again to all for your support.

Morcilla
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Posted: 8th Dec 2012 12:37
Hey Jordi, congratulations on this excellent piece of software

If you let me, I would like to ask about the development for Windows 8.

You have used DBPro and at the same time you have been able to implement Windows 8 sensor reading. How have you done this? Thru a custom .dll call perhaps?

The know-how related to Sensors, Windows 8 and DBPro would be a great contribution for the community. No secret that these are the new emerging trends for games.

At the same time, it shows that DBPro can actually produce up-to-date software, with sensor & touch control, even if it is DX9 based. That is great news for all of us.

As a side note related with this, I do not really use DBPro. I'm working with DGDK to make it work with Windows 8 sensors, but there is some trouble with the DX9 SDK library version, August 2007, because it is too old for Windows 8 SDK. Since DGDK uses August 2007 DX SDK, the source code needs to be re-compiled and that's where the problems begin...

DBPro uses the same DX version than DGDK I was wondering how did you achieve that outstanding inclinometer/accelerometer sensor reading...

Other than that, keep on the good work! And best luck with those competitions!

Saludos!

Jordi
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Posted: 9th Dec 2012 20:05
Hello (Hola! ) Morcilla

Well, all my games are made with DBpro and all run on Windows 8 perfectly. The only problem I've detected is the depth color.

For Windows 8, I need to use 32bits of color depth, because 16bits causes strange errors.

About sensors, I've made my own DLL to read sensors data. In this game I read the accelerometer info to control the car moving your device.

It's my first time using VS C++ and I don't know how to make a "beautiful" DLL for DBpro to share with all because with VS C++ Express is not possible to make "beautiful" commands.

I've used my DLL with a "dirty command" like this "call dll(W8DLL,"?acceleroX@@YAHXZ")"

About DARKGDK, I've try it on Windows 8 and work well (basic samples) but my C++ level is very very very low.

I prefer to use AppGameKit because now is possible to read all Windows 8 sensors and all touch screen capabilities, load 3D models and the game is portable to other platforms like Apple or Android.

With DBpro or DGDK the games only run on Windows

Morcilla
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Posted: 15th Dec 2012 10:49
Alright, thanks for the tips!

Best luck with all your projects.
It is great to have you around in the TGC community

Jordi
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Posted: 21st Dec 2012 12:26
Thanks Morcilla

Jordi
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Posted: 17th Jan 2013 12:44 Edited at: 17th Jan 2013 12:45
Future Aero Racing Special Edition for Windows 8 full version, NOW AVAILABLE.


Today I've released FAR Special Edition, designed for new Ultrabooks with Windows 8, accelerometer and touch screen.

The games is now available on my ONLINE SHOP and DESURA and coming soon available on Intel AppUp Center.




This Special Edition includes:
- Compatible with Windows 8, accelerometer and touch screen.
- 6 circuits with all weather conditions.
- 8 teams to choose.
- 3 game modes: Championship (4 cups), Quick Race and Time Attack.
- All NG-ID features.
- All configuration options.
- Music manager.
- Time Attack: save your best race and competes against your hologram.
- Ingame mini-map.

And fix some issues:
- Camera stability and car speed.
- Adjust A.I. max speed.
- Detect windows version and if exist an accelerometer. This version works with other windows (XP, Vista and 7) with keyboard and mouse.

More details here


Now I'm working to fix this issues and add the new features (2D fx, ingame map, etc) on FAR normal edition.

Thanks to all for your support.

Jordi
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Posted: 23rd Jan 2013 17:39 Edited at: 23rd Jan 2013 17:40
Now available the latest update(v2.1.3) for our game, Future Aero Racing. This update improves car and camera control, adds new features and new graphics effects.

The new features are:
- New on-screen graphics effects: sun and dust.
- Minimap of the circuit during the race.
- In Time Attack game mode, you can save your best race and compete against your own hologram. You can save 1 hologram for each circuit.
- Fixed car and camera stability.

This update is now available on NURENDSOFT and on DESURA, coming soon available on Intel AppUp Center.

Youtube video, real gameplay of new version 2.1.3: http://www.youtube.com/watch?feature=player_embedded&v=5er1qCJxpkM

Game profile: http://www.nurendsoft.es/games.php?LNG=EN&SECTION=game_list&PAGE=FF-201207

Thanks to all

Free demo version was updated too.

Quel
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Posted: 20th Feb 2013 10:37
Feels unnecessarily low-poly, but otherwise it's very professional, well done!

-Mental Hybrid: A unique heavy story based shoot'em ~40% (primary project)
-CoreFleet: An underground commander unit based RTS (canned) ~15%
Jordi
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Posted: 20th Feb 2013 11:15
Thanks Quel

Yes, I could add more poly on stage, but this game can run on a netbook and more polis could be reduce the frame rate.

In my next racing game, I will try to improve graphics.

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