Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Lightwave 3d Surfaces

Author
Message
Baconhead
11
Years of Service
User Offline
Joined: 22nd Nov 2008
Location:
Posted: 21st Sep 2012 07:32
I've been using lightwave 3d 10 and I modeled an electric box and I surfaced it in the program, but if I want the textures to show up in fpsc what would i do?

Attachments

Login to view attachments
JLMoondog
Moderator
11
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Sep 2012 15:53
I assume it's using material maps? Is there anyway to bake the textures? Most 3D programs won't allow you to export the material map with the model, unless it's a specific file format. I doubt FPSC could load it.

If you can uvmap it then bake the textures, that should work.

Baconhead
11
Years of Service
User Offline
Joined: 22nd Nov 2008
Location:
Posted: 21st Sep 2012 20:42
Thanks that helped alot, but now somewhere in the process I lost the nice looking effects I had from the first pic, i exported the normal, spec, diffuse, bump, and color maps...

after_pic_download

Attachments

Login to view attachments
That Guy John
10
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 22nd Sep 2012 01:46
In order to use all of the different maps to show the details you would need to create an entity out of the model and apply a shader to the model.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Baconhead
11
Years of Service
User Offline
Joined: 22nd Nov 2008
Location:
Posted: 22nd Sep 2012 03:13
I made the entity, do i make the shader myself or covert one of the maps into one

"You only live once...so I'll try everything twice"
That Guy John
10
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 23rd Sep 2012 01:26
I suggest using Bond1's Shaders, found HERE for starters.

And watch his videos HERE, explaining how to use them.

I am assuming you know how to place the shaders within the files folder and reference them in the .fpe file.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.

Login to post a reply

Server time is: 2020-10-25 17:33:46
Your offset time is: 2020-10-25 17:33:46