@ Soviet176 - Thanks, I hope they do as well. A few more building types to go and it wil be done.
@ lotgd - Not a problem; I'll keep'er on a steady course.
@ Cosmic Prophet - Thanks Bud, I've already been helped so much with some of the programs you suggested; They really take the pain pout of making allot of this.
@ fallen one _ Thanks and that's one of my favorite movies. I read the book before seeing the movie and was definitely not disappointed. I can definitely see the similarities. By the time I'm done you should be able to do all those things you wish. I've added a rooftop segment that should fit well over the buildings original rooftops to keep collision problems down.
As for clean versions right now they will remain an afterthought till the pack is complete. It will probably only be the buildings though.
@ seppgirty - Thanks, and yes they have been fully tested with both stock AI characters as well as Dark AI characters. EAI has given me some insight on how to deal with Dark AI collision problems, so most buildings come as a special model as well as a modular one as a fix.
@ SuPeR_DuDe911 - Thanks Glad you like!
I'll post some more examples soon to show more of what I'm offering.
EDIT: This is the basic jist of what I'm doing with each building should it be warranted. From top left to right-
*Bank building with (modeled)sign
*Facade of Bank Building with (modeled)sign, for edge of map or cases where you don't need all 4 sides of a building
*Low Polly LOD model of Bank (textured) sign
Bottom left to right
*Building 3 no sign
*Facade of building 3 no sign, for edge of map or cases where you don't need all 4 sides of a building
*Low Polly LOD model of Building 3
*Bank sign if you wish to attach it to Building 3 (better for dark AI collision)