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Dark GDK / Dark GDK with VS 2012?

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dalc789
6
Years of Service
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Joined: 2nd Oct 2012
Location:
Posted: 3rd Oct 2012 03:47
I just recently downloaded Visual Studio 2012, and want to know, has anybody tried getting Dark GDK to work with it? What about GDK 2.0?
Dar13
11
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 3rd Oct 2012 18:00
Quote: "I just recently downloaded Visual Studio 2012, and want to know, has anybody tried getting Dark GDK to work with it? What about GDK 2.0?"

GDK 2.0 works with it, but I don't think that GDK 1.0 works out-of-the-box. I think you'll have to recompile it(since the source is available online at Google Code), to guarantee its usability in VS2012.

Morcilla
16
Years of Service
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Joined: 1st Dec 2002
Location: Spain
Posted: 21st Oct 2012 12:34
Hi there,

it seems that VS 2012 is mandatory fow Windows 8 & Ultrabook programming, so I'm going to take a step into this sooner or later.

Has anyone already tried to recompile DGDK 1.0 libraries with VS 2012?
Anyone got running a DGDK program in Windows 8?

Thanks!

aerostudios
10
Years of Service
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Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 23rd Oct 2012 02:07
I've been working on a game using VB.NET 2008 and the DarkGDK.NET

I upgraded to Visual Studio 2012 Professional by just opening the project. It converted it from 2008 to 2012 without any problem whatsoever.
Morcilla
16
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 28th Oct 2012 10:17
Thanks for the info.
I have executed MPL3D Solar System (DGDK 1.0) in Windows 8, and it runs better than ever.
Icons even respond to the touch screen, as it takes it as a mouse click.
Next I'll try to rebuild the project with VS2012, as it is the way to go to fully check & control sensors, but these initial steps are promising.

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