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AppGameKit Classic Chat / iphone 5 increased height and problems

Author
Message
Lavaflyer
11
Years of Service
User Offline
Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 6th Oct 2012 03:39
My app was near release and Apple went and released the iphone 5 and soon thereafter the iPod Touch 5g device. Throughout the entire developement I used a virtual resolution of 480 by 720 which has a 3:4 aspect ratio. The problem is iphone 5\'s have a bigger screen height and a aspect ratio of 9:16. My \"quick fix\" idea is to move all the sprites down and have a bar of ui show up on the top for all iphone 5 users. And for iphone 4 and lower users, the ui bar\'s contents would simply appear in the gaming region rather than \"off the screen.\" This idea is alot harder to implement than I originally thought due to my previously 480 by 720 virtual resolution. Does anyone have any other ideas or easy ways to implement what I am trying to do?
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 6th Oct 2012 05:15
Why not not worry about it and just leave the black bar above/below?

I'm aiming my at at 960x640 resolution. The black band above/below on the iPad and some Android tablets is pretty unobtrusive.

Cheers,
Ancient Lady
AGK Community Tester
Lavaflyer
11
Years of Service
User Offline
Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 6th Oct 2012 05:17
hmmm, i just prefer to be able to make it accessible and look nice for this new market (iphone 5 users) while also being a product lesser generation users can play.
erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 6th Oct 2012 05:42
I did what Ancient Lady suggests myself. There is a black 'letter box' on the top/bottom area but its fairly small and you don't notice it for the most part.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 6th Oct 2012 10:30
Maybe you should wait with your worries about iphone 5.

Samsung have 800 patents on 4g lte that it uses while apple only have 400 patents on the same.

Rumors have it that samsung will revenge on apple all over europe and usa.

Apple simply messed with the wrong kid on the block i suppose.

But this could stop all iphone 5 sales for a while.

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 6th Oct 2012 10:35
Over drawing is the best way to deal with this. ie make the background draw into the blank areas. With iOS you risk being rejected if your app does not use the whole of the screen area.

Rick

Financial Director
TGC Team
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 6th Oct 2012 18:02
As Rick says overdrawing is probably the best/easiest way to deal with it. You can do this by using SetScissor(0,0,0,0) which will show sprites drawn in negative territory on screens that are big enough to show them.
Lavaflyer
11
Years of Service
User Offline
Joined: 2nd Jul 2012
Location: Wisconsin, U.S.
Posted: 17th Oct 2012 01:45
Srry, for not responding (I was on vacation), thanks for the suggestions, *however* i've already fixed my app to work with iPhone 5

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