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Work in Progress / Sports Fiction ®

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seppgirty
FPSC Reloaded Backer
9
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 18th Sep 2018 22:10
Thanks for letting us know.
gamer, lover, filmmaker
Chris Tate
DBPro Master
10
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 21st Nov 2018 14:53
At this current stage I am implementing the new geometric-hardware based instancing system by Revenant Chaos which dramatically improves the performance of DBPro's rendering system.

Three of the most major components of Sports Fiction are the behavioural A.I. system, the comic strip and a new feature which will expand the range of experiences and possible strategies in Sports–Fiction's range of battle sports and arena.

The work on this final piece of the puzzle commenced a month ago and is showing promising results. I have decided to reveal what the feature is in the actual pre-alpha release and its supporting video footage.
seppgirty
FPSC Reloaded Backer
9
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 24th Nov 2018 14:43
Glad you're still working on this.
gamer, lover, filmmaker
Arbrakan
8
Years of Service
User Offline
Joined: 10th Oct 2010
Location: Geneva
Posted: 24th Nov 2018 21:21
Great news !
Chris Tate
DBPro Master
10
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 25th Nov 2018 10:30
It has been a painful challenge; but thanks to your therapeutic support, I have almost made it, almost made it half way up the mountain.

At the half way point (after spending my personal cash on the necessary server equipment and an internet connection great enough for the demand) I will finally be able to be able to begin the more interesting part of the journey, where the concept and state of the game will no longer have to be kept secret.

The next journey up to the top of the mountain in 2019 will be based on player feedback, research, improvement, expansion and support on other platforms, the latter of which did not seem possible before.

For now, during what tends to be the best time of year for getting things done, I will hopefully complete this new system, which is of a very interesting subject of gaming. There are a wide variety of battle arenas and battle royale games; on top of sports, behavioural A.I. and comics, Sports Fiction must have an area of speciality within those genres.
seppgirty
FPSC Reloaded Backer
9
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 25th Nov 2018 13:42
Got to say, that it would be a great victory for us (and Lee) to see such an epic game made with DBpro. Happy coding.
gamer, lover, filmmaker
Chris Tate
DBPro Master
10
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 26th Nov 2018 12:40
It would be lovely indeed. I hope that it inspires a Direct X 12 upgrade project.
Dimis
7
Years of Service
User Offline
Joined: 12th Jun 2011
Location: Athens, Hellas
Posted: 28th Nov 2018 11:05
I am glad that things are going so well. Indeed a DirectX 12 upgrade project would be nice and maybe another official Dbpro upgrade as well, although i doubt about the second. Still i feel that i owε a lot to Rudolpho for his 9Ex upgrade.
Chris you mentioned support on other platforms. Now that will be an achievement for a DBpro based project! Are you talking about other operating systems or maybe consoles?
Chris Tate
DBPro Master
10
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 29th Nov 2018 18:42
Some consoles and platforms implement Direct X, others Open GL. DBPro would only work on a Windows based system straight out of the bat, but can provide the necessary back end features to connect with Open GL / Direct X clients on any platform using the server-client/cloud computing models.

For offline games, a full port would be required; perhaps to AGK.

Another thing that could be done is to create a Visual Studio extension for DBPro; being able to create DBPro applications in Visual Studio would enhance the development experience greatly. Sadly do not have the time to create it, but the opportunity is available through 'custom languages' and tools.
Chris Tate
DBPro Master
10
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 14th Dec 2018 13:29
Update

I am currently optimising the server based in the UK, and the required net-code which will be used to host a closed pre-alpha release of the game environment and a number of test sports. It will be desirable for the server to run at as sufficient a frame rate as possible, with the network code optimized well enough testing and reliable feedback. For a desirable experience, the flow and feel of character movement must be organic and consistent.

After a few days of optimization, I will be working on the client which will represent the local copy of the game for the player. This will implement the character and environment rendering system, the audio effects, comic UI and the new game feature I recently started implementing. It is being kept as streamlined as possible for improved reliability and resource efficiency.

I am planning to host the gaming environment for a number of hours for each designated session, along with access to test sports, and a few story arcs. Each subsequent pre-alpha closed release will run on the limited hardware and connection I can afford, and will be improved based on the performance and feedback. Screenshots and footage will be provided at the pre-alpha phase, and during each subsequent release.
seppgirty
FPSC Reloaded Backer
9
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 15th Dec 2018 13:36
great news. can't wait to see some screen shots.
gamer, lover, filmmaker

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