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FPSC Classic Models and Media / Q- cube segment, same texture each side, but different rotation of texture each side?

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fallen one
17
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 13th Oct 2012 03:13 Edited at: 13th Oct 2012 03:14
Is this possible? I thought I could make each face of the box a flat polygon sheet, then use either multi texture or multi mesh. Multi mesh being the best as I could make 6 just 4 different mesh with a 90 degree rotation of each one, that way I could use the same single tex.

But is there a better way, something I have missed. Id sooner use a single cube, rather than 6 different sheets, thats more efficient use of geometry, but how to randomize the face of the cube, or the rotations that the tex is laid. Can anyone think of a better technique that the one I outlines above?

Ill just add unless reader didnt guess, the segment is just a single 100x100x100 unit cube.


Ross tra damus
3D Media Maker
17
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 13th Oct 2012 03:40
Not sure exactly what you are wanting here but you can 'rotate' or 'flip-horizontal or vertical' any UV mapped surface for your model wether the model is grouped or not.
fallen one
17
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 13th Oct 2012 19:13 Edited at: 13th Oct 2012 19:13
I want a randomly textured cube, same texture each side, (every side of the texture has been made to be seamless) but that texture is randomly rotated, then when I lay down multiple block segments, they all look different.


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