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iOS and MacOS / iOS - does AGK properly respond to low memory conditions?

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erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 14th Oct 2012 08:18
Hello,


Having some memory issues with my app so I've been reading up.

Lots of great results on google searches for this topic but the official Apple Developer docs here seem to say your app needs to at least respond to low memory requests...

I'm still very new to all this so wondering if anyone know's how AppGameKit handles this?

I have been able to optimize considerably already so I'm feeling very good; but since I'm having to do it I would like to learn more and do a better job rather than a poor job.

erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 19th Oct 2012 07:43
I believe I finally found this myself in the untitledviewcontroller.m it has the following



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