Quote: "I followed those instructions and it wasn't enough, I eventually found this thread http://forum.thegamecreators.com/?m=forum_view&t=197031&b=41 which mentioned adding Comdlg32.lib to the dependencies. "
Might be a VS2010 Pro thing. My projects don't need it in the additional dependencies.
Quote: " I'm getting memory access violations, it appears to be on LoadImage."
Would you be able to post code (or make a small example)?
Edit- With AppGameKit, it's probably best to make sure that all AppGameKit functions end up being called in either app::Begin(), app::Loop and app::End().
Quote: "Is is like Tier 1 where you just have a folder called 'Media' in the directory with the .cpp files?"
It's similar. When loading files AppGameKit will search a folder in Documents\AGK\ProjectName. If the file is not there, then it checks in your Project\Final folder. I typically just create a new folder called "media" in Project\Final and then place all of my media in there.