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FPSC Classic Scripts / Cornos scripts (free of course)

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AmazingGaming
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Posted: 20th Nov 2012 18:31
@Corno_1
Quote: " i will see if i can do something for you "


Thanks! I cant wait for the fix cuz i have been waiting for something like this for a long time!
Corno_1
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Posted: 20th Nov 2012 20:05
So look in the first post, i fixed the reload issue! But the melee weapon is a problem, i have a fix for it, but my fpsc laggs enourmes if i use it, so sry, maybe with final.

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
AmazingGaming
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Posted: 20th Nov 2012 20:37
@Corno_1 Thanks I will try out the script and see how it works! and if you want for the melee fix, you can make a download button for it and i can see how it works if thats ok.
Corno_1
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Posted: 20th Nov 2012 20:51
here it is:

@Kumi I hope you can wait! Your scripts will not work. Sry

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
AmazingGaming
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Posted: 20th Nov 2012 20:52
Ok so just tested the crosshair script..and it works..kinda

What I mean is the etimergreater is like a timer and its 3 seconds long. Well some guns take longer and even shorter time to reload. So in this case my suggestion is the only way to fix this is by having a single script for every gun. Unless you know another way to do this thats all i can think of right now as an idea.

Maybe make the script detect the time it takes to reload for that specific gun but that might take awhile to script

This script at the moment works for most if the pistols for model pack 5/6/9/10 but thats it rifles,and shotguns are mostly longer to reload and there is a way to mess with the crosshairs while reloading them

wow long post
Kumi
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Posted: 21st Nov 2012 11:11
@Corno 1, Dont worry corno! it's all right! Thanks for trying anyway


defiler
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Posted: 22nd Nov 2012 06:17
Awesome! some of these will definitely be of use!

Current Project: The Underground: Awakening
unfamillia
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Location: Preston, Lancashire
Posted: 24th Nov 2012 23:02
@Corno_1

You seem to be doing an amazing job on everyone's scripts. I thought i might be cheeky myself and see what you can come up with. (only if you are taking requests of course)

What i am looking for is, a simple level timer that shows the player the time they took to complete the level after they have finished.

So, to clarify, The player rushes through the game, they get to the win point and for roughly 6 seconds, i would like their time to be shown to them before the next level is loaded.

If you really feel like pushing the boat out, maybe have all of the times shown when they complete the whole game?

Any ideas on this would be great.

Unfamillia

Burger
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Location: New Zealand
Posted: 24th Nov 2012 23:37
@Corno, if you wouldn't mind could I post scripts I have designed for Unfamillia's request? I haven't tested them or anything but I think they would work.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
unfamillia
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Location: Preston, Lancashire
Posted: 25th Nov 2012 01:25
@Burger

If you think you have something already created that would suit my purposes, please feel free to email me.

Unfamillia

Burger
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Location: New Zealand
Posted: 25th Nov 2012 02:03
I have sent a rather lengthy email to you, so check your inbox

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
Corno_1
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Posted: 25th Nov 2012 19:30 Edited at: 25th Nov 2012 21:21
Quote: "if you wouldn't mind could I post scripts I have designed for Unfamillia's request? I haven't tested them or anything but I think they would work."

of course you can do! No problem if you work on the request with me i will be happy And i will also see your script, so please post it here

@unfamillia
Quote: "You seem to be doing an amazing job on everyone's scripts. I thought i might be cheeky myself and see what you can come up with. (only if you are taking requests of course)"

Yes i am takking requests and here is your script: (if you need it)
Put this in a triggerzone where the end is and set a winzone anywhere in the level(not reachable for the player), then go through the level and at the end in the triggerzone. Then for 3 sec you see your time and then you win

Is this for your game impuzzable? I think so

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
unfamillia
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Location: Preston, Lancashire
Posted: 25th Nov 2012 20:58 Edited at: 25th Nov 2012 21:11
@Burger

I got your email and will be trying out your scripts.

Thank you for taking the time to respond to my request. As soon as i have tested it all, i will get back to you.

Thanks again.

@Corno_1

Thanks for script. I will try Burgers script that was emailed to me and i will try yours also.

You are correct in saying it is for Impuzzable.

Unfamillia

EDIT - Corno_1 your script is affected by the other scripts that use etimers. Is there a way to use the main internal timer instead? Nothing in my game affects that.

I will update once i have tried Burgers more complex idea.


Corno_1
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Posted: 25th Nov 2012 21:19 Edited at: 25th Nov 2012 21:20
Quote: "Corno_1 your script is affected by the other scripts that use etimers. Is there a way to use the main internal timer instead? Nothing in my game affects that."

I did not understand what you mean? Why the other scripts influence my script? The etimer-comand just work in the script, where it is, so normaly it should not affect any other script! timer-comand is a global timer and could be affected by other scripts! So i would use my script without any chances! But i can not prevent it, so if you mean modify it as you need it.
I often use more scripts with etimer and i have never problems
If nessesary delete just the e from etimerstart and etimergreater

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
unfamillia
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Location: Preston, Lancashire
Posted: 25th Nov 2012 21:23
@Corno_1

Sorry, i probably didn't explain myself very well.

What i mean is, i have other scripts that use etimers and you will obviously run through those while your script is active. When i reached the end of the level i tested, your script just showed me the number 22. (i understand this is to show 22 seconds) however, the level i have made lasts longer than 22 seconds.

Unfamillia

BlackFox
FPSC Master
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Posted: 25th Nov 2012 21:39 Edited at: 25th Nov 2012 21:40
I would not remove the "e" from "etimerstart/etimergreater" in a game. The commands "timerstart/timergreater" are better suited for things like Title pages, loading pages, game over page, game won page. This way only one timer is active and will not conflict with any other.

Also, you can have multiple "etimers" running and they do not interfere with one another. If they are, it has to be a scripting syntax error to cause the anomaly.


There's no problem that can't be solved without applying a little scripting.
unfamillia
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Location: Preston, Lancashire
Posted: 25th Nov 2012 21:43
@Blackfox

Thanks for that. I didn't know you could have more than one etimer active and them not interfere with each other. Every day is a school day with FPSC!

Have you seen the script that Corno very generously made for me? Can you see why it isn't showing the full level time?

Unfamillia

BlackFox
FPSC Master
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Posted: 25th Nov 2012 22:31 Edited at: 25th Nov 2012 22:32
Quote: "Have you seen the script that Corno very generously made for me? Can you see why it isn't showing the full level time?"


I ran a test on Corno's script since we have the variable system in our source. I made a simple maze using segment ground and you had to move around. You can see the green dot which is my start marker, and the trigger/win zone at the bottom.



The first test using "run" took 23 seconds. The second test just "walking" took 48 seconds. Both displayed properly for me.


There's no problem that can't be solved without applying a little scripting.
Corno_1
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Posted: 26th Nov 2012 13:43 Edited at: 26th Nov 2012 13:43
Hmm i also test my script again and again but it always work for me! But take this script! It has a hud which say what kind of number you see. So i hope it work for you!

(and sorry. I am german and not as good in english, so if i missunderstand you, try it in simple english)

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23

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XDwannesXD
12
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Joined: 20th Sep 2012
Location: somewhere
Posted: 5th Dec 2012 17:47 Edited at: 5th Dec 2012 17:48
@Corno_1

could you make a script for me?

This is what i want:

- a character will just stand somewhere (non-agressive)

- when you shoot or hit the character, it will fight back and follow you

Thanks!

-
Wheatleyy
13
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Location: Look to your right...
Posted: 17th Dec 2012 01:14
Great work here!

I've sent you an email cornos.

Thanks,
Wheatleyy

Lots of Overlays & Segments - http://forum.thegamecreators.com/?m=forum_view&t=199032&b=24
speedytzr
11
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Location: Right behind you =O
Posted: 18th Dec 2012 14:38
Hi there Corno_1,

i have send you an email.

i hope we speak soon!
~speedytzr
Corno_1
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Posted: 18th Dec 2012 16:27 Edited at: 18th Dec 2012 16:55
@ XDwannesXD sorry i have not much experience with ai, so at the moment i can not help you, but it stands on the to do list

Addition: Oh i create one maybe it is what you need:

use this with shootclose10.fpi
maybe this helps

@ Wheatleyy I get your email and sent back

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
Bouncy
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Posted: 18th Dec 2012 22:54
these scripts are relly good, hopefully I can actually make a game with them.
Wolf
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Location: Luxemburg
Posted: 23rd Dec 2012 02:34
Some of these are quite useful! Thanks a lot corno_1!!



-Wolf

abdullh
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Posted: 29th Dec 2012 05:12
hi
i need sprint script when i run by shift i need after 10 seconds the player can't run only breathing sound , and after 5 seconds he can run
i search this script but i can't find it
thanks
Corno_1
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Posted: 31st Dec 2012 12:34
@ Bouncy thanks
@ Wolf also thanks for this

@ abdullh I hope this is what you need. If not just ask here again


you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
The Warrior Studio
12
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 2nd Jan 2013 13:44 Edited at: 2nd Jan 2013 13:53
hi Corno_1 i need a leg broke script, iknow you good at camera script so i please you to make for me a script that make the camera go up and down every time i move and with effect because wobble dont work any more i dont know why so please help me

-----------------------------------------
"The Warrior Studios Model thread 2012"
Corno_1
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Posted: 2nd Jan 2013 14:47
@The Warrior Studio Look at my first post. I find this so useful that i post this in my first post

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
abdullh
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Posted: 2nd Jan 2013 20:59 Edited at: 2nd Jan 2013 21:03
Quote: "@ abdullh I hope this is what you need. If not just ask here again "


thanks it's work thank you

======================================
but there somthing wrong with script flashlight ...when i press f it is work the segments and entity work only character black... i don't know what is problem here see in attachment







and here the script

The Warrior Studio
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Posted: 3rd Jan 2013 02:08 Edited at: 3rd Jan 2013 06:39
Quote: "@The Warrior Studio Look at my first post. I find this so useful that i post this in my first post "


thank's corno_1 that's will help me a lot but i have small problem i try to but plrinzone so we player enter the zone the trigger work but for sorry the script didn't work at all after i add this part can you help me please i know i request a lot.

thank's for helping us

update: for sorry the weapone are not working with the broke leg script so can you add line that make when the player move the weapone dissaper and (can't shoot of course) and when he stop the weapone appear ??

-----------------------------------------
"The Warrior Studios Model thread 2012"
Corno_1
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Posted: 3rd Jan 2013 13:15
@abdullh you must add a effect to your model maybe. This is not a scripting problem! Use bump/bump.fx this must work.

@The Warrior Studio
here for the zone. The weapon problem can I not solve sry



Seth Black
FPSC Reloaded TGC Backer
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Posted: 3rd Jan 2013 19:36 Edited at: 4th Jan 2013 17:29
.

Kumi
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Posted: 3rd Jan 2013 20:57 Edited at: 3rd Jan 2013 20:57
Hey there Corno,
Im back

Can you try makeing a script that you need a amount of entitys picked up before winning the zone, and then going to winzone to end game.
So it works like you spawn in a room, you need to find a flashlight, you take it, go to the room again, and then win.

So the script is something if you have 5 flashlight then you go to winzone and win.

Thanks in advance

-Kumi.
Corno_1
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Posted: 4th Jan 2013 01:24
@Seth Black hey great that you want to help but it is not working! I had the same idea and a lot of others but no one seems to work correct in my version. Also you create a mistake


@Kumi
I will look for time, but at the moment I create a lot of scripts for another person. I will post it as soon as possible.


Meows
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Location: Totally over the Rainbow
Posted: 4th Jan 2013 08:00
A question. Would you have a script that uses entrotatex=x
entrotatey=x
entrotatez=x
that works for 119 this one rotates on the center axis I need the wall to go up and down or Just up or just down,


a script that uses
pickobject that works?


The Warrior Studio
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Posted: 4th Jan 2013 10:08
Quote: "here for the zone. The weapon problem can I not solve sry"


thx corno_1 for help

and just a question do you have a survival system like that in c.o.d. zombie or left for dead ?

-----------------------------------------
"The Warrior Studios Model thread 2012"
Corno_1
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Posted: 4th Jan 2013 13:43
@ meows: pickobject should work here:


and what do you want to say with entrotatey=?
@The Warrior Studio
Of course I have a system to cod survival/left for dead. But I can not give it away, because it use a lot of different licences. Sorry. And it is also from my time as a beginner( Version 1.16), so I should look into it.


The Warrior Studio
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Posted: 4th Jan 2013 16:28
Quote: "Of course I have a system to cod survival/left for dead. But I can not give it away, because it use a lot of different licences. Sorry. And it is also from my time as a beginner( Version 1.16), so I should look into it."


thx for answer

i just need the way to do it just the script not a music or any thing else just a script to how make enemy come one by one and a timer script

and do you have a facebook account or Gmail or yahoo because i need to ask you about a few idea's i want you to help me

-----------------------------------------
"The Warrior Studios Model thread 2012"
Corno_1
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Posted: 4th Jan 2013 20:06
If you want this, search for the nazi zombies tutorial in the forum. It explains all.
If you have more questions, write me an email with your Board name


Meows
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Posted: 6th Jan 2013 00:22
Quote: "Corno_1: and what do you want to say with entrotatey="


What I need is for the entrotatex or entrotatez to move a wall
up or down. Not enough room in this map to rotate on center axis.

wandering_eye
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Posted: 7th Jan 2013 17:50
Hello Corno_1, thx for making this sprint script. However, can you tell me how I must edit it in order to swap the sound=$0 for the stock breathing sound?

"Wherever you go, there you are."
Corno_1
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Posted: 7th Jan 2013 21:30
@KUMI can you send me a mail with all your requests, I see I did no one so far. So if you will send me a mail, I will do the work soon.

@wandering_eye just set the sound0= in the settings of the triggerzone to your needs. I hope so
otherwise write this:

if you mean this sound

Corno_1


Kumi
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Posted: 10th Jan 2013 14:18
@Corno_1 Done, i sended you a email .

-Kumi.
wandering_eye
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Posted: 10th Jan 2013 16:44
Thx a lot Corno_1, it worked! =D

"Wherever you go, there you are."
Corno_1
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Posted: 10th Jan 2013 16:47
@Kumi sent back

@wandering_eye good to hear


Killj0y17
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Posted: 14th Jan 2013 11:07
hey corno_1 ! can you help me with a certain script? wherein if the player stares at the enemy for too long, like 3-4 seconds, the enemy suddenly teleports in front of the player, and game over.
Would really be appreciated if you can help!

Corno_1
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Posted: 14th Jan 2013 22:10
@ Killj0y17
I am not very good at ai scripting so I hope this is what you need:



Corno_1
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Posted: 16th Jan 2013 20:22
So the last 15 days of requesting are begun! After the 01.02.13 I must learn for school to have a good certificate!!

Corno_1


The Warrior Studio
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Location: Egypt
Posted: 17th Jan 2013 02:35 Edited at: 17th Jan 2013 02:41
hi corno i need a script that make entity appear after 3 min. and win after 4 min from the begain of the time, thank's

-----------------------------------------
"The Warrior Studios Model thread 2012"

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