i have an Idea for Community pack
its simulate you must eating
a script thats start a timer after 15 min
you die slowly becouse you are hungry
but iff you pick up item with the right scripts timer reset and you have 15 min again
So iff you would like to script these i make some food modells and Huds
my Idea (but need to reset the timers if pickup entity)
;Artificial Intelligence Script
;Header
desc =
:state=0:state=1
:state=1:etimerstart,state=2
:state=2,etimergreater=180000:state=20
:state=20:hudreset,hudx=x,hudy=y,hudimagefine=xXx,hudname=eatsome1,hudhide=1,hudmake=display,state=21
:state=21:plrsound=audiobank\items\pickup.wav,hudshow=eatsome1,hudfadeout=eatsome1,state=22
:state=22:etimerstart,state=23
:state=23,etimergreater=120000:state=24
:state=24:hudreset,hudx=x,hudy=y,hudimagefine=xXx,hudname=eatsome2,hudhide=1,hudmake=display,state=25
:state=25:plrsound=audiobank\items\pickup.wav,hudshow=eatsome2,hudfadeout=eatsome2,state=26
:state=26:etimerstart,state=26
:state=27,etimergreater=60000:state=28
:state=28:hudreset,hudx=x,hudy=y,hudimagefine=xXx,hudname=eatsome3,hudhide=1,hudmake=display,state=29
:state=29:plrsound=audiobank\items\pickup.wav,hudshow=eatsome2,state=30
:state=30:etimerstart,state=26
:state=27,etimergreater=60000:state=4
:state=3:etimerstart,state=4
:state=4,etimergreater=5000:plraddhealth=-10,state=5
:state=5,etimergreater=5000:plraddhealth=-10,state=6
:state=6,etimergreater=5000:plraddhealth=-10,state=7
:state=7,etimergreater=5000:plraddhealth=-10,state=8
:state=8,etimergreater=5000:plraddhealth=-10,state=9
:state=9,etimergreater=5000:plraddhealth=-10,state=10
:state=10,etimergreater=5000:plraddhealth=-10,state=11
:state=11,etimergreater=5000:plraddhealth=-10,state=12
:state=12,etimergreater=5000:plraddhealth=-10,state=13
:state=13,etimergreater=5000:plraddhealth=-10,state=14
;Triggers
;End of Script
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