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FPSC Classic Scripts / Cornos scripts (free of course)

Author
Message
speedytzr
11
Years of Service
User Offline
Joined: 18th Dec 2012
Location: Right behind you =O
Posted: 17th Jan 2013 12:38
Quote: "After the 01.02.13 I must learn for school to have a good certificate!!"


Good luck Corno! Go for it!

~speedytzr

I don't suffer from insanity. I enjoy every minute of it.
unfamillia
14
Years of Service
User Offline
Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 18th Jan 2013 00:40
hey Corno,

Thanks for all the help you are giving out. you have been very generous to all of us here and have helped a lot of us progress with our games.

I have one last request before you start to concentrate on your studies.

As you know, i am working on a game called Impuzzable. For an added puzzle item, i have a cube that is used to open doors. It is used by pushing the cube into a trigger zone (anywithinzone=1) which will then open the door.

To take this to in a different route, i have tried to script a cube that only appears when the player steps in a certain segment and the cube only stays available for 10 seconds.

I have created the cube and can make it appear using plrwithinzone=1:activateifused=1, which works great (apart from the cube jumping in the air for some reason....)

Anyway, i want it so that once the cube has been destroyed (the spawn life of 10 is exceeded) the player has to go back to the segment to respawn new cube.

How is this done?

Unfamillia

Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 18th Jan 2013 08:34
@The Warrior Studio here


@speedytzr
thanks

@unfamillia
thanks and I will work on it


Corno_1
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 18th Jan 2013 09:01
@unfamillia sent you a mail


A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 18th Jan 2013 23:26
I need a script that makes a platform start following waypoints only when a character and the player is on it.

Thanks.

Don't waste your life
Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 19th Jan 2013 12:39
@A dude
here this must work



A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 19th Jan 2013 19:59
@Corno_1

Thanks. It kind of works but how do I get the platform to have collision? The platform just goes through almost everything so the player can't stand on it.

Don't waste your life
unfamillia
14
Years of Service
User Offline
Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 21st Jan 2013 00:34
@Corno,

I replied to your email. Have you had a chance to look at it? There is no real hurry with this mate.

Unfamillia

Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 21st Jan 2013 14:00
@A dude this should solve your problem:


@unfamillia
I read it and send back as soon as I have a solution.
Also be sure that you use 1.2Beta10 ( I use it)


unfamillia
14
Years of Service
User Offline
Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 22nd Jan 2013 13:53
I have tried the script again mate. With a few adjustments, everything is working perfectly.

Thanks for spending the time to work on that for me!

Unfamillia

A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 25th Jan 2013 01:09
@Corno_1

Am I supposed to put the script in the "main" part of the platform?

Don't waste your life
Corno_1
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 25th Jan 2013 08:43
Yes!


XDwannesXD
12
Years of Service
User Offline
Joined: 20th Sep 2012
Location: somewhere
Posted: 27th Jan 2013 13:12
Hello Corno_1,

can you please make a script for me?

i need a script for an enity.

when the enity's strenght is under 100 the texture will change to the Alttexture

Thanks



-XDwannesXD
A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 27th Jan 2013 23:00
@ Corno_1

Unfortunately, it doesn't work for me. First of all, the platform doesn't do anything when an entity and the player are on the platform.

Don't waste your life
Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 28th Jan 2013 12:27
@XDwannesXD
here this works:

@A dude

Hope this works for you guys

Corno_1


XDwannesXD
12
Years of Service
User Offline
Joined: 20th Sep 2012
Location: somewhere
Posted: 28th Jan 2013 18:40
@Corno_1

Nice

i will use this script for a riot shield (modern warfare community pack 2)

the texture will change to a riot shield with lots of scratches

-XDwannesXD
Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 28th Jan 2013 18:58
Quote: "i will use this script for a riot shield (modern warfare community pack 2)"


great to hear. If you have some ideas for scripts for the community pack(first look what I already done), come out with it.


maxiqueen123
15
Years of Service
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Joined: 26th May 2009
Location:
Posted: 30th Jan 2013 09:22 Edited at: 30th Jan 2013 09:52
i have an Idea for Community pack
its simulate you must eating

a script thats start a timer after 15 min
you die slowly becouse you are hungry
but iff you pick up item with the right scripts timer reset and you have 15 min again

So iff you would like to script these i make some food modells and Huds

my Idea (but need to reset the timers if pickup entity)


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Corno_1
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 30th Jan 2013 14:19
@maxiqueen123 done!!! But I write a completely new script, because it was easier.
I also find 15 min very much, but in the script is a describtion how to lower/higher the value.
I will send it with the other scripts to polo, so create you food

Corno_1


maxiqueen123
15
Years of Service
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Joined: 26th May 2009
Location:
Posted: 1st Feb 2013 10:11
ok i will create food and some other modells iff anyone need
benni.wtf@gmail.com email me pls

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Corno_1
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 2nd Feb 2013 16:34
Bye bye The request time is over and now I will concentrate on my studies. Of course I will look into this forum and its development, and surely I will not give Fpsc up. So maybe you see some scripts/help from me.

Corno_1


A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 4th Feb 2013 17:08
Thanks Corno_1 for the script. It works.

Don't waste your life

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