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AppGameKit Classic Chat / LoadSubImage with SetParticlesImage create weird effect? Is it a bug?

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2D Analyst
AGK Developer
20
Years of Service
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Joined: 2nd May 2004
Location:
Posted: 21st Oct 2012 19:06
When I use loadSubImage with SetParticlesImage , the texture doesn't look like the image at all.

Then, I tried using loadImage with SetPatificlesImage and it gives me what I need.

Anyone else notice this?
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Oct 2012 22:44
you cant use a subimage for particles its clearly stated in the documentation?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Paul Johnston
TGC Developer
21
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 22nd Oct 2012 16:04
Now that the particle system uses AppGameKit sprites instead of point sprites this is no longer a restriction. I'll make it accept sub images in the next version.
2D Analyst
AGK Developer
20
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 22nd Oct 2012 21:03
Very nice!

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