So, given the lack of access to information AppGameKit uses for doing various visual and audio actions, I've decided to give raw DirectX a go.
I've included "dsound.h" into my source, and attempting to compile, I'm given the following error:
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\dsound.h(237): error C2872: 'WAVEFORMATEX' : ambiguous symbol
1> could be 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\mmsystem.h(792) : tWAVEFORMATEX WAVEFORMATEX'
1> or 'c:\program files (x86)\the game creators\agktrial\ide\common\include\cSound.h(24) : AGK::WAVEFORMATEX'
What can I do to get past this? I obviously can't just ignore an included header file.
~Plystire
A rose is only a rose until it is held and cherished -- then it becomes a treasure.