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FPSC Classic Work In Progress / [x9] e.L.e (Survival horror adventure)

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dimoxinil
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Posted: 20th Nov 2012 15:35 Edited at: 20th Nov 2012 15:40
Hi Ertlov. Thanks for the offer. I take this into account.



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AmazingGaming
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Posted: 20th Nov 2012 15:46
wow! I like the sniper rifle it looks amazing!

@dimoxinil
Quote: " I currently use Maya (a license from the studio), This is very expensive shoftware. "


how expensive are we talking here? because it seems like an amazing piece of software!

also are you using any mods for this game?
dimoxinil
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Posted: 20th Nov 2012 15:56 Edited at: 20th Nov 2012 15:59
Quote: "also are you using any mods for this game? "


Nop, I use the beta version 2.05.

About the maya prize 2000 or 3000 euros (aprox). I use it for convenience, but you can do the same or better quality in Blender.

http://www.blender.org/

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AmazingGaming
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Posted: 20th Nov 2012 22:35
Hey I have a question about your game..

How in the world are you gonna make an open world game on FPSC? I mean i can see it where you go through doors like fallout and stuff and have it count as being another level but like levels take long to load so how would that work?

I am just really confused or is it gonna be like STALKER?

Im surprised to see an open world game on FPSC so this is a shocker.

Also another quick question..will you post any videos for like a trailer or gameplay?
dimoxinil
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Posted: 25th Nov 2012 08:47 Edited at: 25th Nov 2012 08:50
Hi AmazingGaming.

About the open world, I expressed myself clearly wrong. The player can move freely in all levels of the game, but each area (level, map) will need a load.

I would like the game to look like Stalker or Metro. But realistically it is an indie game made ​​by a single person. You could say that eLe is more focused on survival.

Quote: "
Also another quick question..will you post any videos for like a trailer or gameplay? "


I had planned to put a video next week.
I'll try for next weekend.





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Ertlov
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Posted: 25th Nov 2012 10:37
Quote: "About the maya prize 2000 or 3000 euros (aprox). I use it for convenience, but you can do the same or better quality in Blender.
"


Maya IS convenient, but you have to replace the space bar of your keyboard once a year

Come to where the madness is:http://www.homegrowngames.at
AmazingGaming
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Posted: 25th Nov 2012 11:18
lol i use wings 3d (just starting to learn modeling) and i cant even make a flashlight model you make i seem so easy so keep it up bro!
D0MINIK
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Posted: 25th Nov 2012 14:40 Edited at: 25th Nov 2012 14:40
Nice concept arts, really sexy!
Good work

unfamillia
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Posted: 29th Nov 2012 00:45
@dimoxinil

I love the weapons and the modelling skills look great. One point though....the grenade texture has scuff marks on the safety lever almost like it has been rotated around its axis a few times. But, in my experience, grenades aren't really made from second hand grenade parts.

Just a thought.

The rest of the textures look great though. I like the fact that you have used photos for the most part. It might be an idea to try to tidy the painted text up a bit due to some serious blurring after the photo has been stretched.

Unfamillia

dimoxinil
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Posted: 10th Dec 2012 21:03 Edited at: 10th Dec 2012 21:04
Hi guys, thanks for the words of encouragement.

Quote: "the grenade texture has scuff marks on the safety lever almost like it has been rotated around its axis a few times. But, in my experience"


unfamillia, I agree with your assessment. I make a new design, possibly.

This Friday, I hope to upload the first video in game.

A picture of the new assault rifle design, I just created the occlusion map.


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dimoxinil
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Posted: 14th Dec 2012 13:32 Edited at: 14th Dec 2012 13:40
Hi.

An advance of 3 minutes of the e.L.e gameplay video. I hope to upload the full video next week.




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da2020
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Posted: 14th Dec 2012 14:57
Whoa Commercial quality stuff man! great work!(Despite the bobblehead issue with the current betas)
mastercheif 193
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Posted: 14th Dec 2012 21:50
Very nice. I am very impressed on this. Going to keep my eye on this thread. By the way how did you do that cinematic in the beginning, Did you just import models into a 3d software then animate?

"It's not who I am underneath, but what I do that defines me" -Batman Begins
TheK
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Posted: 14th Dec 2012 22:24 Edited at: 14th Dec 2012 22:25
Hey there,

I like that gameplay very much! The atmosphere is awesome. Does FPSC 1.20 have camera controls or is that scene at the beginning a previously captured video?

As for critics - I think, that "shocker" effect where the camera zooms out a bit and that intense sound comes in, appears too often. Also I saw some flickering overlays on (or in) the floor.

Greetings,
Jan

http://www.sector49.net/ - Canalyst developer!
Skype name: thek491
kingofmk98
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Posted: 14th Dec 2012 22:55
Quote: "Whoa Commercial quality stuff man! great work!(Despite the bobblehead issue with the current betas)"

I never had the bobble head problem. i have the latest beta also.

http://fpscfree.webs.com/
Donations to the site are welcome. Your donations will be used to upgrade the site. Donations are only 2 dollars.
Fuzz
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Posted: 15th Dec 2012 05:28
Looks awesome!

starmind 001
FPSC Reloaded Backer
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Posted: 21st Dec 2012 19:50
Great work on this! I know for me the original game inspired me for my work and now you have done it again! I look forward to seeing more.

dimoxinil
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Posted: 23rd Dec 2012 11:43 Edited at: 23rd Dec 2012 11:47
Hi everyone. I'm glad you liked this small preview.

Quote: "Despite the bobblehead issue with the current betas"

It's a shame, but I'm sure they will correct in the next update and I can create the video that I have in mind.

Quote: "By the way how did you do that cinematic in the beginning, Did you just import models into a 3d software then animate?"


All the cinematic in the beginning is a sequence of fpsc scripts in real time (no video). And believe me when I say that it's not the most complicated event in the game intro. When i upload the full trailer (the fist 10 minutes of the game) you'll understand.

Quote: ""shocker" effect where the camera zooms out a bit and that intense sound comes in, appears too often."


I agree with your assessment, I'm still working on the effect.

Quote: "Great work on this! I know for me the original game inspired me for my work and now you have done it again! I look forward to seeing more.
"


Is a pride to hear those words, I hope to live up to your expectations

Finally announce that 3 more people have joined the project , a screenwriter, a animator and a character designer. Soon I'll upload new images. The trailer will be released in mid-January.

Happy holidays.
Felices Fiestas.

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dimoxinil
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Posted: 23rd Jan 2013 09:13 Edited at: 23rd Jan 2013 09:18
Hi all.

I bring you some pictures of the e.L.e Mutants.

The character was created by artist Alberto L. Peteiro
http://albertopeteiro.blogspot.com.es/




[img]



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Disturbing 13
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Posted: 24th Jan 2013 11:11
The model looks great , but are you abandoning the squat bodies and large heads?

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
dimoxinil
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Posted: 24th Jan 2013 14:49
Thanks Disturbing,

Yes, we'll leave the old cartoon style to something more realistic. The game will take a more sinister appearance.

New trailer next week.

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sic1ne
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Posted: 24th Jan 2013 17:32
hey dimoxinil what is you email i have a question to ask you ?

dimoxinil
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Posted: 25th Jan 2013 09:07
Hi sic1ne.

The mail is dimoxiland@gmail.com.

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sic1ne
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Posted: 25th Jan 2013 16:33
thanks i am going to email you later

dimoxinil
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Posted: 19th Mar 2013 09:35 Edited at: 19th Mar 2013 09:42
Hi all,
the project is evolving into a kind of game more darker. A mixture of adventure/survival quite fun. The game will consist of several short stories that take place in the same place.



Tomorrow more

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loler
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Posted: 19th Mar 2013 14:58
looks really nice i really like the lamps on the statues and the overall lighting looks really nice too

its not a bug its a feature
dimoxinil
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Posted: 19th Mar 2013 16:38 Edited at: 19th Mar 2013 19:40
Thaks loler, I'm glad you like it. the illumination will be very important in the game. You can light candles, (you will need matches) You can also use green flares.


Tomorrow a old gameplay video (of two months ago aprox) Currently the gameplay is more solid and consistent. I hope you enjoy.

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s4real
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Posted: 20th Mar 2013 00:15
Here we go again lol

Nice to see you on the boards again and the first one was good but never happened, well lets hope this one gets to the point of a playable demo but looks good as always.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
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ASTECH
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Posted: 20th Mar 2013 03:08
I must say, the newest shot looks nothing that would be characterized as an FPSC game! Bravo and congrats. I can't wait to see your newest video!

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
dimoxinil
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Posted: 20th Mar 2013 09:47 Edited at: 20th Mar 2013 10:29
Hi guys, thanks for the words of encouragement. I would be very grateful if you gave me your opinion about the gameplay.

a old gameplay video (of two months ago aprox) Currently the gameplay is more solid and consistent. I hope you enjoy.



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sic1ne
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Posted: 20th Mar 2013 17:32
ive been waiting ever since your email looks super sick prob the best fps game i have ever seen how did u manage to stay under memory cap with such detailed levels?

dimoxinil
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Posted: 20th Mar 2013 18:40 Edited at: 20th Mar 2013 18:42
Hi sic1ne, I glad you like it. I´m a level designer, I have a experience in level design in udk and unity3d (Im a level desinger en zombeer http://zombeerthegame.com/) My levels in fpsc dont exceed the 1400 mb. I do´nt usually use many dynamic objects, the levels are small/medium size and fairly homogeneous. Its advisable not mixing different environments in the same level.

Something I really miss in FPSC is a DrawCall measuring.



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dimoxinil
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Posted: 20th Mar 2013 18:46 Edited at: 20th Mar 2013 18:52
another image

I have to work more the dirt on the floors and add an element of contrast. Maybe some blood.



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sic1ne
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Posted: 20th Mar 2013 22:02 Edited at: 20th Mar 2013 22:03
wow thats awsome bro the new screen shot looks sick keep up the awsome work i cant wait to play e.l.e if u need somebody to test game let me know id love to test it!!!

TheK
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Posted: 21st Mar 2013 06:49
Hello there,

the video looks really, really good! Makes one want to see more and more. I see, you tweaked the "lightning"-script(s), which now feel more fitting, rather than irritating (when they appeared too often), but still creepy. I like that!

Also I love the accents you set in the very strict kind of level-design, for example the collums every now and then (but just like they would actually be in a real buildind to hold the ceiling) and especially between the windows, which are pretty cool, too with the watershader on them. The grass also looks phenomenal... Heh...

Looking forward to seeing more of this game.

Greetings,
Jan


Canalyst developer! Skype name: thek491
dimoxinil
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Posted: 21st Mar 2013 09:31 Edited at: 21st Mar 2013 09:34
Hi guys, thanks for your encouragement, so many hours in front of the monitor it's hard to know if you're on the right path.

sic1ne, you are the first on the list, but for now I'm away from the test phase. Thanks for offering.

TheK is obvious that you know what are you talking about. Are you a level designer?




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007
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Posted: 21st Mar 2013 10:04
Sincerely,

In my opinion, this is one of the most (if not the most) professional looking FPSC games i have ever seen in my life, the lighting, the shaders, the Dynamic HUDS, the life meter, the inventory system, indeed, this is an awesome work. Also the cursor that changes it`s form when the player is close to specific objects, and so on.

Be sure that i will buy this game if it comes to release.

But i think that would be awesome if the creator of this game, Dimoxinil shares with us how he created this game, specially the scripting, the HUDS, the inventory, and such.

I think there is nothing wrong on sharing it (if the creator wants, off course), indeed, if the creator, in example, release those scripts in a kind of "special edition" (not encrypted data) of this game when launched, an edition exclusevely for FPSC users (with all the scripts, shaders, HUDS, and such) be sure that he would sell much more than selling this game on the "traditional market".

Again, excelent work.

But i think this guy (Dimoxinil) may be a veteran in the games industry, because i think is not anyone can do such a consistent game play, the design of this level, those custom scritps, and such.

007.

Goldenye 007 N64
unfamillia
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Posted: 21st Mar 2013 13:28 Edited at: 21st Mar 2013 13:31
I have been watching this thread for some time now and the overall progress of this game is really inspiring!

The game has a very well balanced feel to it a feeling of uniformity. Everything appears to work well together.

Bravo. I applaud you and you team. Out of curiosity, how many people do you have on your team?

Also , i have voted for Zombeer on Steam's Greenlight. When can we expect release for that?

Unfamillia

EDIT - Just shared Zombeer on G+, shared on Facebook and Tweeted about it on Twitter. Hope it gets you more attention. That game deserves it.

TheK
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Posted: 21st Mar 2013 15:48 Edited at: 21st Mar 2013 15:53
Hello there,

Quote: "Are you a level designer?"


Actually yes. I'm working on "Canalyst: Forgotten Paths", which can be found somewhere here in the WiP section. There will be several updates to it soon. Sadly I cannot work full-time on it, but the next month will be completely free for me, so I should be able to finally work on it again and push the development further.

Greetings,
Jan (Maslov)

EDIT:
Just saw the trailers on ZomBeer. Looks really awesome and fun! Noticed some very neat lighting in some scenes.
Which engine do you use for it? I think, it's Unity, but I'm not absolutely sure.


Canalyst developer! Skype name: thek491
KeithC
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Posted: 21st Mar 2013 15:54
I am watching this as well, with great interest.

-Keith

dimoxinil
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Posted: 21st Mar 2013 19:09 Edited at: 21st Mar 2013 19:13
Hi guys,thanks for your words of encouragement.

007, I feel like "M" Im working for Moonbite studios as a level desinger zombeer for de PS3 version of Zombeer. About Schizo (old e.l.e) Currently I have not intention of encrypting the game, So if you buy the game you will have access to shaders, scripts, etc... Anyway, the last word belongs to NGL. When I know more about it, I will comment it.

unfamillia, thank you very much for your vote in Greenlight, about the team, currently I'm making the game alone but with the advantage that I can ask for help from my colleagues in Moonbite. An example is the monster design for the game By Alberto (character artist). Another example would be the animations that are doing Lorena (Animation artist). Etc. About the zombeer release is something that only the moonbite CEO knows.

TheK good luck with your game "Canalyst: Forgotten Paths", I follow your progress, and yes for zombeer we use Unity3d.

KeithC, well i hope i don't disappoint you, this time I'll finish the game.



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dimoxinil
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Posted: 25th Mar 2013 10:01 Edited at: 25th Mar 2013 10:03
Hi all, this weekend I've been working in the models of the player arm and flashlight, hope you like.







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The Master D
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Posted: 26th Mar 2013 00:27
I must say, the work I see on this is absolutely stunning. I cannot wait until this game is released to the public. You're definitely an extraordinary developer, keep up the awesome work man!

In Matrix, you bend spoon.
In Soviet Russia, spoon bends you.
dimoxinil
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Posted: 26th Mar 2013 09:19
Hi Master D,thanks for your words of encouragement. I will upload two new screenshot this Thursday.

Happy level design.

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Johnski
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Posted: 26th Mar 2013 16:42
This looks amazing. I will follow it closely



-Johnski

dimoxinil
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Posted: 28th Mar 2013 19:38
Hi Johnski, I have seen WarFront: Eagle Day, Don't Give Up. I very much encourage you to continue to build you dreams.

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dimoxinil
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Posted: 28th Mar 2013 19:40
Another image:



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AlexGCC
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Posted: 29th Mar 2013 08:07
What do you use post-effects? Tell me, please, if it's not a secret
ASTECH
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Posted: 29th Mar 2013 16:57
I just saw your game on IndieDB. I see you change the name of the project too. It makes sense with you not using the gnome styled people anymore; its not really E.L.E without it I guess. I wish you luck though and if you ever put it on Steam Greenlight, you will be sure to get a vote from me!

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
dimoxinil
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Posted: 2nd Apr 2013 11:00
Hi all, AlexGCC. I use my own combination of uzi idiot post-effects.
ASTECH, thanks for your support, and yes, now the game name is Schizo.

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