Sincerely,
In my opinion, this is one of the most (if not the most) professional looking FPSC games i have ever seen in my life, the lighting, the shaders, the Dynamic HUDS, the life meter, the inventory system, indeed, this is an awesome work. Also the cursor that changes it`s form when the player is close to specific objects, and so on.
Be sure that i will buy this game if it comes to release.
But i think that would be awesome if the creator of this game, Dimoxinil shares with us how he created this game, specially the scripting, the HUDS, the inventory, and such.
I think there is nothing wrong on sharing it (if the creator wants, off course), indeed, if the creator, in example, release those scripts in a kind of "special edition" (not encrypted data) of this game when launched, an edition exclusevely for FPSC users (with all the scripts, shaders, HUDS, and such) be sure that he would sell much more than selling this game on the "traditional market".
Again, excelent work.
But i think this guy (Dimoxinil) may be a veteran in the games industry, because i think is not anyone can do such a consistent game play, the design of this level, those custom scritps, and such.
007.
Goldenye 007 N64