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7RS
7
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Joined: 10th May 2012
Location:
Posted: 1st Nov 2012 18:47 Edited at: 18th Dec 2012 08:39
Hi to all,
this is our 1st product made with AppGameKit and i wish it will be the 1st of a long series.

This game has been made in T2 using our MAP editor and platform framework. The game has been made in old style including the musics made by the famous Commodore Amiga composer, Ray Norrish.

The game will be released for Mac OSX as soon Apple approve it and later on iOS, Android and Playbook as soon as AppGameKit add the T2 support for it.

The game offer 13 different towers and 100 different levels.

http://www.7ravenstudios.com/pages/games/666-pandas-number.php

Game released for MacOSX and iPad
https://itunes.apple.com/us/app/666-pandas-number/id578667395?l=it&ls=1&mt=12

https://itunes.apple.com/us/app/666-pandas-number/id586959829?l=it&ls=1&mt=8

this is the Facebook page

https://www.facebook.com/666PandasNumber

Official Video Trailer added on November 12:










http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
Cliff Mellangard 3DEGS
Developer
13
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Nov 2012 20:27
Looks nice

But only some things that feels wrong ?

Why does it feel like i have seen some of the sprites before?
One of them looks like one of the badguys in rayman series or is it final fantasy?
The pickups feels a bit to oversized maybe down size them by 25%.
The grey steel plate tile looks so wrong with the other artwork.

Dont take this wrong as the things i mentioned are 5 % and i like the rest

Do you have an youtube movie of the game in action ?
Because i could be completely wrong when everything is moving .

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
MrValentine
AGK Backer
8
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 1st Nov 2012 20:47
Quote: "Dont take this wrong as the things I mentioned are 5 % and I like the rest"


And yet you managed to completely miss the Zombie Homer Simpson lookalike in the background?

I think Cliffs concerns are right, something feels odd about some of the art work, but otherwise I hope you got some fab sound and audio effects in this it looks "explosive"

7RS
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Joined: 10th May 2012
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Posted: 1st Nov 2012 22:24 Edited at: 1st Nov 2012 22:28
Thanks for the comments, i have a video but at the moment it is just private because is not what we really like so we are trying to create a better trailer for it, as soon as i have i will post it here and in all our channels. Playing the game offer for sure a better feedback that just see it in screenshots also because you need to solve each screen creating and removing blocks, searching for hidden objects and save baby Pandas.

The objects could be scaled but we have tried to leave all in the same size to make players see them clear, what i mean is simple in a device like iPod where all is really small where pixels are so tiny a big object can't be miss

The musics are in old style, the audio part has been made by a famous composer on the Amiga scene, he made some very famous songs in that age like "The Killing Game Show" for Psygnosis but also many other.

None of the objects or enemies arrive from other games or are protected from (C) of other companies. If someone think we have copied something please let me know and i will ask to make changes.

The game seem to be funny and we hope it can be a good sale.

The screenshots aren't from the latest version and something, not of the game objects, are a bit different.
Cliff Mellangard 3DEGS
Developer
13
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Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Nov 2012 22:37
Quote: "None of the objects or enemies arrive from other games or are protected from (C) of other companies. If someone think we have copied something please let me know and i will ask to make changes."

Its a huge problem when doing games that many designs have bin used before.

How many ways can you draw an barrel

Looking forward to an video

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
JLMoondog
Moderator
10
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Joined: 18th Jan 2009
Location: Paradox
Posted: 2nd Nov 2012 06:26
Looks like a fun game, I also would like to see a video.

I think the only thing that feels off about the graphics is the style seems to change from object to object.

7RS
7
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Joined: 10th May 2012
Location:
Posted: 12th Nov 2012 09:36 Edited at: 13th Nov 2012 07:49
This is the official video of the game.



http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
Cliff Mellangard 3DEGS
Developer
13
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 12th Nov 2012 17:39
Looks great in motion



Here is how you embed it in to the forum.


Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
7RS
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Posted: 13th Nov 2012 07:49
Cliff thanks a lot.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
erebusman
7
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Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 24th Nov 2012 18:52
Looks very nice!

I think the zany cross between Panda's and Satan are awesome! Reminds me of the South Park episode where all the little woodlands creatures were actually in league with the devil and convinced the kids to help them before they found out and had to try to fix everything.

Hopefully very fun and funny!

PaulTR
6
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Joined: 25th Oct 2012
Location: Fresno, CA
Posted: 25th Nov 2012 17:02
Mind giving a little explanation and how you used a map editor and AppGameKit to make a platformer? :p I've been playing around with it a bit and am looking at maybe trying my hand at it, so any guidance is always a plus!
7RS
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Location:
Posted: 29th Nov 2012 15:26
The game has been submitted to Apple on November 13th and still not in review, i hope they will move soon. I have no previous experience on MacOSX applications but for iOS we always got a review in 7/8 days.

@erebusman: thanks for your comments. Yeah we thought to make something funny and at the same time as old style. The concept is simple and we really hope peoples can like it. All arts are simple because we want to have them as simple as possible.

@PaulTR: we work in T2, our framework is simple and perform collisions without using sprites. We use the old method to check a bit map and see if the position is empty or used. We use AppGameKit to perform the render because the sprite class seem to be very nice and stronger but we can use almost all because our framework can be moved to any kind of SDK.
For this game we have used the free "Tiled" map editor and we wrote our own parser to read the map file and load all necessary things.

We have another game in development and this is a link where to see the 1st video we made, the quality isn't the best but it has been made just for private use.

http://www.youtube.com/watch?v=450VtPm_ji4&feature=plcp

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
Cliff Mellangard 3DEGS
Developer
13
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Joined: 20th Feb 2006
Location: Sweden
Posted: 29th Nov 2012 20:13
The new game look awesome



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
7RS
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Posted: 2nd Dec 2012 11:15
Thanks Cliff, we are trying all our best to create a great game.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
7RS
7
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Joined: 10th May 2012
Location:
Posted: 14th Dec 2012 08:52
Hi all,

we have added our product to appbackr if someone want to help this is the link
http://www.appbackr.com/app/Panda-s-Number-666

The appbackr offer to anyone to make money with a small investment, you can buy the profit of n copies of the game.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
7RS
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Joined: 10th May 2012
Location:
Posted: 18th Dec 2012 08:37 Edited at: 18th Dec 2012 08:39
The game has been released for MacOSX and iPad

https://itunes.apple.com/us/app/666-pandas-number/id578667395?l=it&ls=1&mt=12

https://itunes.apple.com/us/app/666-pandas-number/id586959829?l=it&ls=1&mt=8

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
Cliff Mellangard 3DEGS
Developer
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Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 18th Dec 2012 11:46
congrats my thai friend

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
7RS
7
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Joined: 10th May 2012
Location:
Posted: 18th Dec 2012 17:51
Thanks Cliff... I'm Italian but i work and live in Thailand. Very nice place.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
7RS
7
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Joined: 10th May 2012
Location:
Posted: 5th Jan 2013 07:43
If someone would like to have a free code for iPad or MacOSX let me know i have some.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/

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