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AppGameKit Classic Chat / Using ShapeUp outputs

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Tokidokee
11
Years of Service
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Joined: 28th Oct 2012
Location:
Posted: 2nd Nov 2012 16:20
Hi All,

I have been using ShapeUp to produce physicsSprites. http://forum.thegamecreators.com/?m=forum_view&t=194938&b=48

Great tool ! Making the sprites, no problem....then loading the sprite I have a compiler crash error. There are not that many parameters, but I may be missing an obvious thing.



so I load the sprite as:


with "3" being the image id and I want a Physics behaviour of "1".

This leads to a " Process terminated with status -1073741819".

The actual function is copied as-is after the loop.

Any idea?

Cheers!
Tokidokee
11
Years of Service
User Offline
Joined: 28th Oct 2012
Location:
Posted: 2nd Nov 2012 16:33
...well that is a typical case of (too) quick-posting...

I must have been tired yesterday as one of the variable had a typo in its global declaration...

Live and learn...
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Nov 2012 17:04
Quote: "Great tool !"

Thanks

Glad you solved the problem


this.mess = abs(sin(times#))

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