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AppGameKit Classic Chat / [AppUp] Getting msi mini maker to work with agk.

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apocolyp4
13
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Joined: 10th Jun 2010
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Posted: 21st Nov 2012 02:01 Edited at: 21st Nov 2012 02:04
Yes Ive done all that but how do I export it?

Edit Never mind I found it. Thanks for letting me know where to find it.
Matty H
15
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Location: England
Posted: 21st Nov 2012 02:10
OK cool.

You can just change the extension to what is required, if different.

apocolyp4
13
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Posted: 21st Nov 2012 02:10
Ok the CodeSigningUtility is requires a .pfx file. How do I export the key from fire fox to a .pfx file?
xCept
21
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Posted: 21st Nov 2012 02:22
Simply rename the .p12 to .pfx.
Matty H
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Posted: 21st Nov 2012 02:26
I answered before you asked just change the extension, they are the same thing named differently.

apocolyp4
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Posted: 21st Nov 2012 02:30
Thanks that worked! Time to submit and hope it its passes validation!
Matty H
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Location: England
Posted: 21st Nov 2012 02:34
I'm doing mine too right now.

Remember to be careful what operating systems you select for validation, seems that win8 64 bit and ultrabook only might be the way to go right now.

7RS
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Posted: 21st Nov 2012 11:49
A quick question, we have a game for Mac OSX, http://forum.thegamecreators.com/?m=forum_view&t=201228&b=48&p=0, would be good to release it also on AppUp and i would like to know if this way to create the installer care also the data located in documents/agk where usually all data files are located.

Thanks.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Nov 2012 12:01
Quote: " if this way to create the installer care also the data located in documents/agk where usually all data files are located"


You would put your data files in the \media folder (included in the installer by the miniMSImaker program). If the files are edited in-game, then they will be automatically moved to the Documents\AGK folder. You do not need any special coding to handle this.

Auger
12
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Joined: 21st Aug 2011
Location: Out There
Posted: 21st Nov 2012 22:07
Well thanks to Cliff and the guide and Mr_d and the mini msi maker I managed to finish and upload my app last night to Intel.

Was getting close there I just got my code signing certificate yesterday through symantec

One thing I noticed reading the Faq about submitting was that your supposed to put CONTEST in the notes part to the validation team. I'm hoping that speeds the validation up a bit,

Auger
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Nov 2012 22:55
Iam really happy that i put together the simpel guide for this so as many agk users as possible could enter

Mr d tool is great

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

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