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FPSC Classic Work In Progress / [X9] Shavra - Black November

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Wolf
11
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th Dec 2012 00:32
Alright guys! I'm done...however, I ran into the traditional afterbuild problems...

this time its something new. Please, if you have any idea what this is, try helping. LINK

However! I fixed a reoccuring problem: LINK

Well! The good news is that the game looks really cool in high resolution

Thanks in advance



-Wolf

Mini0013xx
9
Years of Service
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Joined: 15th Jun 2010
Location:
Posted: 15th Dec 2012 23:18
Quote: "@Mini0013xx: I still have the first one, could you provide an E-Mail adress, then I could reupload and mail it to you."


My email is mini0013xx@gmail.com

I know, I'm so original. I would have sent it in a private message, but I don't know whether TGC has a private message or not. (I am a forum noob).
jmtmew
9
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Joined: 18th Feb 2010
Location: Developer Hell
Posted: 16th Dec 2012 11:30
Wow, this game is a work of art I envy your talents Wolf ...and that laser shader...

“If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.”
Ertlov
12
Years of Service
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Joined: 18th Jan 2007
Location: Austria
Posted: 16th Dec 2012 11:35
Quote: "Us working on a game would be like David Lynch and Uwe Boll making a movie together. Not that I would compare Ertlov to Uwe Boll"


No offense taken, I actually had some phone calls with Uwe some years ago, and he IS a funny guy who knows exactely what he`s doing.

But interesting that you bring up David Lynch for yourself, I`d have characterized your art approach as a mixture of Lynch and Tim Burton.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
xlghostlx
6
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Joined: 6th Dec 2012
Location:
Posted: 16th Dec 2012 13:19
OMG!! it's awesome ;D
Wolf
11
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 17th Dec 2012 19:33 Edited at: 17th Dec 2012 19:33
@Mini013:
Quote: "
I know, I'm so original. I would have sent it in a private message, but I don't know whether TGC has a private message or not. (I am a forum noob). "


It doesn't Its okay! I see if it runs on Win7-Vista-8 and mail it to you.

@jmtmew: Thanks!!

@Ertlov: Now let me guess, he wanted to hire you and your wife as voice actors for one of his... movies?

I didn't mean to compare myself to David Lynch either... My bigger projects have a standart narration and ...are homemade FPSC games not huge moviegems. But thanks for the compliment! I guess we would both have to wait for a larger, commercial release of mine until we can really compare me to anything or anyone


@All: Since this does not work in 1.18/1.19...I upgraded to 1.20...and looky here what happens:

Click me and be amazed

I guess that concludes this =/



-Wolf

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loler
10
Years of Service
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Joined: 27th Jul 2009
Location:
Posted: 17th Dec 2012 22:26
ah cmon
that means all of your work is gone ?
this would be sad

its not a bug its a feature
Wolf
11
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 18th Dec 2012 03:15
No, everything is still there, I just cant get it to work in 1.18 and it isnt compatible with 1.20.

Maybe I release them level by level or just upload them on the youtubes... I know that some of you where looking forward to this so I'm willing to give it a couple more shots.

da2020
9
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 18th Dec 2012 12:27 Edited at: 18th Dec 2012 12:27
Quote: "Maybe I release them level by level or just upload them on the youtubes."
Hey, if there's no other way to release the game in one piece, you might as well just do that.I'd rather play it like that than to not be able to play it at all.
jmtmew
9
Years of Service
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Joined: 18th Feb 2010
Location: Developer Hell
Posted: 18th Dec 2012 16:39
Wouldn't it be possible to build each version's levels then create a VB program to incorporate it into a single game?

“If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.”
Wolf
11
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Dec 2012 17:59
Quote: "Hey, if there's no other way to release the game in one piece, you might as well just do that.I'd rather play it like that than to not be able to play it at all. "


I hope I don't dissapoint you but I wasted already far more time on this than I wanted which is why I'll just up everything on youtube and be done with it. You dont miss anything the game is not that great and I really dont feel like releasing a 1,3 GB single level game...it would be a bit too much of a lowpoint in my gamemaking-career. I know I said this before but this time I mean it!

Personal projects I develop on my own, not in cooperation with other developers, will only get WIP threads once I have a demo. I dont want to leave a Screenshot-WIP thread graveyard behind me anymore.

Well!! This one will have videos though.
I hope you folks understand.

Quote: "Wouldn't it be possible to build each version's levels then create a VB program to incorporate it into a single game?"


It would be, but it would A) feel slightly rough and B ) a lot of the levels need you to have the equipment from the level before.

I also dont want to move my media, downgrade my fpsc back to 1.18 and rebuild everything...this title is not worth it. Sorry for making so much fuzz but no result... once more.



-Wolf

Wolf
11
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Dec 2012 20:48 Edited at: 23rd Dec 2012 20:49
Level 1



Please watch in HD... and if you're jolly today in Fullscreen HD



-Wolf


Bouncy
7
Years of Service
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Joined: 7th Oct 2012
Location: Bottomless Pit (still falling)
Posted: 2nd Jan 2013 04:09 Edited at: 2nd Jan 2013 04:11
Hey wolf great looking game (as always) but I was wondering about your p90. For me the hip fire on the gun sounds broken, have/how have you fixed yours?
RelMayer
11
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 2nd Jan 2013 16:18 Edited at: 2nd Jan 2013 16:18
Like this

http://forum.thegamecreators.com/?m=forum_view&t=186483&b=21




Good ambience as always, but maybe a little too much monochrome.

Excuse my grammar errors, I'm French.
Tomahawk
6
Years of Service
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Joined: 16th Dec 2012
Location: Where do you think I live?
Posted: 13th Apr 2013 06:09
Great stuff wolf, just curios how did you get the long range combat with a tf341 character? did you write your own script? For me the character always chases me and ends up about 10 feet away.

Thanks,

Wolf
11
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 13th Apr 2013 13:43
Hey Tomahawk!

Yes, they have custom scripts that remove most additional reactions and leave them being long range automatic-fire drones



-Wolf

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
Tomahawk
6
Years of Service
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Joined: 16th Dec 2012
Location: Where do you think I live?
Posted: 13th Apr 2013 16:30
Good to know Wolf, i guess that mean time to open FPI editpad.

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