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FPSC Classic Models and Media / Extend the Material Index

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Teabone
Valued Member
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 11th Nov 2012 03:17 Edited at: 11th Nov 2012 03:21
This has been asked a dozen times by many different people.. generally no answer is given to them. Can't reply to those old threads since they get locked after a while anyways. I'll repost what someone else asked since its the exact same question I have:

Hello all, I was wondering this because I have some certain entities that don't quite fit into the list, and I am capable of producing my own sound files required.

Is it possible to extend the material index like so:

0 = None
1 = Stone
2 = Grass
3 = Metal
4 = Wood
5 = Hallway
6 = Water
7 = Carpet
8 = Custom Material 01
9 = Custom Material 02
10= Custom Material 03...
etc

Id like to create my own sounds for special types of materials. Wondering if we can also create own debris as well?

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